Spikefield Hazard

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Spikefield Cave  Flip

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Tiny Leaders Legal
Vintage Legal

Spikefield Hazard

Instant

This deals 1 damage to any target (creature, player, planeswalker or battle). If a permanent dealt damage this way would die this turn, exile it instead.

Jabber on Judith

7 months ago

Cards you might consider adding:

Festival of Embers: Good late game not so great early...

Electrickery: Instant speed board wipe...

Storm-Kiln Artist or Urabrask  Flip better than some of the rituals, mana and Urabrask does damage

Erebor Flamesmith

Return the Favor Another deflecting swat type effect

Valakut Awakening  Flip Replace a land with, free wheel if needed

Starstorm Good board wipe finish if you side is about to get exiled

Ojer Axonil, Deepest Might  Flip good damage ramp option turn 1/2 into 4 damage

Wail of the Nim protection and board wipe...

Spikefield Hazard  Flip replace a basic land for

Malakir Rebirth  Flip protection for commander, could replace basic land for

Fell the Profane  Flip: Target remove or a land when you need it

Shatterskull Smashing  Flip another land/spell you could add

Aetherflux Reservoir Finisher maybe?

Goblin Bombardment: consider in addition to or as a replacement for impact tremors

Vampiric Rites: More consistent card draw maybe?

Optimator on Anarchy Burger

1 year ago

Return the Past - expensive, but a huge value engine

City on Fire - might not be worth it since you could rarely get the mana discount, but the power is there

Ensnared by the Mara - some damage and value

Spikefield Hazard  Flip - could take a land slot

Court of Embereth - draws a card and starts to make blockers

Virtue of Courage - a bit of burn, then HUGE card advantage. Could be a must-include!

Realm-Scorcher Hellkite - there are a bunch of dragons with repeatable damage abilities--perhaps those would be great mana sinks?

Hearth Elemental - could be decent card draw, then a blocker. Not amazing, but there it is

Flick a Coin - kinda funny

Ravaging Blaze - not amazing removal, but you'll usually have Spell Mastery

Insurrection - a bit anticlimactic, but if you're whittling down life totals this could very often win the game. The red creatures would do bonus damage too. Sorcery synergy I guess

Disrupt Decorum - could get the heat off of you for a turn or two

Abrade - creature removal or artifact removal--the option is nice

Fires of Mount Doom - expensive but repeatable card-draw. A bit of removal and damage too. Perhaps a must-include?

enraged on Rakdos Menace (MTG Arena Build)

2 years ago

Interesting tight build. The power of Labyrinth Raptor is evident.

I like some one mana burn like Play with Fire or the above mentioned Spikefield Hazard  Flip but the synergy with cheap burn and your Pestilent Spirit can be overwhelming.

One potential addition could be Insolent Neonate this could keep in theme but also dig you through your deck.

Finally Rampaging Ferocidon is just a powerful creature with menace.

coronablurr on Historic Snipe

2 years ago

to_regatha_and_beyond Glorybringer is way, way too expensive for this deck. I've only seen this deck hit it's fifth land on games that go very long, and even rarely then. There's only 16 basic lands in here, and 4 Spikefield Hazard  Flip that can act as lands in a bind. Plus, Glorybringer doesn't synergize with the Guttersnipe effects the deck is built around and only works if they have a creature in their yard. In the perfect game, you would spend all your damage spells directly on them (you only target creatures when necessary). Thanks for checking the deck out!

multimedia on Tariel wrecker of holes

2 years ago

Hey, you haven't really made a complete deck yet to begin optimizing? Since there's only 14 lands here and you have to know that's not enough lands for a Commander deck?

There's some good ideas here, such as stealing opponent's creatures, attacking with them and then sacing them, but you want more sac outlets for this strategy. Making opponents discard cards is good, but giving an opponent the choice of what card to discard can be problematic for Tariel since opponent is not going to discard a creature. There's some reanimation and lots of recursion here which is good in these colors, but there's few enablers to get your creatures into your graveyard.

Some causal budget deck building advice to get started.

To start add 36 lands, they can be all basic lands to begin, can change some to dual lands later. Have 36 lands so you fill all the spots that are needed for lands and to clearly see how many cards have to be cut for lands. The double faced cards represented as lands here are all terrible cards for the mana cost. Cut them all and replace them with basic lands?

To add more lands next cut all the Pacifism removal? This type of creature removal doesn't interact with Tariel, Reckoner of Souls because it doesn't kill opponent's creature putting it into opponent's graveyard. If you want to utilize Tariel's ability then your opponent's creatures have to be put into graveyards, not exiled or stuck on the battlefield unable to attack or block.

The next cards to cut to add more lands are the high mana cost creatures who don't do enough for Tariel, Reckoner of Souls. Tariel is the high mana cost spell you want to cast more than the rest, the other spells played should have some interaction with him or interact with opponent's creature in some way such as In Garruk's Wake. Keep Wake, cut the rest?

Cards to cut last are some that just aren't doing enough for the mana cost and don't have any interaction with Tariel, Reckoner of Souls or the other strategies being played.

All these cuts make enough spots for 36 lands. When you have enough lands then you can begin to optimize the rest of your deck. Good luck.

Gingervitis on Rakdos Menace (MTG Arena Build)

2 years ago

I've noticed that Pestilent Spirit is amazing in this kind of build and does wonders when paired with End the Festivities or another burn spell, perhaps Spikefield Hazard  Flip if you will.

Awesome deck, I've had a lot of fun with my build too!

ThisIsMyAccount on Hammer Decks Wins

2 years ago

wallisface I was thinking it wouldn't be too bad because 20 land plus 2 from Spikefield Hazard  Flip plus Strike it Rich giving a little something. Also the only card higher than CMC 3 is Fury (which you can evoke for 0) and Obosh. So while more mana for doing graveyard stuff with Seasoned Pyromancer, Hammer of Bogardan, and the companion would be good, I don't think it is needed.

I did playtest a little and yeah there were some cases where I did miss land drops but i'm not exactly sure what I want to do about it yet. I think i'm going to cut Lightning Bolt for 1 mountain and 1 Strike it Rich and see how that goes.

Ev1_ on Playing Dual-modal cards from exile

2 years ago

If i exile a Spikefield Hazard  Flip with Isochron Scepter, can i cast the land side? what about with a card like Chun-Li, Countless Kicks

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