Sword of Fire and Ice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue. ((Remember the acronym debt.) Equipped creature can't be damaged, enchanted, equipped, blocked or targeted by anything red or blue. Anything red or blue attached to the equipped creature immediately falls off.)

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target (creature, player, planeswalker or battle) and you draw a card.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

koth_of_the_bummer on Akroma, Angel of 21

4 days ago

SufferFromEDHD

Yeah, most players would like to jam in as much Swords as they can in Voltron decks. Given space I would have still add Sword of Fire and Ice just for the card draw.

Mana Geyser is performing well during our mid to late game, where players tapped out most of the time. But yeah, thanks for suggesting War's Toll (which I didn't know existed), because not only it fuels the geyser, but also screws up those pesky blue and control mages.

Fury of the Horde is a nice option, but extra combats isn't really part of my deck's strategy as of the moment. With regards to fire breathing, based on my experience, I only ever use it to pump those last few points of damage, since Akroma's power is usually pumped up with all those equipment and also with Double Strike.

DadHumanPraetor on Aurelia, the Warleader

2 months ago

I used to run a similar build. I always ran out of cards. Cards like Jeska's Will Firemane Commando Esper Sentinel Dawn of a New Age Trouble in Pairs The One Ring didn’t exist. Even Smuggler's Share Tocasia's Welcome Welcoming Vampire and Rumor Gatherer weren’t around yet, so I had to depend on Mangara, the Diplomat Sword of Fire and Ice Mask of Memory Mentor of the Meek I also ran Enlightened Tutor and Open the Armory to find the helm. I wonder how this deck would fare against a typical commander deck, which has a lot more ramp draw and removal

NeoLegacy on Toski's Squirrel Army

3 months ago

I also just did away with, Augur of Autumn for Ivy Lane Denizen, as Ivy Lane paired up with, Scurry Oak would give an infinite squirrel combo as well as infinite ramp for Scurry Oak.

Also replaced, Sword of Fire and Ice with Rancor. I just felt like I might be potentially overdoing it with the card draw, I don't want to accidently deck myself which this deck can potentially do if you're not paying attention. The protections are nice, but my only concern is keeping Toski alive and I feel I have enough of that already. This deck is gonna win most of the time off an army of pissed off squirrels anyways. Also felt, Rancor was a good fit for the single mana cost as it can go well with Toski or any other creature that could ramp up easily like, Scurry Oak with the Ivy Lane Denizen combo.

king-saproling on JUDITH IS COOL

8 months ago

Looks like a fun list but remember, Obosh only lets you use cards with odd mana costs, so there are quite a few you will need to cut. Also your number of lands and mana rocks are very low especially considering the high costs of your commander and companion (for a deck like this I would aim for at least 40 lands and 10 mana rocks). Personally I would make these swaps:

The Red Terror -> Bandit's Haul
Thran Dynamo -> Bonder's Ornament
Imodane, the Pyrohammer -> Commander's Sphere
Bloodletter of Aclazotz -> Conversion Apparatus
Unstable Amulet -> Endurance Bobblehead
Impact Tremors -> Restless Vents
Mana Barbs -> Foriysian Totem
Fate Unraveler -> Sword of Fire and Ice
Firebrand Archer -> Dark Ritualfoil
Ojer Axonil, Deepest Might -> Haunted Ridge
Nightshade Harvester -> Mind's Eye
Urabrask -> Blightstep Pathway  Flip
Hedron Archive -> Graven Cairns
Deathbringer Thoctar -> Rakdos Carnarium
Torbran, Thane of Red Fell -> Kyren Toy
Staff of Nin -> Component Pouch

TypicalTimmy on Card creation challenge

8 months ago

Blue is easily the color I struggle with the most. Let's do that~


Serf, Technosage

Legendary Creature - Vedalken Artificer Shaman

Whenever you cast a noncreature artifact spell, you may pay . If you do, it becomes a Creature - Construct in addition to its other types and has base power and toughness equal to its mana value.

Why should I conquer an army when I could create one?

2/3


Obligatory "Can my Sword of Fire and Ice equip itself??"


White and black are left for mono-colored, uncommon, commanders.

Oh, I guess we were doing an experience counter theme...? Well, shit. Alright, carry on I suppose...

Gidgetimer on Arna Kennerud and Cloned Equipment

8 months ago

You will not get to choose a new object to copy. When a game object copies another game object the copy is exactly the thing it is a copy of. Masterwork of Ingenuity copying Sword of Fire and Ice is exactly SoFI. Any further copies will be SoFI.

Living Weapon is an ability that triggers upon the equipment entering the battlefield. Arna Kennerud, Skycaptain's will be resolving by the time Living Weapon triggers. And will have resolved by the time Living Weapon goes on the stack. You will not get a choice, the Living Weapon will be attached to the Germ.

sylvannos on my soldiers deck

8 months ago

I vote cutting Brotherhood Regalia, Abzan Falconer, and Basri Ket.

Brotherhood Regalia isn't needed because you're going wide and because you don't have anything that cares about dealing damage to your opponent (like Ninja of the Deep Hours or Sword of Fire and Ice). Abzan Falconer is just slow and you have plenty of doublestrike or token makers that giving them flying won't do anything other than win more. Basri Ket isn't doing much if there's a stalled board state.

Niko9 on Choosing Equipment-based Card Draw in …

11 months ago

I think you hit the main ones for card advantage, and I really like Mask of Memory because you are running Karmic Guide and Bruna, the Fading Light  Meld and you can sometimes pitch a big creature to get reanimated. I have a Bruna deck and it's very fun to reanimate in mono white : )

Other equips you might consider in general are: Dowsing Dagger  Flip is great with flyers, and pays back 3 of it's 4 mana often on the turn it comes down.

Hedgewitch's Mask I really like this one, especially with flying creatures to limit who can block them even more.

Explorer's Scope might just be my all time favorite equip, but it might just be me : ) Most often it is just a more efficient Wayfarer's Bauble and even if it bricks, it's surprisingly valuable to know your next draw and plan your plays before you draw.

And one I really like in angels is Concerted Effort It can turn Mother of Runes into boardwipe protection, or give your whole team double strike, or just make your support creatures flyers.

Oh, and also, equip decks can have a lot of fun with Leonin Shikari that can give all creatures Lightning Greaves or add on more Sword of Fire and Ice triggers, more Sword of the Animist triggers, it's always pretty good.

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