I love me some fallout, love the lore, love the games, even love the tabletop stuff, so obviously I had to buy one of the new commander decks. The Mutant Menace deck really seems like the most flavourful of the new decks and think the new rad mechanic fits so well with the theme of the deck, only thing is that the deck is just a little too slow with putting them out to really count on them as a win.

Obviously since it's a new mechanic, rad tokens don't have a huge amount of creators so the deck uses proliferate to help off set that down side. The deck also loves counters, and so do I, and I wanted to try lean in to both mechanics, so I figure the best option of commander is actually the queen of counters herself Atraxa, Praetors' Voice.

Ok one thing led to another and to be honest there's not much of the original deck left. The main win cons are much the same however, get rad tokens on opponents, proliferate, or play creatures, get counters, proliferate and swing. Four colours make a bit more of a struggle for mana fixing but the ramp cards in should keep it going fairly smooth, hopefully anyway. A couple tutors to find main pieces if the decks struggling but hopefully the card draw pieces here should dig through the deck to find what it needs.

It's been fun to play about with but would love any input with this one!

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

95% Casual

Competitive

Date added 1 month
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

47 - 0 Rares

20 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.94
Tokens Copy Clone, Radiation, Treasure
Votes
Ignored suggestions
Shared with
Views