Silumgar, the Drifting Death

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Silumgar, the Drifting Death

Legendary Creature — Dragon

Flying, hexproof

Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

Ultigame21 on Ur-Dragon's Multiverse Onslaught | *PRIMER*

1 month ago

First of all, I love your deck choices!

But I believe that Ancient Gold Dragon would be a very good card to add even if he doesn't have haste. First of all he’s a 7/10 good blocker for the turn he comes in unlike Ancient Copper Dragon (6/5) but I understand that it’s slow if you don’t have a way to give him haste. Love Copper Dragon treasures thought <3

Imagine having Dragon Tempest /Scourge of Valkas /Terror of the Peaks out when up to 20 x blue faerie dragons enters the battlefield. The amount of damage each trigger would do.

Also very good with all attack triggers or other cool dragons you have in the deck (Dromoka, the Eternal, Kolaghan, the Storm's Fury, Old Gnawbone, Silumgar, the Drifting Death,Utvara Hellkite, Wrathful Red Dragon, Defiant Thundermaw  Flip).

You could also potentially draw up to 20 cards if Kindred Discovery or Greater Good is on the battlefield. Puts a good number of counters on Dragon's Hoard also.

I’d love to hear your opinion on why you didn’t include him in your list with all the good synergies!

I think I would probably have to switch Balefire Dragon for Ancient Gold Dragon. Most big problematic creatures have more than 6 toughness so Balefire doesn’t get rid of them it’s only good against Tokens stacking strategies early on. I’d rather get many blockers each turn recurring and like explained you only need 1 of those 3 pieces (Dragon Tempest/Scourge of Valkas/Terror of the Peaks) to do almost the same effect as Balefire but targeting anything.

PhyrexianHellkite on 50$ Budget The Ur-Dragon

6 months ago

I have tested creatures/cards like that in the past and don't like the staying power or what they are adding to this deck. The creature versions get board-wiped the fastest and don't tend to extend the deck past extra mana available, so I prefer to start getting bigger game impact dragons out and only ramp via land ramp and some artifacts. Mainly to help with my mana fixing, draw, and one sided board-wipes. See the list of cards that those would not interact with other than Scaled Nurturer, that one gets the dragon pass but not card draw and would take up one of the 30 dragon slots. Garruk's Uprising, Elemental Bond, Frontier Siege, Wrathful Red Dragon, Silumgar, the Drifting Death, Rith, Liberated Primeval, Miirym, Sentinel Wyrm, Lathliss, Dragon Queen, Kolaghan, the Storm's Fury, Ganax, Astral Hunter, Firkraag, Cunning Instigator, Dromoka, the Eternal, Bladewing the Risen, Atarka, World Render, Haven of the Spirit Dragon, Relic of Legends, Jade Orb of Dragonkind, Carnelian Orb of Dragonkind, Crux of Fate, The Ur-Dragon

So 20 cards or 1/5th of the deck that those would not extend or interact with. Here is a link for some statistics for mana reducers that basically says if you can play cards every turn and use all mana you have as well then they work the best in those types of decks.

Is it worth it to play cost reducers in MTG EDH commander? https://www.youtube.com/watch?v=prltKyeJMKI

Form about this topic https://www.reddit.com/r/EDH/comments/b3stji/cost_reducers_vs_ramp/

Thanks for the comments! Hope this gives some insight on my deck building/playing style and if you run those mana dorks/cost reducers, I think cards like can help and, I do run them in other decks with less colors or better card draw. I do think a commander like Tiamat would benefit from those to help play the tutored cards after cast and help commander tax to recast it and refill your hand. The main thing I consider is what am I swapping, and in this deck and it's mana fixing for a 5 color deck on a 50$ budget, or a potential dragon slot for a deck that wants dragons on the field attacking to start getting ramped up.

I will continue to update this deck and work to give better descriptions of my other decks as well as I build and update my commander arsenal!

apowers77 on Five Color Dragon Punch

11 months ago

Most likely will be cutting some cards here soon and here's what I'll be adding:

Cut- Dragonborn Champion Dromoka, the Eternal Iymrith, Desert Doom Silumgar, the Drifting Death

Add- Lathliss, Dragon Queen Ancient Silver Dragon Goldspan Dragon Zurgo and Ojutai

Once I officially have all 4 I'll add them in at the same time.

Guerric on [Primer] Unleash the Dragon! *Updated*

1 year ago

Hi everyone! At long last I've updated the list with some of the ancient dragons that I think will work best in the deck list.

The first is, unsurprisingly, Ancient Silver Dragon. I've long wanted a good card draw piece on a stick for this deck, and this is the best we could have hoped for. It's unfortunate that it gives us no maximum hand size since it will be harder to discard dragons that way, but we'll take it anyway. We cut Spellbound Dragon for it. This card was always great utility since we could discard a dragon with it, and at least once it gave me enough commander damage to win the game. That being said, it's one of the weaker links in the deck so he's retired with honors.

