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Bozley, 6 years ago

UNK 0 / 0

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Bozley, 6 years ago

UNK 0 / 0

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Bozley, 6 years ago

UNK 0 / 0

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Bozley, 6 years ago

UNK 0 / 0

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Bozley, 6 years ago

UNK 0 / 0

Reworked, somewhat

TheSoundOfWhiteNoise, 6 years ago

Made more balance adjustments, added a few cards, like Craterhoof Behemoth, removed some cards that weren't doing much, and just more synergy stuff.

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TiredCactus, 6 years ago

I had the chance to play a few games the other day, for perhaps the first time in three years., and for the first time since the introduction of the Vancouver Mulligan. I had some fun, but it quickly became clear that my deck had relied heavily on the partial paris mulligan to function. Too many of my openers needed to be mulliganed, and even after multiple mulls I still had poor hands.

From the games I played, I identified a few key weaknesses: - Lack of early card advantage - Not enough lands - Lack of low-cmc answers

With those points in mind, I've made a couple of changes:

I made the decision a while ago that I don't like Cyclonic Rift - I think it's just too punishing for your opponents, and it's really no fun to play against. I'd been looking for space for Swan Song for a while, to fill in my low-cmc removal/protection needs. I typically don't like counterspells, but I feel like Swan Song is restricted enough that I'm happy to run it.

Capsize is another card I've come to realise I don't like. It's always either awful or game-breaking, and never truly felt good for me to cast. Interestingly, Venser, Shaper Savant combos with Riku to do a pretty good impression of capsize with buyback, and feels much more rewarding to pull off. I've detailed the Venser trick* further below. Dig Through Time gives extremely potent card selection and advantage, especially when copied.

I found that I almost never retraced Spitting Image, because I nearly always just want to play lands rather than discard them. Spitting Image also only makes a token copy of a creature, which Riku can't copy.

Altered Ego, is cheaper, uncounterable, makes a creature that Riku can copy, and is a great target for Green Sun's Zenith. I'm pretty happy with this swap.

I decided I needed to cut a card to make room for an extra land. Wipe Away is fun, but I decided it was ultimately pretty low-impact. As much as I love the art on my FNM Promo Evolving Wilds, fetchlands (even off-colour ones) are just better. I'll be keeping an eye on this switch to see how things go.

I have my eyes on a few more cards to make changes on soon, so I may have an update again in a few weeks! Here's hoping I can get a few more games in.

*Venser's Capsize impression is pretty slick. You play Venser and target himself with his ability, and let it resolve. Pay the UG for Riku's ability to create a token using the last known information about Venser, and have the token's ETB target the permanent or spell you'd like to bounce. This leaves you with Venser in your hand, a token Venser on the battlefield, and your spell or permanent of choice bounced for the low low price of 2UUUG. This compares pretty well to Capsize's 4UU to cast and buyback or 4UUUR to cast, copy, and buyback.

EDH 1 / 2

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Your-waifu, 6 years ago

Also does anyone know any good replacements for Drana, the Vampire Cutthroat, and Feast of Blood? Turns out they're not Standard-legal

Pre C18 Updates

IustitiaRex, 6 years ago

Riverwise Augur, Havengul Lich, and Nexus of Fate in Attrition, Slum Reaper, Overseer of the Damned out Nexus of fate gives us a wincon with chaining turns a few times, and might justify razaketh in the deck to keep grabbing it

Side note

OneMustachefart, 6 years ago

This is my IRL deck, so I realize its not the strongest.

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mtgmann25, 6 years ago

I changed from all basic Plains to Snow-Covered Plains

An Immediate Round of Fixes

Phaetion, 6 years ago

The list was a little rough, so this is more about smoothing the rough edges. I messed with the landbase so it works with what I need more (Like Forests being searched out the most, and painlands to go with World Breaker).

My greatest concern right now is that I want to even out the curve (CMCs 4 and 5 especially), so expect this to get updated gradually for now.

UPDATE: The Primer (well, the first version) is now complete. Enjoy, and feel free to comment on it!

-Kodama's Reach: With the reduced number of basics, I felt a need to cut one card that searches for them, and it had to be this one for now.

-Golgari Grave-Troll: I found that I didn't need too many cards that mill me, so I figure I'd cut one.

-Worm Harvest: In the times that it showed up during testing, I only used this once to get...what? 2-3 tokens. We can do better than that.

+Splendid Reclamation: A major oversight that happens to be a 4-drop.

+Ghirapur Orrery: More land drops and, if we run out of cards, it lets us draw into more. Also a 4-drop which is highly coveted right now.

+Damnation: Another 4-drop, and I can't complain about having another boardwipe.

Standard showdown

Kagedsun, 6 years ago

Won 2-0 against 2 mono green stompy decks in the first two rounds then lost 0-2 to sandworm convergence deck in the last

Cards to switch out

jonny909090, 6 years ago

There a few cards left over from when the deck was a creature heavy +1 +1 deck. planning to replace, Llanowar Reborn, Mosswort Bridge, Defense of the Heart, Debt to the Deathless and Villainous Wealth. I have Captain Sisay, Doubling Season, Liliana Vess, Dovin Baan and Ajani, Mentor of Heroes on the way. Let me know if anything else should come out, or ideas for cards to add.

Changes 3

VodkaNL, 6 years ago

Cleared up more expensive lands (might add back in later) -1x Forest -1x Mountain -1x Twilight Mire -1x Cascade Bluff -4x Copperline Gorge -2x Fetid Heath +1x Tresserhorn Sinks +1x Stone Quarry +1x Swamp +3x Shivan Oasis +3x Tainted Woods +1x Temple of the false god +1x Mossfire Valley

We're back

orbweaver11, 6 years ago

Had the deck in storage for a year while I partook in some worldly adventures. I did some quick swaps with a fresh brain.