Primal Bellow

Primal Bellow


Target creature gets +1/+1 until end of turn for each Forest you control.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all


Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Primal Bellow Discussion

demorome on I Am Become Boardwipe - Isao Budget Deck

3 months ago

Can't believe I missed Shinen of Life's Roar! That looks perfect for the deck. Aspect of Hydra has juicy potential which I'll keep in mind while testing, but due to the relatively high amount of artifacts included it might not be that great. Maybe I'm comparing it a little too harshly to Primal Bellow, which is just a ridiculous card. Horned Helm looks quite decent, and instant-speed equip sounds interesting, but it might be a bit of a tough fit since I think I have enough Trample-giving stuff. Overall, thanks for the suggestions! I'll try to slot them in after more testing.

[email protected]_only on

3 months ago

lets see here, I would recommend:

  • Stonewood Invocation - split second + shroud is a good means of protection

  • Primal Bellow - mono-green boost based on forests controlled

  • Lost in the Woods - mono-green "pillow fort" effect

  • Arena - because you can swing with your general, then have him fight before blockers are declared to psudo-trample over a single blocker.

  • Colossification. it's not good, I fully admit, but it fits the theme and is just funny.

vennivaraz on Gogos, the long asparagus

6 months ago

Terrifying Presence and Invigorate would be good additions. I'm also fond of Primal Bellow.

aogoli on Planet of the Apes

11 months ago

Have you considered ramp? I believe this could help: Wild Growth with other art style, Pillar of Origins , Myriad Landscape , and maybe Rhonas's Monument .

Soul's Majesty or Colossal Majesty may help to draw more if you judge it necessary. And if you like the draw idea, this may enhance it Summit Apes .

Sheltered Thicket has two types, mountain and forest, so it helps with Kird Ape . Maybe you can focus on your lands to surprise your adversary with Primal Bellow , you may try Ash Barrens or Evolving Wilds . Or, following the shout style: Roar of the Crowd .

Also, one Gorilla Titan and a few Hooting Mandrills forms a good team.

Why 3x Grunn, the Lonely King when you can use some variety, like Ancient Silverback ?

I dont know if you would like to mix apes with equipments, like with O-Naginata , or high tech things like Infiltration Lens , and Skullclamp . It would be nice and funny.

In fact this deck can use a lot of cards ideas. So I believe you will maintain it opened for new ideas you may have for quite a while.

wyzeman on Walk in the Vastwood

1 year ago

thanks for the tips, I was actually testing Primal Bellow in a Gargos, Vicious Watcher deck. It might be a good fit in this one too.

For Temur Sabertooth , as this deck relay more on playing new card quickly than protecting the one in place, I'm not sure if I would try it.

austintayshus on Walk in the Vastwood

1 year ago

Primal Bellow could be fun?

Temur Sabertooth could help protect you against boardwipes.

kamarupa on Howl of the night pack Deck

1 year ago

Harvest Season , Fog , Feed the Pack , Primal Bellow , Oran-Rief, the Vastwood , Vines of Vastwood , Second Harvest , Harmonize , Heroic Intervention , Fog , Sylvan Awakening

I really love Howl of the Night Pack , too, and I've tried to make it work in Modern more than once, but I always run into the same problems - no matter how much ramp I add, it's always on the slow side. Honestly, I'm not a good at playing slow games, so it would be fair to say that's part of it. But the other part is also undeniable - Howl of the Nightpack is nigh impossible to build with. This is kind of an inherent issue - it's high casting cost needs a mana ramp, but its ability necessitates lots of basic lands - so dorks like Llanowar Elves hurt us as much as they help us. Meanwhile, spells like Cultivate aren't exactly expeditious.

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