Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
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|Commander / EDH||Legal|
Latest Decks as Commander
Mitotic Manipulation Discussion
5 months ago
Why is Mitotic Manipulation in the deck? It seems like it would only hit islands
6 months ago
+Land Ramp, it's a Land Creature deck after all and even if this outpaces the ability to create creature lands, extra mana good. Mitotic Manipulation Dig and Cheat a land into play Retraced Image cheat a basic Land from your hand into play Terrain Generator cheat a basic Land from your hand into play, Downside is the land needs to be reserved to tap and another 2 colourless available, it's pricey but it's land ramp outside of Green Myriad Landscape cheat a basic Land from your deck into play, the same downside to Terrain Generator
+Mana Ramp, never hurts, plus there are a few high CMC cards in here. Prismatic Lens just another insurance that Noyan Dar, Roil Shaper can come out earlier, added benefit of fixing mana High Tide Double that Island production for a turn, On the fence with this one since it's a Two coloured deck
+Vigilance, Ideally removing the hard decision of A. Attack and limiting mana. or B. Hold open Mana and limit attacks. Plus many of these have low CMC and can be played early before Noyan Dar, Roil Shaper especially in a slow game where you miss your Ramp Always Watching is another Brave the Sands Hold the Gates Serra's Blessing These do have the downsides of being removed from some of your board wipes Heliod, God of the Sun may work around that
+Untap Creatures be it fainting opponents or bursting extra mana, this shit is gangsta, you have Unity of Purpose and To Arms! can always add Call to Glory, Energy Arc, Rally of Wings and Roar of the Kha. these can boost the over speed of the deck. Thoughtweft Gambit has a high CMC but comes with Sleep attached (Didn't see them in the Maybeboard)
-Stragglers There is some fluff in here. 1. -Swiftfoot Boots add another counter or some other form of CMDR protection 2. -there are a few things with awaken where paying extra for the awaken are just silly, ie. pay extra 3 colourless for 3 +1/+1. You could save the mana a cast some extra cantrips. cast 2 for a total of 2 CMC and get 6 +1/+1 counters with Noyan Dar, Roil Shaper 3. -Sorcery speed card draw. there are some good staples but the instant speed with some vigilance of the field will be better 4.-Proliferate. hard to say really, most cards that come with proliferate have higher CMC, unless your getting 5 or more +1/+1 counters from spending 3CMC, using cantrips really do become much more Efficient.
1 year ago
2 years ago
Even knowing Venser is dead, I am super irritated at that - he had the best arc in terms of a character in MTG - he started off as a more whimsical planeswalker, who seemed to not care too much and enjoyed having powers above and beyond what is normal (look at the art and flavor for Dispatch). He infiltrated the sliver hive mind with his creations (Venser's Sliver).
When the going got tough though, he got tougher - evidenced by his comments on Mitotic Manipulation as they journeyed into the heart of phyrexia. In the third act, he did not hesistate (much) to give up his spark for Karn.
He has an arc, where most other post-mending planeswalkers have a flat line.
2 years ago
dana.roach Thanks for the suggestion- it's a good one! I'll have to think about it, though, because I do see some drawbacks.. Wayfarer's Bauble can be played on Turn 1, cracked on Turn 2, giving 4-mana on Turn 3, and it doesn't care if the first two lands are colorless utility lands. Also, Wayfarer's Bauble can be cracked at instant speed after holding up counterspell mana during opponents' turns. I do really like the fact that Mitotic Manipulation puts the land in UNTAPPED, which is a huge upside, and even better is the fact that it does NOT say permanent "you control" so it could theoretically hit a lot of stuff, though the most likely besides Snow-Covered Island would be Reliquary Tower, Sol Ring, Thought Vessel, Rhystic Study, and Strip Mine. I think I might need to include both!! This deck has a very low land count, mostly because all the cantrips can dig/filter lands when needed and their main purpose is to simply produce drakes.
2 years ago
Mitotic Manipulation winds up putting an Island into play 99.9% of the time at the same cost to active and cast Wayfarer's Bauble, and it makes a drake.
2 years ago
Counterbalance is the core card in this deck style. Its worth taking even more budget options throughout the rest of the deck just to play a set. Aqueous Form is too easy to get 2-for-1'd compared to a playset of something like Anticipate or Telling Time.
Take a look at Lantern of Insight control for a good set of tools. Psychic Surgery/Cosi's Trickster/Vortex Elemental can be a spicy and powerful budget combination. There are also some fun Skill Borrower brews to check out too.
3 years ago
So, I noticed your curve is really skewed towards one and two drops, and thought Id at least suggest that you cut one Unsummon and one Jace's Phantasm, and perhaps replace them with cards like Mitotic Manipulation or Familiar's Ruse. Also, for cantrips, given you do have a creature that likes things in graveyards, Thought Scour might be somewhat useful. Whether or not its better than peek is up to playtesting. Id also recommend seriously considering Boomerang over Unsummon. Hitting a Death's Shadow is nice, but have you ever tried hitting eldrazitrons Urza's Tower? Point being, it can buy you a whole turn against some decks. As for sideboard, I dont think some of the cards youve got in there do much... Quickling is an excellent sideboard option, as is Leyline of Singularity. Other Leylines are nice too but they tend to get pricey.
Hope this was helpful, good luck with the deck!