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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vintage | Legal |
Threadbind Clique
Creature — Faerie
Flying
(You may cast Threadbind Clique from exile if you sent it on an adventure.)
Rip the Seams
Instant — Adventure
Destroy target tapped creature.
(Then send this card on an Adventure in exile. You may cast the creature portion from exile.)
(You may cast Rip the Seams for from anywhere if you would have permission to cast it in that zone, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Rip the Seams and put it on the stack, this card is treated only as Threadbind Clique in whatever zone it is in.)
(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)
plakjekaas on Wilds of Eldraine Pre-Release
1 year ago
Opened The Goose Mother as my promo, looked at all my green and blue to see if they're was something there. Got a nice deck with lots of green food cards, and blue flyers and control spells. A bit of ramp too. Notable synergy of Gingerbrute and Welcome to Sweettooth worked really well, especially if you put down an additional food token during the second chapter turn.
Splashing white for both Threadbind Clique and Twining Twins's adventures was easy, with Evolving Wilds, Return from the Wilds and As Foretold and a single plains, I was never struggling to find the colors.
I ended up going 5-1, only losing the game where I didn't draw my first Island until turn 7. It's was enough for 2nd place out of 24. It was a good day.