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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
wallisface on Stompy
2 months ago
Some thoughts:
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your mana curve is very high, and land count very low. You either need more lands/mana-dorks, or a much lower mana curve.
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both Wilt and Force of Vigor are sideboard cards - they have no practical place in the mainboard.
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Stompy decks typically aim to apply lots of pressure and close-out the game quickly. Colossal Majesty doesn’t help you achieve this at-all, in that it gives your opponent time to stabilise and room to breathe.
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you have almost nothing to play turn-1, meaning you’re often starting a full turn behind your opponent. This is already a very dangerous place to be- but even worse when your deck archetype is designed to be applying lots of pressure quickly. You need more turn-1 plays.
Valengeta on Xenomorphic Expanse
7 months ago
TheMeadiator I like Browbeat and Risk Factor, used both in other decks. I've decided to mainboard 2x Lead the Stampede as it can draw me more cards than Browbeat.
Colossal Majesty is a bit too slow for me, and Dawn of Hope doesn't make much sense here since I dont use Lifelink
I agree that more craw draw is necessary, but it's hard to find good one in these colors for a tribal deck
TheMeadiator on Xenomorphic Expanse
8 months ago
Some suggestions:
Colossal Majesty if your silvers end up getting big quick
Browbeat is fun for the choice of extra damage
Dawn of Hope if you have the mana to spare to pay when you have lifelink friends
Card draw is how you win games! Even if you just throw in a few one mana buff spells that have the additional effect of "draw a card" it might be worth cutting a few slivers for.
Good luck!!
Snake on The Everchosen One
9 months ago
Evita criaturas de doble costos de un solo color como Lovisa Coldeyes, esto en la medidad que no te signifique una graan perdida.
Si vas a ocupar Anointed Procession considera a Marneus Calgar, y considera motores de robo: Guardian Project, Colossal Majesty, Rhystic Study. Veo que pusiste Impact Tremors, su utilidad relativa a menos que abuses de la habilidad de tu comandante, yo consideraria sacarlo.
Optimator on Goblin Shenanigans (The Secret of Kiki Jiki)
9 months ago
A bunch of card-draw cards you will want to note for any future shake-ups:
Moldervine Reclamation, Dark Prophecy, Species Specialist, Skullclamp, Village Rites, Deadly Dispute, Liliana, Dreadhorde General,
Collective Unconscious, Shamanic Revelation, Ohran Frostfang, Korvold, Fae-Cursed King, Culling Dais
Colossal Majesty, Phyrexian Reclamation, Phyrexian Arena, Slate of Ancestry, Herald's Horn,
Greed, Erebos, God of the Dead,
Mask of Griselbrand, Fecundity, Guardian Project, Idol of Oblivion, Coveted Jewel, The Deck of Many Things
Painful Truths, Harmonize, Night's Whisper, Sign in Blood, Read the Bones, Reforge the Soul, Wheel of Misfortune,
Damnable Pact, Ambition's Cost, Ancient Craving, Syphon Mind, Minions' Murmurs, Necrologia,
Return of the Wildspeaker, Soul's Majesty, Rishkar's Expertise, Peer into the Abyss
I would skew toward permanents (for Kodama) and higher mana values (for Vial-Smasher)
eliakimras on B.F.D.
10 months ago
Glancing through your cards, your deck's problem might be because you're building it based on best-case scenario, with tons of clones and blink synergies. (In my playgroup, Miirym always gets removed before her untap step, so the Miirym player does not rely on her sticking to the board.)
I'll suggest some upgrades for your deck based on making it more consistent and less dependant on Miirym:
1st. Ramp
Explosive turns with lots of cost reducers sound nice... if people don't blow up your dorks before you get any value from them.
- I would swap out Dragonlord's Servant, Goblin Anarchomancer, Bronze Walrus, Dragonspeaker Shaman, Open the Gates, Mind Stone, Lapis Orb of Dragonkind, Commander's Sphere, Gilded Lotus for Fellwar Stone, Farseek, Nature's Lore, Three Visits, Cultivate, Kodama's Reach, Chromatic Lantern, Coalition Relic, Herald's Horn.
2nd. You need more lands (36 lands + 13 ramp cards is a good starting point)
- Storage lands like Crucible of the Spirit Dragon are only worth it with proliferate shenanigans. Exotic Orchard serves you better.
- Forgotten Cave and Tranquil Thicket can be Sheltered Thicket and Ketria Triome instead. (Synergy with the landfetchers above.)
- Highland Lake, Swiftwater Cliffs, Temple of Epiphany, Timber Gorge and Woodland Stream could be these utility lands instead: Mosswort Bridge, Myriad Landscape, Blighted Woodland, Kessig Wolf Run, Littjara Mirrorlake.
- Bala Ged Recovery  Flip, Valakut Awakening  Flip and Glasspool Mimic  Flip are three spells that can be played as a land. I would take out Dragonmaster Outcast, Delina, Wild Mage and Demanding Dragon for them.
- Evolving Wilds and Terramorphic Expanse could be swapped out for Unclaimed Territory and Secluded Courtyard.
3rd. Better counterspells
- Evasive Action and Mana Leak could be Negate and Swan Song instead.
4th. Better removal
- Consider Beast Within, Chaos Warp and Resculpt over Hull Breach, Dragon's Fire and Lightning Bolt.
5th. Better boardwipes
- Klauth's Will is a more versatile Magmaquake. Ryusei, the Falling Star can be cloned for extra doom for your opponents. Curse of the Swine does not touch your board.
- I would take out Magmaquake, Preordain and Opt for the cards above.
6th. More card draw
- Garruk's Uprising is a better Colossal Majesty.
- Garruk, Primal Hunter and Return of the Wildspeaker are also all-stars here. I would take Korlessa, Scale Singer and Mirror Box out for them.
7th. Better win conditions
- About this, please check miirym , need recommendations build and the comment I made on that page. You have plenty of options in this regard.
ezio2907 on Kibo, Uktabi Prince - Artifact control
11 months ago
Je hebt veel removal spels (32!). Ik begrijp dat je de artifacts wil slopen om je apen sterker te maken, alleen moet je ze eerst casten.
Omdat je veel creatures wilt om daar +1/+1 counters op wilt leggen. Daarom moet je minder 4+ mana creatures spelen. Je kan makkelijk wat goedkopere creatures spelen! Er zijn een aantal changelings die je kan spelen Universal Automaton, Realmwalker en Masked Vandal (-> is ook meteen removal).
Je speelt Slippery Boogbonder, maar waarom? Als je protection wilt open houden dan moet je 4 mana gebruiken! Je kan beter Greaves en boots spelen voordat je deze speelt.
Er zijn nog wat mooie kaarten uit de nieuwe set All Will Be One & Red Sun's Twilight.
WAAROM Ashnod's Transmogrant?!?! Speel dan op zijn minst Liquimetal Torque of Liquimetal Coating! Als je all in wilt gaan dan Mycosynth Lattice :).
Een paar andere kaarten die ik zou aanraden:
Hoe ik het zou spelen is dat ik veel apen op het veld snel wil krijgen. Dan zorg ik dat ik Kibo het veld op krjig en het leger kan laten groeien. Omdat je curve nu te hoog is, gaat dat langzaam tot niet.
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