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Imodane, the Pyrohammer: 2024

Commander / EDH* Mono-Red

DareBrennigan


Maybeboard


This is my current Imodane, the Pyrohammer deck. Like all my decks, I build to my own sense of fun. For this deck, I wanted to make Imodane as lethal as possible, which turned into more of a combo-feeling deck.

Power Level: 8

Main win-con: Imodane burn to the face

Alternative win-con: Insurrection or possibly Underworld Breach

Strategy: You want to stay alive while searching for the pieces you need to have an explosive turn. This is made challenging by the fact it's mono red, which means poor defences and card draw. Boo. But anyway, it is fun. :) You can play Imodane early if you want to help get some damage on your enemies, but it's also fine to wait to cast her until your big turn. Don't let her die more than once though, as it will become too expensive to re-play her.

You need a critical amount of both mana and card advantage. Hopefully you have set up some small helping pieces in the earlier turns that have survived. On the big turn you will typically cast Imodane and a burn spell (maybe an X spell) with some form of damage multiplier out to kill the whole table at once. There are no hard and fast rules on how to do this, but the two pieces I look for are a mana generator (likely Mana Geyser) and some form of generating card advantage (Virtue of Courage or Expedited Inheritance maybe).

This deck takes some reps with to know the conditions to really pop off. Once you get a feel for it, you'll be amazed at its ability to win from seemingly nowhere! Keep in mind, the deck IS volatile and very fragile. One counterspell can ruin your day. Just have fun with it.

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91% Casual

Competitive