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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Maralen of the Mornsong
Legendary Creature — Elf Wizard
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
capwner on How have your EDH games …
3 weeks ago
Massive and overdetailed game breakdown incoming, be forewarned
I've been testing this mono black control list and had some epic grind fests, I just finished an extremely long and hard fought game against Simic, Izzet Storm, and an upgraded Necron precon Szarekh, the Silent King. You'll never guess who the problem was. Ok this game was absolutely wild, so after about an hour of normal play i.e. simic is simicing and has a rhystic, I have necropotence and bowmasters (2 of my 3 gc's) and I'm keeping the game mostly under control, Mizzix player is totally cucked bc they keep losing their Mizzix, Necron guy is casting Necrons, and it's mostly a fight of Vannifar, Evolved Enigma trying to gain steam and me removing all their stuff except I can't touch the rhystic so we're both full up on cards. First crux of the game, Vannifar player plays Ixidron, I tuck my Crypt Ghast
under The Moment. On my turn I pop the moment and get my ghast back, clearing the rhystic but taking a lot of collateral. I tried to completely recover from the moment wrath via Yawgmoth's Will but Vannifar had a counter for it. So I do seem to pull ahead here, Mizzix just quits and I manage to get lethal on Vannifar. So then it's me and Necron guy. Enter the halfway mark of the game, a 1v1 now. He's at full and I'm at half. I have Crypt Ghast
, Gauntlet of Power and both coffers so tons of mana, also I have Bowmaster and Yawgmoth, Thran Physician. My opponent has Caged Sun and Biotransference, and a good board of Necrons with a Trazyn the Infinite threatening to copy a Bolas's Citadel in the yard. I have Dimir Machinations and Languish but most of his stuff is too big, he's mono black so my gauntlet and his sun both pump him lol. I'm so low on life, at this point I need to %100 control the game or lose but I'm in a decent position to do it with the Yawgmoth. Here's my big choice, I use machinations to get Maralen of the Mornsong, then use Talon Gates of Madara to phase her out until my next turn. I take a hit here because I tapped to attack and kill Vannifar. I fumbled a little because I could have used the Yawgmoth and discarded some lands to -1/-1 and reduce my damage. I owned it and go down to 5. My turn, the Maralen phases in, I go down to 2 life. Can you guess what I get with her? Umezawa's Jitte. I needed some kind of life gain and Jitte was just about my last hope. Because I had so much mana and lands in hand, I was able to proliferate Jitte with Yawg and use both modes to perfectly Languish all the Necrons while pumping my board. I draw back up but nothing great. Their turn. They have huge mana too, replay their flying commander and make bonus necrons from Biotransference. Threatening lethal again. Back and forth, I'm CLINGING TO LIFE against these (still pumped +2) necrons, by using yawg ability and Jitte to snipe them and proliffing about 4 times a turn. He gets Bolas's Citadel on board, recurred via the commander. I got a harnessed The Soul Stone and recur Maralen to tutor on my turn, then sac her to yawg (she died to languish before). I still don't have enough life to go for the oppo lock because they are going too wide and I have to actively snipe necrons to stay alive AND prevent the lethal Bolas's Citadel activation. I have Maha, Its Feathers Night and Night of Souls' Betrayal which does NOT kill the necrons but brings them to X/2, I tutor and asymmetrical sweep again with Nuclear Fallout and finally we are are looking a bit safer. I'm still hovering at 1-2 life each turn (on Jitte life support, allowing me to maralen tutor) and barely keeping them off the lethal citadel activation. But I drew like ass, deck has no wincons only sorc speed removal, and I'm dead as soon as they can get 10 nonland perms which could be any turn. But I do have enough cards and mana to use yawg/jitte to stay alive. Finally, I draw Plague Engineer on a Massacre Girl trigger on their turn (responding to their trigger making the lethal necrons and sniping the existing ones). They pass. I use Soul Stone -> recur Maralen and get Engineered Plague. 39 cards left in my deck. I cast BOTH PLAGUES finally making the Necrons X/0 and they concede on the spot sealing the game. HOLY F*CJKSCING NECRONS!!!! Seriously was the most epic game I've had in a while and not at all who I expected trouble from in that pod. WELL PLAYED. Well PLAYED, Necron dude.
legendofa on what if every draw for …
3 months ago
Maralen of the Mornsong is about as close to this effect as you're going to get. Every draw step becomes a Grim Tutor, and it's got a killer hard lock combo with both Opposition Agent and Stranglehold. Ob Nixilis, Unshackled won't make you any friends, either.
