Sosuke's Summons

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sosuke's Summons

Sorcery

Create two 1/1 green Snake creature tokens.

Whenever a nontoken Snake enters the battlefield under your control, you may return this card from your graveyard to your hand.

seshiro_of_the_orochi on You're Doing That in WHAT …

11 months ago

Mono- or Esper lands strategies are very cool. Dakkon Blackblade comes to mind, and I personally love my Moraug, Fury of Akoum landfall voltron.

Goreclaw, Terror of Qal Sisma is basically a mono- storm deck, which is lots of fun.

Golgari- or Gruul spellslinger is still something I kind of want to do. For Golgari, Willowdusk, Essence Seer seems a viable commander. For Gruul, there doesn't really seem to be one, yet.

A great card for unusual strategies is Guided Passage. You need to build your deck in a very specific way for it to work, but when it does, it's a blast to play. It's mostly a control deck in Temur colours.

Snake Opposition is another very cool strategy as a stall deck in traditional "Go big or go home" colours. You play Opposition and swarm the field using snakes + Sosuke's Summons to tap down your opponent.

Gilt-Leaf Archdruid is an insane druid lord, and another very cruel card if you can assemble the whole circle of druids.

Quick edit: There's also the sun of a lich deck, which is a control/ spellslinger deck in Mardu colours. It uses Lich's Mastery and Approach of the Second Sun to play a spellslinger/lifegain/combo strategy.

seshiro_of_the_orochi on Snakes on the snow

2 years ago

This looks cool. Is it an actual competitive snakes list or did you choose that for legality reasons? If it's competitive, take what I'm about to say as a casual player's advice.

From what I've learned playing snakes, I need to point out that it's very easy to overload on CMC2, which you really should try to avoid. The smaller snakes are powerful, but they really don't stand a chance once an opponent goes up the curve. Maybe take a look at what I'm playing? My snake deck (that title took me two weeks...)

Sosuke's Summons is a great card for the deck. Also, playing Nemesis without a way to stuff your graveyard seems wrong. I'm using a combination of Commune with the Gods and Sakura-Tribe Elder for that. Definitely consider the latter.

zapyourtumor on Slithering Succotash!

2 years ago

I like sneks, but I'm a little confused about a few things.

Firstly, it looks like you're leaning really heavily into the snake tribal and even including a bunch of not great changelings like Guardian Gladewalker. But, unless I'm blind, I don't see any snake lords or powerful snake payoff cards that would justify including that many suboptimal snakes/"snakes". All I see is a singleton Sosuke's Summons which is definitely not worth including Gladewalker imo. And there isn't mirror march anymore to profit off its ETB. Compared to coiling oracle, hexdrinker, ice-fang, etc. which are all great midrange cards in their own right, the changelings seem really mediocre.

I think the deck would perform better if you cut some of the not great creatures and streamlined it more into a resilient simic midrange/tempo deck by adding some of the new cards like Shardless Agent and Counterspell. Some removal would probably also be nice but UG is notorious for barely having any removal so I'd have to look harder for that.

I would also suggest going down to 2 deadeyes -- 3 seems like a lot and he's really expensive. Also not sure why Sakura-Tribe Elder is there either, since more control/value would be better than more ramp here imo.

For the sideboard, I see you mentioned Prowling Serpopard. Is there a reason that isn't in the sb? It definitely looks like a great suggestion that would hose blue decks.

I think the main problem is you have a lot of snakes, but I don't see any snake tribal payoff. I'd either get some snake lords or lean a little away from the creature heavy snek and more into the midrange controlly snek. And if the snakes are just for flavor, I think the flavor can be preserved even if some of the snakes are switched out for spells.

P.S. Okay I did some scryfalling and found that these are the only snake lords: Sachi, Daughter of Seshiro, Seshiro the Anointed, and Sosuke, Son of Seshiro. Two of those are more like shaman and warrior lords though, and the only good one is probably Seshiro who also happens to be 6 mana. So I'm not sure about him but I think he's worth testing as a singleton maybe.

MagicMarc on My snake deck (that title took me two weeks...)

3 years ago

I really like the deck. Snake tribal in UG is right up there with Momir Vig decks as pet favorites of mine.

I like the card choices and have a question about the deck during gameplay. I don't see a lot of interaction and the only removal appears to be deathtouch. How does the deck run in 1v1 and how do you like it in bigger groups like multiplayer games? I am assuming it is for 1v1 mostly but since it can go big and go wide with Sosuke's Summons and lord bonuses it looks like it could hang in multiplayer. Just seems like it could get shut down without any real removal in the deck.

One last thing, I am a little sad not seeing Coiling Oracle in the deck. I admit it does not look like it would add a whole lot to the deck, maybe goosing past the tribe elder just a teeeny bit. It just has great utility and can be easily abused in other shells. It embodies the merging of blue and green very nicely.

seshiro_of_the_orochi on Card creation challenge

3 years ago

Group Effort

Instant

Creatures you control get +1/+1 until end of turn.

At the beginning of your end step, if three or more creatures you control dealt combat damage to one or more opponents this turn, you may return ~ from your graveyard to your hand.


Create a card similar to Sosuke's Summons, but make it about another tribe and give it its own twist.

seshiro_of_the_orochi on

4 years ago

5dollarMTG: It's kinda hard to build Gallia indeed. My first approach featured Bloodbond March to abuse the discarding and Tremors even more, but the deck felt terrible. It simply put satyrs on and off the field at a point where other casual decks are already going for massive damage, to I dismantled it. This deck leans very heavy into what Gallia's flavour text suggests: All-in aggro. Satyrs have a lot of expendable creatures, and this basically is why Gallia works. She simple doesn't care which of her kin end up hammered in some corner. I've tried both Ghirapur Orrery and Experimental Frenzy, and the latter won. From my experience with Sosuke's Summons I could estimate how good Satyr's Cunning is, and I actually underestimated it. The loss of gas aggro decks suffer at some point is put back several turns with it.

I actually left most removal aside by purpose. Gallia's ability makes it hard to prepare a plan in your hand besides going wide, so any removal would basically be discarded at some point. I just tried to hit fast and hard enough.

Regarding Anax: A buddy got some copies for me, we just haven't met for some time, and I actually pulled not even one Anax from packs. I'll definitely add him in though. He'll hopefully give the deck a little more gas, and the synergy with Tremors is great for sure.

seshiro_of_the_orochi on The Endless Party (Satyr Tribal)

4 years ago

I'm currently building my own satyr list. After doing some slow sillyness with Bloodbond March, I decided to go Gruul instead of Jund. A synergy I'm running is Satyr Wayfinder with Satyr's Cunning. Cunning is basically the satyr version of Sosuke's Summons, and Wayfinder is a great way to fuel it. I know Gallia wants you to play a bunch of expendables, but Impact Tremors might be worth the risk of never actually drawing them.

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