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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Rabble Rousing
Enchantment
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.








DemonDragonJ on
Life Springs Eternal
1 month ago
I contemplated putting both Heliod, Sun-Crowned and Walking Ballista into this deck, but that combo is too cliche, at this point, and I also would like to have put both Fight Rigging and Rabble Rousing into this deck, but I was not able to make room, for those cards, unfortunately.
Profet93, thank you, very much, and I certainly would be interested to hear any suggestions that you have to offer!
DemonDragonJ on Should I Keep Parallel Lives …
1 month ago
I have copies of Doubling Season, Parallel Lives, and Mondrak, Glory Dominus in my Ghired, Conclave Exile EDH deck, but I am considering replacing parallel lives with another card, since I feel that it is simply too passive, rather than proactive, and the new Elspeth, Storm Slayer seems as if she would be amazing in that deck, so she is definitely one of my top candidates for replacing the enchantment, but I also believe that Rabble Rousing would be amazing in that deck, as well, since two cards that double the amount of tokens that I can generate are more than sufficient, so I now am uncertain about what to do, in this situation, so I would like to ask everyone else for advice.
What does everyone else say, about this? Which card, between Elspeth, Storm Slayer and Rabble Rousing, should replace Parallel Lives, or should I simply keep the existing enchantment in my deck? I certainly would appreciate your feedback, on this subject.
DemonDragonJ on Do the Abilities of the …
1 month ago
Streets of New Capenna introduced five enchantments with the hideaway mechanic: Cemetery Tampering, Fight Rigging, Rabble Rousing, Widespread Thieving, and Wiretapping, which have abilities that trigger under certain circumstances, and also give their controller the opportunity to play the exiled card, if other certain conditions are met, so I am wondering if the abilities of those enchantments shall still trigger, even after the exiled card is played. Judging from the words of the cards, it seems that the abilities should still trigger, but I would like to ask everyone here, about it, to be certain.
What does everyone else say, about this? Do the abilities of the hideaway enchantments still trigger, even after the exiled card is played? Thank you, very much.
_AoxomoxoA_ on
Veni, Vidi, Vici
6 months ago
10/21/2024 Revisions
Why?
I would consider this update the final trimming of the really fatty parts of this deck. The main goal here was to remove some cards that only semi-synergized with the deck and to replace them with cards that really shine light on where this deck succeeds. These changes massively upgrade the token generation capability and the payoff for having them. The cards removed from here were in no ways bad cards, they just didn't quite see eye-to-eye with what the deck should be doing: Generating tokens and being very aggressive, punishing a lack of removal and interaction while also being resilient to creature board wipes. The legion always has more bodies to throw at the problem. See notes on each removal/addition and my thought process for doing so below:
General Kudro of Drannith: Kudro is a very interesting choice, but has 2 big downsides: He requires sacrificing of humans and is restricted to only dealing with creatures with power 4 or greater. This deck doesn't generate enough human tokens to justify using the second ability, especially since I'm limited to only targeting creatures with power 4 or greater. Often threats appear in the form of artifacts, enchantments or weenies that can deny my board and unfortunately, Kudro isn't equipped to handle these.
Lethal Scheme: Probably the worst card of the bunch. At best it's 0 mana to destroy 1 creature/planeswalker, at worst it's 4 mana to destroy 1 creature/planeswalker. Not great removal, and I have plenty of other removal spells
Fervent Charge: The ideal situation is to not have to rely on attack damage to kill my opponents, it's more about the attack triggers here. I think Mirror entity is just a much better/cheaper version of this card if I'm trying to win off of attack damage. It also provides no other value past +2/+2 to only attacking creatures
Commander's Sphere: I'm not starving for card draw, especially with the One Ring, and the extra mana rock is fine, but a nice to have more than anything.
Skullclamp: Similar to Command Sphere, the card draw is nice, but often my tokens end up being used for attacking or attack triggers and quickly build up past 1/1s, so Skullclamp becomes useless. Ashnod's Alter provides much more value than Skullclamp especially when combined with X-cost spells.
Queen Marchesa: She's pretty threatening just because she has Deathtouch and haste, Monarch is also a huge plus, but the last part of the card is way too slow. Generating 1 token with deathtouch per turn just isn't worth passing monarch back and forth between players, and once she's gone, all I am left with is Monarch, her having deathtouch incintivises me to use her to kill a big threat, but her 2rd ability incintivises me to keep her alive, which conflicts with Deathtouch/Haste.
Teysa Karlov: There's like no death triggers in this deck, only sacrifice triggers, and honestly I don't want to build into benefiting off of death triggers, so her first ability provides essentially nothing. Her second ability is a huge up side, but she never stuck around long enough to really use it, and other cards provide me vigilance.
Craig Boone, Novac Guard: Boone essentailly reads "Target player takes X damage where X is the number of Quest Counters on him", he's a cool card, but any good player would take face damage over having their important card be killed. The life gain and reach were big incintives to keeping him in the deck, but he's too slow and doesn't synergize enough with the rest of the deck.