Or you could just be friendly and use it as free tutors for everyone.
Polaris on Would card:Maralen of the Mornsong …
5 months ago
No, prevention effects generally trump replacement effects. You don't attempt to draw a card and fail, you simply don't take the action, which means Asmodeus the Archfiend's replacement effect never applies.
See the Gatherer rulings on Maralen of the Mornsong: "While Maralen is on the battlefield, replacement effects that instruct a player to do something instead of drawing a card won’t work."
Unlife on Kess Combos
1 year ago
legendofa I hadn't considered a cruel control option, I'll have to look into it a bit more. I'll probably stick with grixis and Kess for the wizard deck, my cleric deck in the set is esper, and I;ve been trying ti keep from repeating color pairings.
RiotRunner789 Both are interesting combos, I think I like Stranglehold + Maralen of the Mornsong over greanzo and timestream. With that sort of restrictive effect, it makes me consider add more stax elements vs infinite combo's to the deck.
Gidgetimer I've considered the the combo before, but I'm trying to move away from pinging for this deck, even with a combo wincon attached.
RiotRunner789 on Kess Combos
1 year ago
Stranglehold + Maralen of the Mornsong for a lockout out combo. Stranglehold is good on its own bit Maralen can be tricky if you play her first (at least without having counters for the answers your opponents grab). Not sure how wizard-y but it's fun.
Grenzo, Dungeon Warden + Timestream Navigator + Ascend and at least 6 mana for infinite turns: Grenzo works alright if you have creature support but he works better putting your spells in the yard. I like this one for your deck because either piece works fine on its own and it's a more 'fair' two card combo.
Not sure I know of any really flavorful ones but I'll probably look around for some.
RiotRunner789 on All the combos
1 year ago
Kiki-Jiki, Mirror Breaker + Pestermite or Zealous Conscripts for infinite attackers. Also. Kiki can copy other combo pieces and each piece is useful on its own.
Grenzo, Dungeon Warden + Timestream Navigator + Ascend and at least 6 mana for infinite turns.
Stranglehold + Maralen of the Mornsong locks opponents out of card draw and tutoring. Maralen can also tutor for the other piece or other combo piece but opponents will probably tutor for answers.
Demonic Consultation + Thassa's Oracle for instant win. Demonic can also just be used to grab another combo piece.
Smothering Tithe + Stasis for a lockout.
Teferi's Protection or some indestructible spell + Jokulhaups for a hard opponent reset. Teferi and Apocalypse or some other degenerate red board wipe also works.
Mana Vortex or some other land destruction like Armageddon + ability to play lands from grave like Crucible of Worlds for a combo people will hate you for.
There are a million combos, so it's probably best to pick ones that work with your commander or contain pieces that work on their own. Or, at least have a few defensive pieces (board wipes, stax, Propaganda, counters, etc.) to hold off your opponents.
Abaques on WOTC announcement - All Commanders …
1 year ago
For a fun one, Jegantha, the Wellspring and Progenitus.
Or how about going with Sliver-geddon and running The First Sliver and Sliver Overlord.
Or, because Urza, Lord High Artificer really needs access to all five colors, run him with Urtet, Remnant of Memnarch
Or perhaps you're just an evil person and you run Sakashima the Impostor so you can get a second Grand Arbiter Augustin IV on the battlefield.
Another pairing for those who hate their friends would be Maralen of the Mornsong and Ob Nixilis, Unshackled.
DreadKhan on
Sisay's Horny Spaceship
2 years ago
Not sure if she's up everyone's ally, but Maralen of the Mornsong is an interesting card, especially if you tutor it up on the end step before your turn, you can then dig out Opposition Agent to make Maralen way more interesting. You might want to protect Maralen, but she's a fairly strong thing to tutor out if you're willing to stop opponent's from drawing cards. Oh, and if Maralen and Oppo survive a cycle, you can dig out Teferi's Puzzle Box if you want to clear out opponent's hands with a nice looking lady.
I like Seedborn Muse's outfit, she seems classy and is very good with 5C Sisay.
I noticed you're fairly heavy on Blue, have you thought about Neurok Stealthsuit to protect key creatures? If people use a lot of targeted effects it can be very powerful.
I feel like Sol Ring is a better thematic fit for your deck than the Pride Sol Ring, ymmv naturally.
I'd love to suggest New Frontiers and Collective Voyage, but I'm not sure you have the basics!
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