Exsanguinate

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Exsanguinate

Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

SaberTech on Ideas for an Ayli, Eternal …

3 months ago

I kind of see Ayli as more of a control oriented commander when compared to other potential WB aristocrats style commander options, although the need to gain life and have creatures to sac to her ability does cause a lot of overlap.

The first real hurdle is getting up to 50+ life. Running Ayli means that you opponents have even more reason to default to attacking you so that they can to keep you from using Ayli's removal ability. While being able to pick up life off of Blood Artist and extort type effects is useful, I think that it's worth finding ways to get big swings in life too. Tree of Perdition is one that comes to mind since it has 13 toughness for 4 mana right off the bat and you can increase its toughness even more if it stays on the board. Unhallowed Phalanx offers another high toughness for sac fodder. Serra Ascendant, Kokusho, the Evening Star, Gray Merchant of Asphodel, and Exsanguinate are also ways to gain a bunch of life. Angelic Chorus, Proper Burial, Rhox Faithmender, and Cleric Class have potential as well. Heliod's Intervention could be worth running as a removal option.

There are a bunch of options for token production but I thought that I would mention God-Eternal Oketra combined with Kor Skyfisher, Whitemane Lion, and possibly Stonecloaker as well. Oketra has reasonably high toughness and comes back quick if sacrificed for life. 4/4 tokens are good for sacrificing if you need to. The white bounce creatures can be used for repeatedly triggering your extort effects and other cards like Angelic Chorus, Oketra's Monument, and Cathars' Crusade.

Prava of the Steel Legion is another token producer that can pump all your little tokens into high-toughness sac fodder to gain life.

SaberTech on Zaxara, Exemplify Winning *Primer*

4 months ago

Blue Sun's Zenith has performed well for me in my list. I use it as a secondary win condition if Thassa's Oracle isn't an option for some reason. You can draw your deck with the Zenith and then it puts itself back as the only card in your library. You can then cast something like Gretchen Titchwillow or Spectral Sailor to draw it again. Cast the Zenith targeting an opponent to deck them out, put it back into your library, draw it again with your creature, rinse and repeat until you win.

I gave up on running cards like Exsanguinate or Villainous Wealth because they weren't that useful in the first few turns, while X cost draw spells at least helped me get closer to my combo pieces. If I did get my combo then the X cost draw spells essentially win the game for me as well, it just takes a few more steps to finish the game.

hootsnag on Varragoth Mono Black Creatueless Combo Win

5 months ago

I have Goblin Cannon also with infinite mana for another win condition. The commander ban list doesn't include The One Ring that I know of. I normally build a lot of stax pieces but decided for faster win conditions with the commander. I was considering Lake of the Dead and probably Exsanguinate. Buried Ruin won't help much because most of my artifacts are just mana rocks to ramp out the commander faster. The idea is to get Doomsday quickly and just win off that if possible. I don't think Yawgmoth's Will fits here. I'm just trying to combo super fast. If I need a lot from my graveyard, I've probably lost already. I decided to avoid Imp's Mischief also because I'm just going for speed without much defense. The amount of tutors is vital to get exactly the cards I need to go faster. I want to optimize my ramp and make my win condition as fast as possible without using creatures like K'rrik, Son of Yawgmothfoil.

Leathable on Inalla - A New Foe Has appeared

6 months ago

Hi NV_1980,

thanks for the feedback. Yes, you are correct, I built the deck with solely those win conditions in mind - getting them somewhat low with Impact Tremorsfoil, Terror of the Peaks, Anathemancer and so on, and then finish them with Exsanguinate or Torment of Hailfire. I'd like to Note, that these spells are not strictly one-use, since i can get them back with Archaeomancer and Kess, Dissident Mage / copy them using Dualcaster Mage (perhaps in combination with Harmonic Prodigy and Naban, Dean of Iteration.

I've actually had Marchesa, the Black Rose (and Havengul Lich ) in a previous version of the Deck, but removed her, since i didn't actually want to build the deck around attacking, but using her effect to actively re-trigger ETBs is something I've not thought of. I've only used her as a means of "protecting" my creatures, not "sac" them for additional triggers. I'll add her back into the Deck, this idea synergises well with the theme of the Deck. Havengul Lich might also be worth re-adding.

As for "more powerful spells": I've thought about adding some more, but not necessarily token creations. More like in the Spirit of ToH and EX (preferably with CMC 2 or less so i can tutor them as well with Spellseeker)

NV_1980 on Inalla - A New Foe Has appeared

6 months ago

Hi,

So I play-tested this a few times. What stood out most to me is that the deck lacks a bit in win-conditions. In terms of dealing damage to the opposing side, your best bet is currently summoning wizards and their copies with Inalla and then using cards like Impact Tremorsfoil and Purphoros, God of the Forge. The other win-conditions are powerful, one-use sorceries like Exsanguinate and Torment of Hailfire. I'm not seeing much else you can do to swing games in your favor, but please correct me if I'm wrong.

I would advise to add some more avenues in here that will help you win. Make combat with your wizards more feasible by adding Marchesa, the Black Rose. As long as your wizards harass the opponent with the most life, they'll return to the field even if they die during combat (which allows you to benefit from their ETB's again). Cyclone Summoner and/or Galecaster Colossus can be used to put your opponents on a massive disadvantage in terms of battlefield presence. How about using Beguiler of Wills or Havengul Lich to steal whatever you fancy on the opposing side? The deck might also benefit from a few more powerful spells (especially since you already feature several means to retrieve them, copy them, etc. Clone Legion? Expropriate? Rite of Replication?

  • Zigen on EDH NecroPotentence

    7 months ago

    OH dont I know it :-D
    I do have a few in the deck for countering the life lost, mainly Drain Life and a few functional reprints as well as Exsanguinate for a table effect mixed with Feast of Sanity. so it would play like this.

    ~~If the Commander is out on the field~~ I make sure that there is a bunch of cards in exile (say half the deck) ie. I would have till the end of my turn to gain life.

    I would discard enough cards to feed Skirge Familiar then cast Exsanguinate each opponent would lose 40 life, and I would gain 40x amount of players (Friday it was 3) and since Feast of Sanity is a triggered effect I would be able to distribute 1 point of damage per card discarded to any target giving myself 40 additional life.

    ~~if the Commander were to be in the graveyard~~ Necrotic Ooze would be in play as well as Skirge Familiar (in or out of the graveyard) I would do the same thing however since the commander is in the graveyard the binding contract is not effected I would draw the cards with out the penalty of losing life from Asmodeus the Archfiends second ability. (correct me if I am wrong on this).. then I would cast Exsanguinate or Drain Life or a functional.

    one fall back would be to add in Crypt Rats or Pestilence and have out Darksteel Myr and have Magebane Armor on the Necrotic Ooze for a repeatable effect... this plan would be a last ditch effort.

    you know I like playing glass cannons :-D

    Barjack521 on Cheap deck always wins.

    8 months ago

    I realize I'm something like 10 years late to the party but have you considered adding Slaughter Pact? it could be useful for dealing with things that shut down commanders like Drannith Magistrate and since it's technically zero CMC it won't matter for the Ad Nauseam life loss. Plus spot removal can come in handy lots of ways if someone is playing creature stax pieces or something less subtle like a Platinum Angel. The other suggestions I had were Rain of Filth and/or Bubbling Muck which can each be used to go off earlier. I copied this deck and added a Skirge Familiar and an Exsanguinate and a Torment of Hailfire rather than use the zombie swarm cards as my alternate win con. If they stop the sickening dreams / dark sphere I can use the familiar to discard the rest of my hand to drain them out.

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