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Format | Legality |
1v1 Commander | Legal |
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Vintage | Legal |
Serpent Generator
Artifact
(4), Tap: Put a 1/1 Snake artifact creature token into play. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
dubcomm on Tokens for Mr. Darlin'! +
2 months ago
You had me at Serpent Generator. This motherfucker.
carpecanum on Kassssssssseto, Orochi Archmage
1 year ago
Serpent Generator was always pretty weak. You might get better use out of Orochi Hatchery.
TheoryCrafter on Why is Infect Not Returning?
1 year ago
Crypt Cobra, Marsh Viper, Pit Scorpion, Sabertooth Cobra, Swamp Mosquito Suq'Ata Assassin are also creatures with poison even if they're not stated as such. Kinda like how cards like Evolution Sage were landfall cards without landfall written on it before the oracle change. Fynn, the Fangbearer gives creatures with deathtouch what amounts to Poison 2 and Serpent Generator creates snake tokens with what amounts to Poison 1.
Metroid_Hybrid on Perfecting Vintage Yawgmoth combo
2 years ago
As the title suggests, I am trying to make the strongest Yawgmoth Undying combo deck that I can manage. However, after the release of the "Time Spiral Remastered" (TSR) set I decided to convert said deck into a "PreModern" one. Now one look at the combo itself would indicate that this goal would be technically impossible, as only one card was originally printed before Eighth Edition (Vengeful Dead), and at this point only two have been "Timeshifted" (Yawgmoth, Thran Physician & Zulaport Cutthroat). But with a few exceptions aside, anything that isn't a part of the main Undying-loop combo must be either PreModern/pre-(8ED) or "Timeshifted". This has obviously limited the resources available to me, but I've been off & on working on this by myself for some time now, and I think I have honed this to be as strong as possible given the aforementioned restrictions. I've even gone so far as buying my first & only copies of Mana Crypt, Mana Vault, and Yawgmoth's Will, as well as including all four of the original Mono-Black "Tutors" (Demonic, Vampiric, Grim, & Diabolic), and no, I am not about to drop four figures on a copy of Imperial Seal..
The only other viable option that I consciously haven't included, which someone suggested since I'm running Leyline of the Void (and now Dauthi Voidwalker) is Helm of Obedience. But I'm hesitant to include the Helm, as it would be worthless distraction without the Leyline or Voidwalker..
This is where you, the T/O community, comes into play.
A) Should I buy a copy of Helm of Obedience, and if so, what should it replace?
B) Are there any other PreModern/"Timeshifted" cards that you think would improve this deck's chances at a high-powered/competitive table, and if so, what should it replace?
and/or...
C) This deck originally had Infect as a secondary WinCon, but what would you think about the original five PreModern proto-Infect cards available? (Swamp Mosquito, Pit Scorpion, Suq'Ata Assassin, Crypt Cobra, & Serpent Generator) Would you include any of them, and if so, what should it/they replace? (Personally I think it would be hilarious)
Obviously I would rather replace any "post-Modern"/post-(M15) cards before any Modern/post-(8ED) cards, and to maximize the number of PreModern cards as much as possible..
PreModern > Timeshifted > Modern/post-(8ED) > post-Modern/post-(M15)
Yawgmoth - mk_I (Vintage Phyrexia)
Commander / EDH
SCORE: 25 | 11 COMMENTS | 3507 VIEWS | IN 9 FOLDERS
Kogarashi on How does infect interact with …
4 years ago
Virulent Sliver, Triumph of the Hordes
There's also the difference in that Infect changes how a creature deals damage, while Poisonous is a triggered ability (where the trigger is the creature dealing damage).
If you read the reminder text on both cards, you'll note that the damaged player is receiving poison counters from both abilities, regardless of the name of the ability. "Infect counters" aren't actually a thing, it's just a shorthand some players use to refer to either type of counter placed due to Infect damage.
"Poisonous" as an ability is just a reflection of an older creature ability to give a player poison counters if a specific condition was met (dealing damage to that player, not being blocked, etc.), as seen on cards like Serpent Generator, Pit Scorpion, and Swamp Mosquito. Future Sight gave WotC a chance to give it a proper keyword on a future-shifted card.
NV_1980 on Kaseeetooo
4 years ago
Hi,
Some suggestions from us:
- Serpent Generator : a golden oldie!
- Cobra Trap : revenge against those who would kill your snakes!
- Lotus Cobra : helps out your ramping.
Have fun brewing the deck!
Regards,
Mrs. and Mr. NV_1980
Chesu on Hapatra (Old Brawl deck)
5 years ago
It all depends on who you're using as the commander. If you're using Hapatra, Vizier of Poisons you'll really want to focus it down. Are you looking for the -1/-1 counter part of it or the 1/1 snake tokens? Hapatra can go off very quickly with snakes.
-Credit to akumawerewolf for his great Hapatra combo list.
JuQ on Infect Deck
6 years ago
I'm missing some good pump to your creatures: Beastmaster Ascension is a total beast for only 3 mana, Curse of Predation, Mazirek, Kraul Death Priest, Forgotten Ancient, Bloodspore Thrinax would work great because you can proliferate your +1/+1 counters. Overrun and Thunderfoot Baloth may also be good.
You can always surprise your oponent with Might of Oaks or cast Revenge of the Hunted on Glissa and you'll wipe somenes creatures while your infect creatures go unblocked, Enlarge can also work fine.
Lightning Greaves and Swiftfoot Boots are always amazing to protect Glissa and give your guys haste.
Equipment like Loxodon Warhammer, Sword of Vengeance and Whispersilk Cloak can also be helpful. Also, the more I use Key to the City, the more I like it.
Viridian Longbow to kill creatures with glissa's deathtouch or ping poison counters to your oponents with any of your infect guys.I know Glissa will be feeding you cards, but I'd run some card engines just in case Deathreap Ritual, Shamanic Revelation, Journey to Eternity
Flip. actually yhere are a lot.
Semblance Anvil can be quite cool here if you imprint one of your artifact creatures.
I'd cut:
Artisan of Kozilek for being to high cost and not really worth it that much in this deck.
Worldspine Wurm because it's basically unplayable unless you can consistently cheat it onto the battlefield.
Marsh Casualties and Curse of Death's Hold not effective enough in a multiplayer game where people use bigger creatures. You can ruin the game for some token player, but you have more important things to do with those card slots.
Grave Betrayal Powerful, but it doesn't really move your game forward. You'll have is stuck in you hand more often than not.
Serpent Generator 10 mana for the first 1/1 snake with no-infect. Ho'w do you plan to make those snakes go unblocked.I'd swap Mutilate some boardwipe that actually destroys the creatures, you may not have many swamps and most of your creatures are small so you would be killing your guys while sparing your opponents'. Best option is Damnation, the budget alternatives are Crux of Fate, Deadly Tempest and Extinguish All Hope to name a few.
If you cut the highest cost from the deck you could probably do with about 37 lands, maybe even fewer. You may want to add some dual lands
Happy brewing!