Three Visits

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Three Visits

Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle your library.

NV_1980 on Arachnophobia, Webs of Fear (Shelob)

2 days ago

Hi there,

This looks fun but there's almost no additional mana sources in here, other than some of your artifacts. I would consider adding spells like Farseek, Nature's Lore and/or Three Visits to accelerate yourself a bit. Please also consider Sol Ring; it's more or less a staple in all EDH decks. Your ability to draw additional cards per turn is a bit limited too; maybe cards like Deathreap Ritual, Idol of Oblivion, Moldervine Reclamation and Phyrexian Arena can help you out there. These are all just the budget options; obviously there are more expensive choices one can make too.

Curse of Clinging Webs could be useful, automatic exile of any opposing creature that dies is useful against a number of opposing strategies, and the generation of spiders adds extra flavor to this deck. Maybe also consider Swarmyard; being able to regenerate your spiders is quite strong. Condering this is a golgari deck and you probably expect your spiders to die a lot, perhaps a card like Meren of Clan Nel Toth could be useful.

Hope the deck works for you.

PuritanPuree on Terra the Infinite Esper

1 week ago

Voodoo_Gremlin Agreed! The lands I have up there are just the ones I already had on hand, and I never got my hands on any triomes for whatever reason, but they'd absolutely be an upgrade. For what it's worth, Scholar isn't my only land searcher in the deck, I am also running Farseek and Three Visits.

Profet93 on Red-Glove Landscaping LLC.

1 week ago

Andramalech

I'm a guy but I get it, the description/list is still being updated. Lands usually are the last to be updated, even in a land deck.

Have you considered adding Berserk? Super powerful in your build, easy to cast and can even be used on opposing creatures for some surprise politics.

Nature's Lore/Three Visits > Rampant growth

I like how u run both Cultivator collusus and sylvan library, nice synergy. Speaking of sylvan library synergy, Life from the Loam might be worth considering for both it's own value + it's synergy with library. More synergy with life from the loam includes Realms Uncharted, but that's if you dedicate a lot more non-basics. You do have a lot of cards to recur lands so its worth noting.

Lastly, (I understand ur still updating the list, its just worth noting that) you have 97 cards in your deck currently.

NV_1980 on Panty-loser....Sun Flavored?

1 month ago

Hi,

This looks fun, but if I may: it's not fast. There's a very simple reason for this. Your deck contains no additional mana sources other than lands and no ramp. On top of that, most creatures in your deck are very expensive to cast. Considering that you don't seem to be on a budget, I'd recommend the following cards:

Aside from all the above, you can also increase the deck's speed by adding stuff that allows you to filter through your deck like Scroll Rack and Sensei's Divining Top. Last but not least, Monstrous Vortex seems to be very suitable to the deck's overall theme and strategy.

FadingReality on Dragons, Dragons, Dragons

1 month ago

A couple ramp options that are all either land ramp (the best) or ramp that isn't artifact or creature based.

1.) Wild Growth

2.) Three Visits

2.) Wargate. Wargate gets any land in the game untapped; a very rare effect at any mana range (much less 3 mana). It is as opposed to but aside from that it's superior to even Darksteel Ingot. 3 mana to get an untapped Command Tower is strictly better than 3 mana to get even an indestructible artifact (artifact can still be exiled). This card also gets utility lands that even fetches can't get. On top of all that, Wargate also gives you the additional option of making X be more than 0. If you do that, you can tutor any permanent in your deck directly onto the battlefield. Very useful late game in that regard. So there's a ton of utility in this card for the same price as a 3 mana rock that just gives any color. Lastly, the blue pip in the casting cost gets you closer to being able to run Force of Willfoil.

3.) Archdruid's Charm. Currently the only other card in the whole game besides Wargate that can get any land in the game for 3 mana. could be tricky, but your mana base can handle it honeslty. Although the land you get with it does come in tapped, Archdruid makes up for this by being instant speed! What really makes this card shine is its utility. It is ramp, removal for artifacts, creatures, and enchantments, AND it is a creature tutor. Again, compare this to a 3 mana rock that just gives any color. This gives any LAND instead of a rock, also tutors, and is also removal. This card is nuts.

Lastly, this card isn't ramp per se, but The World Tree can give you a Chromatic Lantern effect and doesn't take up a deck slot. It can be tutored with wargate or archdruid's charm. Just something to keep in mind if you do cut Chromatic Lantern. I'd try to implement all 3 of the land ramp recommendations and then add wild growth if you still need more ramp. Alternatively, you could cut Delighted Halfling for wild growth. Wild growth gives you colored mana for any spell (not just legendaries like halfling), survives WAY more boardwipes and removal, and is also slightly faster since enchanting an untapped land with wild growth allows you to use its mana immediately. Halfling will never tap for mana same turn unless it has haste.

Andramalech on I Have A Dragon

1 month ago

In my best Kaiba impression- you're a third rate duelist using a FOURTH rate deck! it's not bad, I'm just joking. I like what you have here! If you want to push into bracket 4 territory I recommend the following:

.. all of these to get your draws and hand in a row. I see you've already taken up Three Visits so just increase your count of all those spells like Thirsting Roots and even Farseek to capitalize on that ramp capability. The newly released Temur Devotee is a nice committed mana-fixer.

Otherwise, consider lower cost removal spells such as Pongify and Rapid Hybridization, even Swan Song and Strix Serenade. The most efficient way to break into the higher bracket is to do things at their most efficient capability. In this case, you'll have tons of high cost dragons. Right? So use a formula. turn 1 dork, turn 2 ramp, etc., etc. whatever works for your playstyle. Just have one in mind!

The biggest issue your deck has is that you have next to NO one drop spells. Minion of the Mighty exists and so does Elvish Mystic, and Llanowar Elves. You absolutely need to make use of your first turn beyond just putting down a land and passing.

And if you are intent on holding up that one mana on your first and doing a land down, go - you HAVE to increase the number of instants you leave yourself access to. 6 simply is nowhere near enough. Arguably, more than 2 per hand is preferred. Stuff like Swords to Plowshares and Path to Exile are so popular and effective because they can be used on that first turn. I mean, you might be a card down for it.. but it'd be better than sitting on your hands for the first turn.

I would recommend using that newly printed red dork that was at 2 mana, because I like your 2 mana package in green colors. The hard issue after wards is probably how much has to happen at 3 mana rather than happening at one mana. Consider stuff like Burgeoning, Exploration.

All of this to say I hope your deck building process is easier with the feedback, please feel free to reach out if you have questions- I happen to really like what you've acquired here and want to see you succeed. Good luck, and +1!

Andramalech on The Princess and the Frog

2 months ago

It just takes time and practice. don't forget that there is a play-testing function within the site! Good luck.

Mana dorks, ramp, and draw a card.

Explore,Nature's Lore,Farseek,Rampant Growth,Kodama of the West Tree,Sakura-Tribe Elder,Three Visits,Thirsting Roots, etc.

Consider lowering your 6 costs to about 4 total in the deck.

Consider lowering your 5 costs to about 7 total in the deck.

Consider lowering your 4 costs to about 9 total in your deck.

It's all about scaling, and when you effectively use ramp to push your late game, you do those things faster, and more consistently. the newly printed Abzan Monument is a cool example of how to consistently grab what you need if you do in fact want to keep casting those big costing spells. In order to do that, you must consistently ramp.

You mentioned that this was your first build all on your own so that was why I thought to give some feedback, I wish you the best of luck! +1

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