
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Eidolon of Blossoms
Enchantment Creature — Spirit
Constellation — Whenever this or another enchantment enters the battlefield under your control, draw a card.








CommanderNeyo on
Mist-taken! Super Budget $14TCG $35CK
2 weeks ago
Some good, cheap ramp are Wild Growth and Utopia Sprawl (which you can often find under a dollar). If you ever decide to push the budget some, Sanctum Weaver is great! Other possible cards could be Jukai Naturalist and Starfield Mystic.
I highly recommend more card draw, so you don't run out of gas. Enchantress's Presence, Mesa Enchantress, Satyr Enchanter, Eidolon of Blossoms, and Verduran Enchantress are all great (and, again, if you want to push the budget include Setessan Champion, Kor Spiritdancer, or Sram, Senior Edificer, all of which you can sometimes find under a dollar).
Flarhoon13 on
Hey Macleod, Get offa my ewe! (Angus Mackenzie)
4 months ago
I did it! Won with Blim, Comedic Genius yesterday and with Angus Mackenzie today. Wins with 53 decks since May 3rd!! And won this one as a kind of perfect game.
Three player pod. I have tweaked Angus recently, trying to see if we could get him over this hump, and the changes seem to have benefitted the deck. So, I played Machine God's Effigy as a copy of John's Eidolon of Blossoms. When I cast Machine God's Effigy, I was planning to copy Ryland's commander, Saruman, the White Hand. However, thinking twice, I figured card draw would serve me better than an expendable Orc Army. I drew a card each as I cast Sphere of Safety, Enigmatic Incarnation and Runed Halo, naming Fiery Inscription. I didn't sacrifice anything with Enigmatic Incarnation until I had a game winning plan. I gained a turn with Chronomantic Escape and then, on the next turn, cast Expel the Interlopers. Sacrificed Runed Halo with Enigmatic Incarnation and put out Moon-Blessed Cleric to seek out Enchanted Evening, since I had Calming Verse in hand. I untapped with 16 life and nine lands, just enough to tap out and cast Enchanted Evening and Calming Verse to effectively win the game, destroying all of my opponents' permanents, with them at 18 and 11 life. They would not have come back. I even looked and would've drawn an Aura Thief to stymie any comeback attempts.
Profet93 on
Anikthea's Enchanting Recycling Plant [Primer]
4 months ago
Flickering Ward - Makes sense, I just thought of it as a nice card draw mechanic with Eidolon of Blossoms effects as well as forcing opponents to respond. Instant speed makes sense.
Creeping Ren - Yeah, it's definitely not as good as replenish. I suppose it depends on the amount of interaction/wipes in the meta and if you have enough card draw to bypass the grindy attrition.
I'm not good at enchantments, so keep that in mind as I suggest cuts...
Archon of Sun's Grace - It's nice, it makes tokens. For 4 mana, is there something better?
Mirkwood Bats - As a finisher, do you need the redundancy? It cost a lot and without the setup doesn't seem too impactful.
Mindwrack Harpy - 4 mana, mill cards. I feel that there are other cards that can mill. I get it's an enchantment creature, I just wonder how impactful it is.
I feel like in EDH, you are going to have a lot of stuff in your GY regardless. That's just my 2cents, would love your thoughts.
Baron777 on Is my deck off putting …
6 months ago
So I recently modified a content creator's older deck. An Xavier Sal, Infested Captain Saga deck.
Deck here: Xavier Sal, Infested Captain (Sagas)
It's pretty slow due to requiring specific pips for my drawing/searching, so I rarely have more then my commander, a creature, and maybe a saga by turn 4-5 (and that's if I am lucky).
I don't think most random people know this deck, but do seem to target me when I play stuff. They typically target Gadwick's First Duel, Song of Earendil, est. Mostly my, very limited, resource cards.
Some I understand, yeah Bitterblossom, Eidolon of Blossoms, Quest for Renewal. Big value engine pieces, they probably would be targeted in any deck.
But meanwhile cards like The Phasing of Zhalfir, Death in Heaven, Genesis of the Daleks, Kiora Bests the Sea God, One Ring to Rule Them All, the big bombs haven't even seen the light of day cause I'm normally either so far behind in mana compared to everyone else or am already dead before I could even play them.
Have I misread the room here about this commander and it's an Sen Triplets level of scorn people have for the card where I becoming the archenemy at my 6-7 power tables for just having the commander, do I need to dial back the power (even though I've always gotten last place in every game I've played with it), or am I missing something else entirely?
