Sabertooth Cobra

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Sabertooth Cobra

Creature — Snake

Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {{2}} before that turn. (A player with ten or more poison counters loses the game.)

Rhadamanthus on Pattern Recognition #242 - Special …

3 months ago

Very good run-down. I haven't kept up with all the finer details since everyone got stuck at home for a while so I didn't know about Foretell and the revised Companion rules (though I should have assumed about Foretell considering Morph). A note about delayed actions: Arcane Denial just works on the principle of delayed triggered abilities ("...at the beginning of the next turn's upkeep"). What you're looking for is something like the mana payments a player can make for Nafs Asp or Sabertooth Cobra.

Squee_Spirit_Guide on Grandfather Clock - Premodern Poison

5 months ago

This deck makes me very happy. Takes me back to when I first pulled a Sabertooth Cobra and built a very ineffective deck around it. +1 for the memories, and a much better poison deck than I ever made :)

TheoryCrafter on Everyone’s favorite: golgari infect

1 year ago

With cards such as Solemnity and Melira, Sylvok Outcast out there, resistance to counters is an inevitable problem. That is why I suggest cards with just poison as the ability such as Sabertooth Cobra and Virulent Sliver in addition to what you already have. These cards offer regular life loss as well as poison counters so its not an immediate capitulation if Solemnity or MSO enter the battlefield. While it doesn't specifically say poison, Fynn, the Fangbearer can give creatures with deathtouch, poison 2. You can boost this ability by adding Archetype of Finality to your deck.

Another card I hope you will consider is Ram Through . Since creatures with trample place their remaining damage after killing a creature onto a player, this will add extra poison counters--especially if they have infect and deathtouch.

Plus, in case one of your opponents grabs one of your creatures, you may want to consider any combination of Nesting Grounds and Power Conduit to remove -1/-1 counters and/or move around +1/+1 counters.

Another land to take into consideration is Karn's Bastion since it allows Proliferation.

Happy Hunting!

Yesterday on Which cards allow you to …

3 years ago

So I was reading about special actions as a side-note of trying to explain Split second cards like Trickbind . One of the special actions caught my interest:

115.2c Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability from triggering. Doing so is a special action. A player can take such an action any time they have priority, unless that effect specifies another timing restriction, for as long as the effect allows it.

The only card I can think of that does something like this is Sabertooth Cobra , am I right in that? If so, what are some examples of other cards that allow you to take this action? I don't have a clue how I'd look something like that up on Gatherer.

TheRedGoat on

4 years ago

If you're going for full multiplayer, then your build will really be affected by how casually you want to play. Infect itself will put people on guard already, but if you're not in a competitive group then you could use some cards that otherwise might be too slow. I would say that Triumph of the Hordes is honestly redundant and pointless if you're gong to use creatures that already have infect in abundance. What it does help with is creatures that have poison x but not infect like Sabertooth Cobra or Virulent Sliver.

That's the casual stuff though, and is on par with Giant Growth effects. If you want to play high end magic, then you'll want play dirty. Things like extra combat step and extra turn cards and honestly end up playing like a Narset deck. In multiplayer games, a general rule to take note of for infect is no blockers equates to more damage than higher power (in my experience at least).

Oloro_Magic on [Kaseto, Orochi Archmage] Snake Tribal / Voltron

5 years ago

Sabertooth Cobra can be an interesting card in snake tribal as like Blight Mamba it offers a different way of winning that becomes so much easier with Kaseto.

DankMemesNCringe on I think there's too many snakes on this plane.

5 years ago

Hey how's it going, just want to say thank you for bringing attention to this deck as I enjoyed looking through it. I think the people before me did a good job with commenting on the deck and helping you edit, the only thing I could think of is maybe take out some of the weaker/non synergistic creatures and add in more snakes, Sabertooth Cobra for instance is a 3 drop for a 2/2 that gives 3 poison counters and costs less than a dollar. Other than that if you're looking for a tutor I am using Tamiyo's Journal since you can potentially use it more than once and it's easy on not breaking the bank like other tutors. However all of this is purely my opinion and again I would like to say good deck, good luck and have a good day.

Triton on I got you under my skin

5 years ago

I'd recommend Rogue's Passage and Temple of the False God for your mana base, the former to deal some direct damage easily and the latter helps ramp. Marsh Viper and Sabertooth Cobra, perhaps?

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