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It depends on whether or not you're willing to redesign the deck. Zur works because there are innumerable enchantments in Esper for three or less mana that can and do win games. I think it's worth it to cut some of the expensive enchantments that don't do much to make room for a more synergistic, reliable deck. It's ultimately your call, though.
Fair enough. You may want to look into using Cloud Key , Semblance Anvil , and Mana Matrix , then. You could also use Zur as a normal creature since he's still useful.
Mesa Enchantress , Argothian Enchantress , and Verduran Enchantress are strong draw engines. You could also include Open the Vaults and Replenish .
Also, Primal Surge would be hilarious in this deck.
I was just gonna suggest Primal Surge . Surge it up in this bitch.
| Date added | 5 months |
| Last updated | 5 months |
| Legal formats | None |
| Sets | Commander's Arsenal, Return to Ravnica, From the Vault: Realms, Magic 2013, Planechase 2012 Edition, Dark Ascension, Innistrad, From the Vault: Legends, 2012 Core Set , MTG: Commander, Scars of Mirrodin, 2011 Core Set, Rise of the Eldrazi, Planechase, 2010 Core Set, Alara Reborn, Conflux, Eventide, Shadowmoor, Tenth Edition, Planar Chaos, Dissension, Guildpact, Ravnica: City of Guilds, Saviors of Kamigawa, Champions of Kamigawa, Mirrodin, Eighth Edition, Scourge, Onslaught, Odyssey, Apocalypse, Seventh Edition, Planeshift, Invasion, Prophecy, Nemesis, Mercadian Masques, Urza's Destiny, Classic Sixth Edition, Urza's Saga, Stronghold, Tempest, Fifth Edition, Visions, Ice Age, Legends, Revised Edition, Arabian Nights |
| Cards | 99 |
| Avg. CMC | 3.80 |
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Epochalyptik says...
You might want to cut the deck back to three colors to make it more manageable. If you do, Zur the Enchanter is a prime candidate for the position of general.
November 29, 2012 3:26 a.m.