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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
TheMeadiator on "The Thing" 1982 Movie Deck
1 year ago
Hey SomeRandomDude! Always glad to connect with someone who appreciates this movie.
I love a good 60 card. It's been so long since I've built one! Retraced Image and Mitotic Manipulation are both excellent and on-theme. I wish I could use them, but they just don't make sense with commander being a singleton format. Wharf Infiltrator is a super fun looking card! I didn't know it existed TBH. I'll add it to the maybe list for sure; since it generates Eldrazi, it fits the vibe I'm going for.
LOL I often considered Smuggler's Copter, but it's just didn't seem worth the space. Perhaps I'll reconsider. It's very thematic.
Good luck with your 60 card build. If you upload it, link it here! I'd love to take a look.
SomeRandomDude on "The Thing" 1982 Movie Deck
1 year ago
Late to the party - The Thing is my all time favorite, and I've wanted to make a deck for a bit. I have no commander experience other than watching it, so I'm designing a casual 60 for it. However, I want to share things I've thought of.
For on theme (and obscure) ramp, I'm looking at Retraced Image and Mitotic Manipulation - both with art somewhat evocative of The Thing. I am mono-blue currently though, so they might be a stretch for a three color deck.
Otherwise, I'm a big fan of Forgotten Creation and Nemesis of Reason for their looks, as well as Wharf Infiltrator for the tentacles, being a Human and Horror, and popping out more baby things. Also, no Smuggler's Copter?
Overall I love it though and I'll definitely be using it for ideas for my kitchen table deck!
ClockworkSwordfish on Criminally Underplayed EDH Gems
1 year ago
No shortage of 'em, that's for sure...
Hull Breach: The same card advantage of Return to Dust and at the same speed... but for half the mana. It's a common, too. How this two-for-one superstar was ever forgotten was beyond me!
Blood Frenzy: Mono-Red is somewhat lacking in hard removal. Sure it can throw direct damage at creatures, but EDH is the world of big plays, and sometimes a fattie will come along who is simply too big to burn. Blood Frenzy can kill any attacking or blocking creature for just two mana - while coming with a free Scorching Missile! This type of card takes advantage of the multiplayer format that EDH often is: If Player A attacks Player B with a big creature, you can use Blood Frenzy to make the creature hit Player B for four more points while conveniently disposing of it right after. Whoops, you just did Doom Blade better than black could ever dream of.
Aftershock: Blood Frenzy is cheap and powerful but a little specific in what it can target. Aftershock can flat-out destroy any permanent of the three most common types with no restrictions! This kind of versatility at four mana comes with the acceptable caveat of 3 life, which is a pittance when you start with 40. If you're making a mono-red deck, the flexibility of Aftershock should make it a staple.
Repopulate: Graveyard hate for decks without access to black - and it's an instant, so you don't lose the element of surprise like if you run artifact solutions. It can also fight against milling effects if you're desperate. Don't need graveyard hate? Hey, you can just cycle it away for something else!
Kill Switch: Playing a colour that can't deal with artifacts? Crank this guy every turn and you'll shut them all down! A Blightsteel Colossus is only scary if it can move. You can even still use mana rocks and attack with artifact creatures on your turn, then activate Kill Switch afterwards to keep anyone else from having access to their own trinkets.
Duskmantle, House of Shadow: Does anyone in your playgroup run Cruel, Enlightened, Mystical, Personal, Sylvan, Vampiric or Worldly Tutor? How about Harbingers, Volrath's Stronghold or Momir Vig? It can be comforting to have an anti-tutor just sitting in play, making mana when you don't need it.
Mitotic Manipulation: Monoblue can't do mana acceleration, right? Under most circumstances, Mitotic Manipulation is three mana to put an Island into play untapped - last I checked, that's better than the ever-popular Wayfarer's Bauble. Plus, once in a while you might get to pull out a Sol Ring, Gilded Lotus or other format staple if one of your opponents already has theirs.
Coalition Honor Guard: Long before Spellskite was zooming the toys away from Boggles decks, this unassuming common was doing the same. The Honor Guard is a nightmare for any Voltron-style deck that leans heavily into auras, including the common Zur and Uril builds. It also soaks up removal that would be pointed at key cards, such as your own commander.
