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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mending Touch
Instant
Regenerate target creature.






CamraMaan on Timing question with Gargos, Vicious …
2 years ago
Sorry, it's been a flood of questions lately.
Gargos, Vicious Watcher is in play, and I want to have it fight Grothama, All-Devouring by casting Mending Touch targeting Gargos. Will the fight occur before Mending Touch resolves? I'm not sure about the stack order with this, as I don't know if Gargos triggers on the cast of the spell, or the resolution, and then where the trigger will go on the stack. Will Gargos receive the regeneration effect before it fights, and prevent its death, or will it die first...?
Thanks in advance!
zachz on
Kosei budget
3 years ago
Very nice budget deck!
Cards that add Counters: 19. Cards that offer Enchants: 15. Cards that offer equip: 16.
It looks like you have many ways to augment your commander as needed. The lowest one is enchantments, but 15% chance still looks pretty good. Do you have any Enchantment tutors or artifact tutors you could add?
You've got lots of hexproof which is excellent protection. I'm not seeing any boardwipe protection however. What about Regenerate to stay out, while keeping counters/enchantments/equipment attached? There's Heal the Scars, Mending Touch, and Regenerate. Fortitude, Molting Skin, Savage Silhouette, Serpent Skin, and Trollhide are enchantments, too.
Lastly I see lots of card draw, which is great. Lots of land drops look good on paper, but I am not experienced with how many is too many. Do you have other cards beyond Silkguard and Exponential Growth that gain value from increasingly large mana pools? Obviously if you have the mana and you have the cards, it is great to keep casting. How much do you foresee needing to tap in one turn?
king-saproling on
Hail Hydra - Gargos
5 years ago
Looks good! These might interest you: Solidarity of Heroes, Vigor, Sporeback Troll, Hunter's Insight, Hunter's Prowess, Rishkar's Expertise, Soul's Majesty, Rite of Passage, Aspect of Hydra, Blossoming Defense, Mending Touch, Prey's Vengeance, Viridescent Wisps, Withstand Death, Urza's Incubator, Somberwald Sage
kamarupa on
spamming those tokens
6 years ago
Mainboard:
1xWestvale Abbey Flip - makes tokens, synergized wincon
up to 4xBlade Splicer - tokens+First Strike
up to 4xBrave the Sands (swap out Fog, Mending Touch, or Druid's Deliverance - block with tokens instead of dodging - this will free up your mana and give you confidence to swing.
By T3-T4, there's a decent chance you're going to start running low on cards - some sort of draw card is going to be useful, and Harmonize is probably the best budget-minded option.
Sideboard:
3xRootborn Defenses - anti-Ratchet Bomb
4xSundering Growth - artifact/enchantment removal+Populate
2xOblivion Ring/Banishing Light - Remove Planeswalkers and other nasty things
4xBlessed Alliance/Celestial Flare - get around Hexproof/indestructibles
1xElixir of Immortality - thwart Mill
1xWitchbane Orb, Shalai, Voice of Plenty/Aegis of the Gods - thwart Mill and Burn
patoska on
Cephalid Constable
7 years ago
I think is a little bit slow, maybe you can replace Agent of Horizons for Llanowar Elves or something similar.
And maybe Blossoming Defense or Ranger's Guile for Gaze of the Gorgon and Mending Touch.
I think Apostle's Blessing can help, it protect your creatures and give them unblockeable when you need.
With Hidden Strings you can tap possible blockers or untap your own lands and you can play it again with cipher.
Other late games threats that you can consider are Living Hive and Stolen Identity.
Alkadron on
Exponential Growth
8 years ago
Vraska - Vorel can't double the counters on Planeswalkers. I still like Kiora in this deck, but the only way to user her -8 ability right after you cast her is Doubling Season.
Winterblast - All of your suggestions are terrible and you should feel bad. (Except Crystalline Crawler, that's fine.) Why do you hate fun?
Arikarin - Mostly I agree with Vraska; you need a lot more mana. Try to run at least 38 lands, and get some more mana rocks. The very best Mana Rocks for you are Everflowing Chalice and Astral Cornucopia, 'cause they can get really out of hand really fast with Vorel. I also run a Pentad Prism - it just a Crystalline Crawler without a body, it's pretty nice.
Also look into more utility Graft Cards. Vigean Graftmage is really silly with Vorel. Sage of Fables and Zameck Guildmage each do serious work for you.
Mostly I think you need to take out a bunch of cards that are... sort of just terrible?
- Chronic Flooding
- Hunters' Feast
- Predator's Rapport
- Mending Touch
- Soul Barrier
- Zephyr Charge
- Beetleform Mage
- Adaptive Snapjaw
Good luck!
dman4lyf on
Omnath's Pool Party (or another unfunny pun)
8 years ago
Back to Nature Benefactor's Draught Berserk Blossoming Defense Confront the Unknown Evolution Charm Heroic Intervention Primal Bellow Mending Touch Mortal's Resolve Ranger's Guile Run Wild Seedling Charm Sheltering Word Unnatural Predation Withstand Death Deconstruct Druids' Repository
LunaticRoom on
8 years ago
Thanks for the suggestions! The Mending Touch I'll probably add in place of Fertile Ground. Overgrowth is what really makes my mana explode.
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