Ever since I saw Ghalta, Primal Hunger, I've wanted to make a deck with it so bad - so when I finally cracked one I was exhilarated! But what to do next, then? Ramp? Tokens? Voltron? Weenie? Well, this is where I ended up: This deck features a good deal of ramp, quite a few low cmc critters with relatively high power, and a bunch of buffs that end up working like Dark Ritual and the like in regards to getting out Ghalta. Another cool thing this deck has going for it, is a wide variety of drawpower - meaning that we are rarely without fodder and punch, and are rarely far away from the few pieces of removal, recursion, protection, lifegain, and tutors that we have.

TLDR: A very Timmy goodstuff deck with ramp, drawpower, and lots of RAWR!

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FUCK... ME... SIDEWAYS! Ghalta is BONKERS! it is SOOOO easy to get out! Turn 5? no problem. Turn 4? fairly reasonable. Turn three? Has happened! My GAWD! I'm in love. MonoG Stompy is back in favour. I love this shit. Stay Frosty!

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Revision 3 See all

(5 years ago)

+1 Garruk Wildspeaker main
+1 Garruk, Primal Hunter main
-1 Overrun main
-1 Uktabi Drake main
Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

24 - 0 Rares

17 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 4.29
Tokens Beast 3/3 G, City's Blessing, Elephant 3/3 G, Hippo 3/3 G, Saproling 1/1 G, Wurm 5/5 G, Wurm 5/5 G w/ Trample, Wurm 6/6 G
Folders Combos, jank, and gimmicks., Simple decks with one-track mechanics or uninspired themes that none the less manage to be fun, EDH
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