Planeswalker (1)

  • Know, O prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Yawgmoth, there was an Age undreamed of, when shining cards lay spread across the playmat like blue mantles beneath the stars - Titania's Song, Wishmonger, Crescendo of War, Bedlam, Thantis, the Warweaver with its dark-haired women and towers of spider-haunted mystery, Sidar Kondo of Jamuraa with its chivalry, Ride Down from the pastoral lands of Shem, Soltari Visionary with its shadow-guarded tombs, Varchild, Betrayer of Kjeldor whose riders wore steel and silk and gold. But the proudest kingdom of the world was Naya, reigning supreme in the dreaming west.

  • Hither came Marisi, Breaker of the Coil, black-maned, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet.

  • Marisi brings joyous chaos to the game: we seek to maximize evasion, while adding some defense (maximum protection) to try to guarantee our mid-level threats are able to swing through most defenses and continue the strife. The best defense is a good offense in this case. We are not worried about defense, vigilance, or prison effects, in fact we want everyone to be able to attack & will supply the ammunition if we must! We do not control the creature-state of the board Oath of Druids, Hungry Lynx (we just redirect the creatures) by swinging through unimpeded, if everyone's creatures can do so... all the better Earnest Fellowship, Lumbering Satyr, Bedlam, Wishmonger, Sidar Kondo of Jamuraa. Our primary form of removal is directed against artifacts & enchantments (AKA: dirty controlling agents of soft civilization), we especially delight in removal with the gracious gift of more bodies for the war effort: Rampage of the Clans, Generous Gift, Beast Within, Mercy Killing. If we are not controlling the creature-state much we need strong haste options, or ways of buffing our weak tokens when the inevitable boardwipes & predictable lockdown attempts are made, there are plenty of these "instant threat makers" smattered into the deck. We top this off with splash/burst card draw, Hunter's Insight is particularly strong with the instant-speed (uncounterable with Marisi) option to cast during combat.


Updates Add

Massive overhaul to the deck. Went Naya enchantress (Angry Gods of Naya) to make a tempo change & functional change to the deck. Enchantress package affords for me to play some sitback style where I am not as reliant on the commander constantly. Using several aggressive enchantments, but also able to build early game & plop the commander down later as an option. Naya enchantress has been functionally unique & plays more aggressively than traditional enchantress builds.


Date added 4 years
Last updated 10 months

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

67 - 0 Rares

13 - 0 Uncommons

1 - 0 Commons

Cards 100
Avg. CMC 3.65
Tokens Angel 4/4 W, Citizen 1/1 GW, Copy Clone, Dragon 5/5 R, Dungeon: Undercity, Enchantment Cleric 2/1 W, Goblin Shaman, Gold, Human 1/1 W, Human Soldier 1/1 W, Saproling 1/1 G, Skeleton 4/1 B, Soldier 1/1 RW, Spirit 1/1 C, Spirit 1/1 W, Spirit Cleric */* W, The Initiative, Monarch Emblem, Treasure, Zombie 2/2 B
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