Warping Wail: This counterspell can be played in any colour and even has some other modes. Any EDH deck without access to blue can still run this to prevent untimely board wipes, extra turns, and plenty of game-ending cards: Debt to the Deathless, Exsanguinate, Finale of Devastation, Genesis Wave, Insurrection, Rise of the Dark Realms, Torment of Hailfire... any number of effects you never want to see your opponent resolve.
Heat Shimmer: This mundane-sounding sorcery can do some heavy lifting, particularly in a colour pie as shallow as red's. Shimmer allows you to bring the heat by copying not only the best comes-into-play trigger on the field, but also any fun triggers from attacking, dealing damage, and so on. This can be a roundabout way for red to ramp, draw cards or borrow the nasty abilities of Resolute Archangel, Terastodon and other off-colour haymakers. Don't forget you can also get a permanent copy of your token if you Populate it before it's gone.
Bind: The best cards are often not only powerful but completely unexpected. Green isn't exactly known for its countering, but this cheap cantrip lets any mono-green deck stop combos, hose Strip Mine/Ghost Quarter, prevent a planeswalker ultimate or turn Aetherflux Reservoir into a losing proposition. All this for two mana and it even replaces itself!
Arena of the Ancients: We all know Karakas is banned for hosing commanders too hard, but the Arena does a decent impression and is still fair game. This cheap artifact can tap down even commanders with hexproof or vigilance and keeps them locked down - especially useful for colours that don't typically have strong control options, like black and/or red. It's another easy answer to voltron commanders.
Righteous Aura: This card doesn't read as too impressive, but performs a lot better than you might think. 2 life is a pittance in the face of some of the steroid monsters you'll see in any given EDH game, and it allows you to ignore Commander damage entirely as well as any other non-creature or even non-permanent threats that might take a chunk out of you. Best of all, it doesn't even target, allowing it to bypass hexproof, shroud and protection.
legendofa on It's pretty dumb...
1 year ago
I'm generally not as interested in Commander as other formats, and there are a lot of interesting, unique cards in those products that I want to use 2, 3, or even 4 of. Alas, Mitotic Manipulation + Spy Kit won't see the light of day outside of the casual tables...
hienisms on Octo
1 year ago
MagicMarc on The Scout is a Spy!
2 years ago
I like your deck. Looks like it would be a lot of fun for casual games. I also have some suggestions:
I would replace all the copies of
. You get hexproof and can tap for colored mana. Which helps address your mana issues you mention in the description. And up the count of your
I would also consider replacing the 3 copies of Turn Aside with Muddle the Mixture . It counters instant and sorceries which would be the primary targets for Turn Aside anyways. Then it can also transmute for Spy Kit , Cream of the Crop , Sylvan Caryatid and Paradise Druid . (If you added it).
I would also suggest getting 2 or more copies of Fierce Empath which would let you tutor your giant monsters.
Then once you get them in hand you can use Retraced Image of course. Or put them on top of your library with Brainstorm for Mitotic Manipulation .
I would also suggest a mana rock if you continue to have mana problems whether or not you add Paradise Druid . Something like Simic Keyrune would be good since it can also transform into a hexproof creature for your combo.
I like Reason / Believe in your maybeboard too. Scrys and it can also put them into play with the Aftermath side. Synergizes nicely with the deck though not sure where you would cut until you even out your other issues.
legendofa on Casual Jank Needs Updates
2 years ago
I put this deck together a few years ago and just dug it out. It's been a fun deck, but was never especially reliable. Does anyone have any suggestions to help it run smoother? It's for kitchen table friendly play, so I'm trying to avoid Uro level stuff.
The Scout is a Spy!
SCORE: 2 | 6 COMMENTS | 207 VIEWS | IN 1 FOLDER
The deck is designed to attach a Spy Kit to a small creature and use Mitotic Manipulation or Retraced Image to pull out something big and smashy.
MrLinuxFish on Braids is my favorite
2 years ago
Why is Mitotic Manipulation in the deck? It seems like it would only hit islands