Drownyard Temple

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Drownyard Temple

Land

: Add .

: Return this card from your graveyard to the battlefield tapped.

ToastedBagl on Kefka, Court Mage

1 month ago

Suggestions for general good stuff: Whip of Erebos, Bident of Thassa, Hammer of Purphoros, Academy Ruins, Drownyard Temple.

Depending on your budget, Volrath's Stronghold and Crucible of Worlds gets your discarded stuff back.

RiotRunner789 on Braids, Unbanned

3 months ago

Dakmor Salvage and Drownyard Temple could be two more maybe lands. Dakmor can be replayed every turn. Drownyard can be as well with the added bonus of not using your land drop.

sedox06 on Bruvac's Millibuster

1 year ago

I like the direct structure "I'll protect myself until you run out of cards". What is your practical experience of drawing cards? You have relatively many draw-dependent triggers, but rather few cards to draw. In any case, I've seen a few cards like Profane Memento, Archive Trap, Thought Scour, Visions of Beyond and Drownyard Temple in your deck that are destined for my dimir-mill deck. I would be delighted if you would leave a comment.

MrHighscore on Annihilate with Rocks

2 years ago

@Profet93

I'm still assembling the deck (expect the last pieces to be in my hands this week)

Ad 

  1. I like Mazemind Tome, but will need to playtest it before making a cut call on that. If that goes out, I'll probably replace it with Rise of the Eldrazi.
  2. Don't want to get rid of Karn Liberated. I like him, and I have a borderless version I want to see table time.
  3. Blinkmoth Well, does not seem that important to me. Arch of Orazca is for sure a cut candidate. Could make room for Sensei's Divining Top.
  4. Yeah, no change
  5. Not win more. Adds a nicely scaling ramp at X >7, would not be without it. Voltaic Key combo is just a bonus, but cutting it would reduce value of adding Voltaic Key in the first place. 
  6. Not going to cut Rogue's Passage. I feel I owe the table (and myself) some way to make those Eldrazi count! But I may be able to drop lands, just not too happy about it
  7. Budget is not a real concern, and I do have a metalworker somewhere. I don't think it will add enough to the deck, as I want my artifacts on the table and not in hand. 
  8. Drownyard Temple is for sure not important. Can also do without Sanctum of Eternity though. 
  9. I can't really find a good use case for Rise of the Eldrazi. I do think Artisan of Kozilek carries its weight with Annihilator 2. But could be a valid swap. They are both candidates for swapping in ulamog, the ceasless hunger

I guess potential changes could be:

Other thoughts:

Cheers

amicdeep on Double amputee

3 years ago

the effect that i feel wors best with one with nothing is "if you have no cards in hand" cards Lupine Prototype and Asylum Visitor, Blood Scrivener. a couple of copys of Drownyard Temple may also be worth running. personaly id also be running 4 copys each of ox and kroxa

ReddRhino on Mina and Denn, Land Cultivation and Devastation

4 years ago

Lands to consider: Terramorphic Expanse , Myriad Landscape , Blighted Woodland , Valakut, the Molten Pinnacle , Ghost Quarter and/or Strip Mine (use them to create small combos), Thespian's Stage , Mountain Valley , Ghost Town , Jund Panorama , Naya Panorama , Ash Barrens , Wasteland , Drownyard Temple , Lotus Field , Cryptic Caves (a nice draw engine), Warped Landscape , Sunscorched Desert (repeatable damage), Command Beacon (nice way to avoid commander tax)...there's more, but you get the idea. Most of these produce some kind of mana so you won't be without it. You just need to keep the cycle of dropping lands going.

TheShadowNite on king-saproling

4 years ago

Hmm, this is strange. As far as I can tell, the endpanel and endaccordion lines are in the code, but it's not showing up in the description. I put the code for the description in a code box if you want to glance over it. Thanks for your help dude!

text Show

BrassLord on Dead Men Tell (some) Tales

4 years ago

TheShadowNite hahaha, I was about to say, in goldfishing your hands I had the same experience! I think you have a good mass of Dredge creatures and grave enablers, so you could fill the grave, but then it'd stall out, either having to wait a turn for tap lands, or not being able to mutate the commander for an effect. It sounds weird, but maybe Drownyard Temple might have a place in there as a one off? Also I'd be interested in something like Dakmor Salvage . Just another dredge option if it hits the grave. (Though I may be a bit biased, I really like The Gitrog Monster hahaha)

I think the one off draw effects come down to personal preference. I typically like having repeated things like Phyrexian Arena Sylvan Library stuff that can get repeated use over the course of a game. Though I also play in a meta that has a lot of board wipes and tax effects, so resolving one is important as the games go a bit longer and I have to recoup after an Armageddon or Wrath of God resolves. I WILL say that I've had good experiences running one off card draw effects in jank tribal decks like Treefolk, where just jamming in a TON of card draw means you can keep drawing action and eventually flooding the board with crappy creatures lol.

I could see one off card draw working in your deck! In particular if you're working with a budget! There were some hands that were JUST close enough to being bomb, but fell short on lands or action. Black has a plethora of card draw one off options. like Sign in Blood Ancient Craving Night's Whisper .

Also maybe some food for thought? Since you have a lot of dredge creatures and dorks, something like Plumb the Forbidden , Costly Plunder could work, as you could replace the first draw with the dredge trigger, which would then still have a play by simply recasting the creature.

Just some ideas to playtest with!

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