Diabolic Tutor: Worse Demonic Tutor
The Nipton Lottery: I love this card. It's so chaotic and leans into my gambling addiction, but overall, Austere Command is the better boardwipe
Rabble Rousing: Great enchantment to really pump out the tokens, pretty similar to Horn of Gondor and also is less punishing to my board when blocks happen. Ensures I will always be replacing any blocked tokens.
Ojer Taq, Deepest Foundation Flip: Triple the tokens = triple the fun. Gives me more options than Annointed Processon
Goblin Bombardment: Need to push some extra damage/kill a target? We have tons of tokens to do so. Start killing the tokens generated and hit face. Darien + Goblin Bombardment + Bastion of Rememberance = win condition. In fact, Darien + Goblin Bombardment is a pretty nasty way to generate tokens if I start pinging myself for 1 damage and have a Annointed Processon/Ojer Taq on board. Super flexible card when attacking isn't an option
Impact Tremors: We're generating all these tokens, let's get another purphoros adjacent card in the deck to do some real damage more consistently
Ashnod's Altar: When combined with an X-cost spell like Grand Crescendo, or Secure the Wastes, you can double the amount of tokens you have out already
Darien, King of Kjeldor: Punishes hitting my face as well as just an overall good combo enabler.
Greymond, Avacyn's Stalwart: Probably the best human tribal card in Magic, while he doesn't enable alot of my tokens, he gives all my humans insane amounts of value. Since almost all of my creatures spells are human, I think he will be a huge boon.
Mirror Entity: This card is super versatile. I can use it to pump my tokens, avoid board wipes like Austere Command and Meathook Massacre, but it can also be used to turn my tokens into humans/soldiers for cards like Greymond, Horn of Gondor, Myrel, ect.... I have a feeling this card will be a great enabler.
Austere Command: Selective Boardwipe, what's more to say?
Demonic Tutor: Better Diabolic Tutor
Gleeock on
Pooping Outside the Litterbox (Marisi Goad)(C)
10 months ago
Hello, I have an ancient Marisi deck: Cats off the Lawn! That has slowly evolved over time to be an oddball Naya enchantress deck with a little bit of aggression (because enchantress is not exactly known for that... so why not?).
Anyway, a few helpful things i've found along the way:
-
protection keyword rules - evasion & resistance to removal combines really nicely... an early version of my deck was all about that: Hexdrinker & Haktos the Unscarred were great. I'm still in love with Earnest Fellowship
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Rabble Rousing - while good in my enchantress shell is equally good (maybe better) in a creature-spitting shell like yours. Court of Grace at least gives you an evasive creature consistently & the first card draw from monarch.
-
Bedlam is amazing. The chaos and angst it causes is worth it.. not defending anyway.
-
Crescendo of War also amazing... again, not defending anyway :)
Anyway, my meta became pretty heavy in non-combat wincons & such, or there would become this unintended sort of "screw you" minigame where players would waste a bunch of resources to workaround swing at me while they could since I put so many eggs in that one goading basket. so I eventually changed the shell to make the deck not really care about Marisi as much, but also use him (as you mentioned), as more of a strategy shiftpoint.
Infatuated_Amnesiac on
isshin upgraded
1 year ago
Legion Loyalty Rabble Rousing Loot Dispute Curse of Opulence Thorough Investigation Poetic Ingenuity Paladin Class Spinerock Knoll Connecting the Dots Roar of Resistance Fighter Class Hissing Miasma Curse of Hospitality Shared Animosity Trouble in Pairs Marchesa's Decree
king-saproling on
Not another Bunny
1 year ago
Cadira looks like such a fun commander. Personally I would make these swaps:
Sheltering Boughs -> Battle Mastery
Giant Growth -> Fireshrieker
Nature's Embrace -> Song of Freyalise
Escape from Orthanc -> Hope Against Hope
Massive Might -> Sigil of the Nayan Gods
Savage Surge -> Eidolon of Countless Battles
Saddle of the Cavalier -> Hunter's Prowess
Nahiri, the Lithomancer -> Shamanic Revelation
Marble Diamond -> Avacyn's Pilgrim
Witch's Oven -> Mosswort Bridge
Cloak of the Bat -> Windbrisk Heights
Sigardian Paladin -> Pollenbright Wings
Dormant Grove -> Gilded Goose
Biogenic Upgrade -> Camaraderie
Manifold Key -> Rabble Rousing
Wedding Invitation -> Shield of the Oversoul
TheSlowestBro on
Bess, Soul Nourisher
1 year ago
I think more 1/1 token generators that work over time are the way to go, stuff like Rabble Rousing, Torens, Fist of the Angels and Rhys the Redeemed, also Wild Beastmaster seem really fun!
As far as cuts, Awakening Zone, Griffin Aerie, Arasta of the Endless Web and Sandwurm Convergence are all excellent cards, but they don't synergize with the commander so that could be a good set of swaps imo.
I like this commander though I gotta say, seems like fun
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