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|Classic Sixth Edition||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
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Circle of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: White Discussion
3 weeks ago
I chose Eight-and-a-Half-Tails as my Commander because he's pretty much the best Commander White has to offer for Voltron. Mono-White doesn't have a proper "Equipment Matters" Commander. The only Mono-White Legends in the game that have "Equipment Matters" abilities are Kemba, Kha Regent and Raksha Golden Cub. Both of them are more centered around Cat tribal than Equipment. Kemba, Kha Regent was originally this deck's Commander because her ability involved Equipment, but I eventually switched to 8.5 because I cared little for her Cat tokens and wanted a Commander that was more focused on dealing Commander Damage.
8.5 making himself unblockable is more of a convenience than a major trait. There's plenty of Equipment and other sources that offer some form of evasion. His unblockability comes in handy if the current Equipment on hand are lacking. I mainly use his abilities to keep targeted removal at bay.
Hot Soup, Prowler's Helm, Trailblazer's Boots, and Vorrac Battlehorns are too low-impact for my liking. Each Equipment needs to offer a significant amount of utility and/or raw power to be worth a slot in my deck. I don't waste slots on Equipment that barely do anything.
Jareth, Leonine Titan - His higher mana cost is too much of a problem. He'll end up costing a ton of mana to recast him and even more after that to equip him.
Gerrard Capashen - He's a horrible example of a Legendary creature. He's a 5-mana 3/4 that does absolutely nothing until you untap with him... and what do you get? A bit of lifegain and an overcosted and conditional creature tapdown ability. Not Voltron material... or Commander worthy in general for that matter.
Isamaru, Hound of Konda - He's outclassed. Kytheon, Hero of Akros Flip is a much better 1-drop Legend. If he never flips, trading 1 toughness for indestructibility on demand and better creature types is well worth it. Even so, I still prefer 8.5's utility for the additional .
I'm not looking for ways to get a discount on 8.5's abilities. That just leads to bad cards and awkward compromises. I don't use Sword of War and Peace because I hate how mediocre and boring its abilities are. I don't use Circle of Protection: White and it's cousins because they're narrow cards and they offer nothing for a Voltron strategy.
8.5 is my Commander because I can't do better. Name a Voltron-worthy Mono-White Commander that's superior to one with a low mana cost, can invalidate targeted removal on any permanent, and can make any creature you control unblockable. You can't. I'll only consider replacing 8.5 if Wizards creates a capable "Equipment Matters" Commander that actually cares about Equipment. But I feel like that creature being created is a long ways off, if it ever arrives at all.
3 weeks ago
I mean, this might be me being nit-picky but why Eight-and-a-Half-Tails for Voltron? Particularly if you don't want cards that rely on the Commander to work. It's not hard to make a creature unblockable.
Hot Soup - If your Creature also has Hexproof, then this isn't much of a downside.
Prowler's Helm - In EDH no one plays nothing but walls, so they could probably block you once and you'd kill their creature. If you have Trample this should also be no big deal.
Trailblazer's Boots - Who doesn't play at least one Non-Basic Land in their EDH Deck?
Vorrac Battlehorns - Forces your opponent to ether take damage, or kill one of their creatures. If you have trample, you'd still make it through.
I almost feel like a better Voltron Commander would be some of these:
Jareth, Leonine Titan - Like Eight-and-a-Half-Tails but better. He does cost more as a creature, but it's going to be very difficult for anyone to remove him once he gets on the field. You don't even play Eight-and-a-Half-Tails right away so while you build up what you need, you'd be building up Mana, and the card cost tends to matter less. It also cost less to protect him, and you can protect him from any color as needed, at most you'd ever pay 5 mana to keep him protected, Vs Eight-and-a-Half-Tails, where you'd have to pay 2 to give Eight-and-a-Half-Tails protection from white, then pay 1 for each and every thing he needs protection from. At Most, this can become a lot more than 5.
Gerrard Capashen - Does a thing when he attacks that can protect you, and also gains you life. He's p.decent for multiplayer.
Isamaru, Hound of Konda - because why not? It's funny.
Also I know you said no Sword of War and Peace, Circle of Protection: White, Rune of Protection: White, & Story Circle but honestly, it cuts down on Eight-and-a-Half-Tails costs if you are only using his ability to make him unblockable. It isn't so much a "I don't want cards that only work with my commander" point of view that you're currently having compared to a "How can I get a cheaper way to make him unblockable so I can be more efficient at getting out more of what I need and attached to him ASAP." point of view that you should have. That and if you are using him to protect other things, it becomes a lot cheaper in the long run Mana cost wise to do this.
I mean, if you're using Eight-and-a-Half-Tails to protect your equipment and things of that nature as well, then it isn't a bad Idea to throw him into the deck as part of the 99, but I feel as if your going for Voltron, then Eight-and-a-Half-Tails is a waste for a commander and you could do better.
4 months ago
The deck itself may not be stupid, but I'm a fan of stupid interactions. See my stupid dream in Dan Brown: EDH Edition for reference: Starfield of Nyx + Demonic Pact + a bunch more enchantments + Conjurer's Closet for recurring, non-suicidal Demonic Pacting. So delicate to keep in place, but it would be amazing to pull off even just once.
6 months ago
I'm curious to hear peoples opinions on Eight-and-a-Half-Tails being a tier 3. Honestly I think he's at least on the edge of Tier 2 and would be curious to hear reasons why he would be kept in 3. Is this just due to the problems associated with playing mono-white in EDH. I ask because have faced builds of him as an equipment voltron with the rest of the deck just dedicated to shutting down the opponents deck and found him consistently pretty frustrating to deal with (even against my better decks)..
I get that his ability is often expensive but the decks I have seen will (often) quickly tutor for a Sword of Feast and Famine as their first equipment to make up for that (mana rocks are also a great solution to this). Further he is a perpetual fog in combination with Circle of Protection: White which is also easy to tutor for in white. On top of that he's very easy to cast.. I suppose the lack of ramp makes him slightly slower but not by much and once he get's going there's not much you can do to stop him.