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Format | Legality |
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Vintage | Legal |
Tundra Fumarole
Snow Sorcery
Tundra Fumarole deals 4 damage to target creature or planeswalker. Gain for each spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ( is mana from a snow source.)
Obrubnik99 on Izzet Giants
3 years ago
Hi! Nice deck, I also tried out Izzet Giants a little bit.
Some thoughts of mine: I have been really unimpressed with Aegar, the Freezing Flame . I was really hyped for him, but he didn't do anything when I played him. Everytime I would rather play a different card. So I personally would cut him. You already have a lot of three drops in Bonecrusher and Crystalline, so that isn't a problem.
Then I would take out Tundra Fumarole and Shadowspear and add one Frost Bite and one Squash .
Another great card you should definitely run is Invasion of the Giants . Scry, draw and discounted Giant? Epic. I would play a full play set of this Saga.
Other than that, good luck!
Cloudius on Bizarre Duo Taking the World by Storm [Primer]
3 years ago
Icbrgr Thank you for the compliments!
It took awhile to learn the coding but with appreciations like yours, it justifies the effort and work I've put in to pimp up the page!
As for Tundra Fumarole , don't think I've enough snow land (even if I replace all my basics with their snow equivalent) to consistently benefit from the mana reimbursement.
Icbrgr on Bizarre Duo Taking the World by Storm [Primer]
3 years ago
woah woah woah im not sure whether to compliment the deck or the super cool coding endeavor lol.
I guess ill comment on the deck; any thoughts on using the new Tundra Fumarole in combination with some basics to kill a creature and keep the roll over mana?
DanMcSharp on Standard burn
3 years ago
Hello,
First off, when you say "cutting the last few cards" do you mean to go from 83 to 60 cards? That's a lot of cutting! lol
Anyway, usually "burn" decks want to have a lot of cards that can hit the player's health, otherwise you could just be stock in a match-up where most of your cards don't do much. Maybe start by cutting a few copies of cards like Demon Bolt , Frost Bite , Tundra Fumarole , Soul Sear and Squash . Those cards make more sense when the "burn" part of the deck is only meant to help you stay alive into mid to late game, not as much when you try to use them as win cons. I'm guessing you mean to get the most out of Toralf, God of Fury Flip with those spells, but instead I would cut a few copies of him as well.
You could cut a few copies of Aegar, the Freezing Flame since it's legendary. It's a good card but I don't think it's good enough to have 1 in play and be stuck with 2 more in your hand. Chances are you won't even be able to play it anyway since you only run 4 lands that produce blue mana as it is. On the other hand, Torbran, Thane of Red Fell is probably overpowered enough to stay at 4! lol
Speaking of lands, I'm not sure why you have a mix of basic lands and snow basic lands, might as well go all snow if you want to make use of them. Adding 4 Riverglide Pathway Flip would probably be a good idea too.
If you had more blue mana in your lands you could probably afford to have some more useful cards like Negate in your sideboard instead of a full playset of Ox of Agonas and Tibalt's Trickery . Btw, just to be sure, that Tibalt card isn't meant to be used as a counter spell. It's meant to be used on your own spell in very wild combo decks that can predict the outcome.
Hopefully these suggestions are useful, cheers!
Coward_Token on Kaldheim official spoilers
3 years ago
Small update: while it was implied by new templating in the reminder text, the rules now explicitly states that Snow rituals like Tundra Fumarole also produce mana. (Previously, the rules only allowed Snow permanents to make .)
https://magic.wizards.com/en/articles/archive/news/comprehensive-rules-changes-2021-02-02
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