The second is actually Ancient Gold Dragon. Kudos to AJohnney101 for pointing this out! It's not just good with Dragon Tempest. It's also good for our other cards that care about the number of dragons attacking, such as Kolaghan, the Storm's Fury who can easily kill a table with enough dragons on board, or to a lesser extend Dromoka, the Eternal. It can also wipe any board with Silumgar, the Drifting Death or add some 6/6s to the 1/1s with Utvara Hellkite. There's just a lot of combos and lines of play here that are really good. We'll cut Kairi, the Swirling Sky for it which isn't super great and certainly nowhere near as great as this.

Ancient Brass Dragon intrigued me initially, but at best it's a second copy of Teneb, the Harvester that doesn't take mana to activate, but which will whiff sometimes. Having a second copy of Teneb is considerable, but the risk of whiffing is as well, so I'm still on the fence.

Ancient Copper Dragon is also amazing and I wouldn't critique anyone adding that, but I think I'm good at the moment with Old Gnawbone and Savage Ventmaw for rampy dragons and am not at the present time investing a slot or money in it.

I also think AJohnney101's suggestion of Miirym, Sentinel Wyrm is intriguing. I can definitely see the value in making copies of not just Miirym but other dragons we want to reanimate, and there would be a lot of fun to be had with mass reanimation on this one. The ward is also not nothing, as this could also be played to nullify removal at Scion if someone holds up one for Path to Exile of can't otherwise pay to overcome the ward. I'll definitely keep this in mind!

AJohnney101

Thanks for all the fabulous suggestions! My replies are mostly in the update list above. I also agree that late game we can usually run this deck just fine without Scion. He's a great tool to get us going, but we have lots of tricks to close out the game and a great toolbox.

StormageddonBHOJ

I don't have Fellwar Stone because I am in green and don't really need many mana rocks. Rampant Growth and its many clones do most of my work here. I've only included Chromatic Lantern because of the incredible utility it provides to my mana base. I can see the case for Faithless Looting or as AJohnney101 suggested Amass the Components and the like. That being said, I in dislike in general one-off effects in a deck like this which often just aren't as useful as a piece that could give me repeat value, but that might be just me!

Dev31

Thanks for the compliment! For the BG dragons see the update above

As usual, thanks for all of your valuable contributions to the deck and primer. They appreciated!

TypicalTimmy on Using these two cards, can …

1 year ago

I'm building a precon for Sivitri, Dragon Master and I was wondering if this interaction works or not.

One secret Commander I have is Silumgar, the Drifting Death for obvious reasons. But I also wanted a "prison / force" Commander as well, for her +1.

With Jon Irenicus, Shattered One (Who is budget at $0.35), I can give an opponent one of my Dragons. Now, that Dragon becomes Goaded, so it must attack each turn if able.

With Sivitri, her +1 says a creature can not attack unless an opponent pays 2 life for each attacking creature. So here's where I am being hung up: My opponent CAN pay the 2 life. They are given the choice to pay it, and they absolutely are able to.

Does this mean that when combat comes around, I can force my opponent to pay 2 life and attack someone else with one of my Dragons? And as the game progresses, suppose they have 3 of my Dragons. They are now forced to pay 6 life, and attack? Does that work?

Ear_Wyrm on Shivitri, Dragon Master

1 year ago

I think this deck could definitely benefit from Silumgar, the Drifting Death.

AJohnney101 on [Primer] Unleash the Dragon! *Updated*

2 years ago

StormageddonBHOJ along those lines, I like running See Beyond and Amass the Components because it lets me draw and shuffle back a big dragon that I'd rather tutor back out with Scion. This is especially true for dragons that protect Scion like Silumgar, the Drifting Death or Quicksilver Dragon.

Guerric on [Primer] Unleash the Dragon! *Updated*

2 years ago

Update February 16, 2022

I need to get around to finishing the primer, and there are a few dragons printed in recent sets that I am considering for the deck. The following are on my list-

1) Kairi, the Swirling Sky This new dragon has a lot of potential. What is most important is its ward ability, which can cause targeted removal against us to fizzle. Being able to use Scion's ability to protect itself is the best, and we heavily rely on Silumgar, the Drifting Death and Quicksilver Dragon for this. More protection pieces are highly welcome. It's also nice to have consolation for when Scion dies to a board wipe. Getting to mill some more dragons into our graveyard or draw some of our many instants and sorceries for free is a great value, and there may be times when we want to get some revenge by bouncing some of our opponent's non-creature permanents. This is good value all around.

2) Iymrith, Desert Doom While the ward affect is a bit conditional here, we'll still be able to use it more than we think, particularly if we haven't attacked or have something that gave us vigilance. Its far better than Palladia-Mors, the Ruiner, which showed promise but was very unlikely to help us out. The amazing thing here though is simply that it can draw cards, and helps us especially when we're down and can reload to three. This is the entire reason we run Dragon Mage, and it will be a super nice addition.

3) Lathliss, Dragon Queen I've thought about adding this for years, and maybe now will be the time. While it's not quite Utvara Hellkite and is less good as a Scion activation, it can still be pretty problematic for our opponents when we recur or mass recur, and could feasbily win a lot of games. I'll probably run it.

4) Old Gnawbone This is the best card printed for the deck in years. Its floor is high and it's ceiling is the sky. It's also very on theme for Dragons to hoard treasure! The only problem is its price tag in real world $, so it probably won't go in for now. Nonetheless, I'll be watching for when it either drops at rotation or enjoys a reprint.

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