Gidgetimer on Pattern Recognition #296 - Enchanté
1 year ago
I feel like you skipped over a whole slew of the development of Enchantress as an archetype and therefore presented it as being a deck in search of a win con before Theros. It has always been tier 2 jank in legacy, but it was powerful enough to take occasional large tournament wins.
You mentioned Urza's block and mention the two cards with "Enchantress" in their name but not Serra's Sanctum or Replenish. The latter two actually make it into competitive eternal decks and Yavimaya Enchantress does not.
The Sanctum in particular is extremely important to the way the deck developed. The plan in many eternal enchantress decks is legitimately to hardcast Emrakul, the Aeons Torn. This still takes until turn 5 or 6 and is durdly as hell for the format, but all that mana from the Sanctum makes it a legitimate plan. Alternatively the win condition in many others is to plop down a Sigil of the Empty Throne and go wide with 4/4 angels. I even have a friend who ran Words of War as a wincon, again greatly aided by the Sanctum.
The "dig to the combo" you mention that is actually played is Helm/RIP and is the third commonly played wincon. And I'm not sure I agree with the assessment that it defies expectations, or should be abandoned in favor of playing blue. At its heart Enchantress as an archetype is GWx control and the wincon can be almost anything.
Wincons from Theros were never even added to eternal Enchantress, they kept the old wincons and added at most a few Eidolon of Blossoms and a few Doomwake Giant. The return to Theros did give us Destiny Spinner who is a wincon that is run. MH2 also had a large impact on eternal Enchantress by adding Sythis, Harvest's Hand and Sanctum Weaver.
This isn't to say that there haven't been strong enchantments coming out recently. Or that it isn't nice that they are supporting the archetype to an extent that a standard deck can be made out of it. It is just that if one wants to talk about the evolution of the archetype it should be done primarily in the context of competitive eternal formats where it will remain unchanged until a card changes the archetype. With mentions of rotating and casual formats to show the archetype across the whole of Magic.
Viera on
Bombadil's Tale EDH
1 year ago
Any thoughts on adding Argothian Enchantress since you play thirty Enchantment? It can replace Eidolon of Blossoms or, better yet, work alongside it as an additional card engine.
jdogz32 on
Enchantment
1 year ago
Your deck is way too heavy, and you have alot of 1s and 2s of cards.
For starters I'd take out
Doomwake Giant - he's a weak boardwipe at best but with as heavy as this deck is you won't have enough Enchantments to kill anything of real value
Pharika, God of Affliction It won't be a creature most games and it's 5 Mana for himself and 1 Enchantment token
Eidolon of Blossoms its just too much Mana. In modern games can be over as soon as turn 4 and you won't have time to get any value out of him. I'd add more copies of Sythis, Harvest's Hand it's much cheaper and much easier to get more value.
Underworld Coinsmith just doesn't have enough time to utilize him to give you enough value. This is what I'd take out for starters. Now I'd move these cards to your sideboard as they aren't needed/used every game. Destiny Spinner Seal of Primordium
Now I'd add more of these cards that are already in your deck Sythis, Harvest's Hand Herald of the Pantheon and Sanctum Weaver this should help make this more consistent. I hope this helps.
Niko9 on Elves lovers...HELP!
2 years ago
Nice deck : ) I guess my only question is, what do you want to do as a wincon? There are a lot of options to go infinite if you want to, but I completely understand if you don't. But things like Fauna Shaman or Green Sun's Zenith or Vivien, Monsters' Advocate can really make creature based combos very reliable.
Another take would be to go the enchantress route. Green has a lot of ways to get incidental card draw off enchantments, like Rune of Might and Kenrith's Transformation. Those together with Argothian Enchantress or other enchantresses, including Setessan Champion and Eidolon of Blossoms can be a very effective draw engine in green. And enchantress decks love Arasta of the Endless Web who can really help with flying problems. Everyone feeds her : ) No one respects spiders.
But at the same time, enchantress might also make it less of an elf deck. So, I guess, what are you most interested in doing with the deck? It looks like a really good elf combat deck as is, it could be powered up by infinites like Umbral Mantle or Quirion Ranger and Ashaya, Soul of the Wild or Staff of Domination to power a Wren's Run Packmaster or Umbral Mantle pump win. Ezuri, Renegade Leader is also a great mana outlet. But it all depends what you want to play I guess : )
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