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I Drink Your Milkshake

Standard Control UB (Dimir)

Argy


Sideboard


Maybeboard


You got yourself a nice milkshake.

I drink your milkshake.

Delicious.

Now you have no milkshake, you have no Creatures, and you have no hope.

is appreciated if you like this deck.

C'mon, show some love.


This deck has a very specific purpose, which is to beat the Approach of the Second Sun and Dinosaur decks which are dominating my local meta.

All suggestions made for this deck will be considered. That doesn't mean they will automatically be adopted, no matter how special you think they/you are.

I see decks very differently than most people. I know what suits my play style, and my local meta.

I don't follow deck building "formulas".

Think before making a suggestion. If you are going to insist up front that it is the ONLY thing that can make this deck better, or make snide comments about my choice of cards/theme, or if you are going to be a jerk in general, then save us both the trouble and just go away.

Do some research before pointing out that my cards aren't Standard legal.
I usually know What's In Standard

This plays like every other Control deck, so I'm not going to write lots of specific notes for it.

Here are some general principles:
  • Look at your Opponent's hand as often as you can, so you can play in accordance with the spells they are holding.

  • Play spells on your Opponent's Turn, as much as possible.

  • Anticipate what your Opponent might play. Keep spells in hand that can address that.

  • Harsh Scrutiny can be used to smooth out your draw, even if the Opponent has no cards in hand. Sometimes that is necessary.

  • Use Glimmer of Genius only on your Opponent's end step, or to dig for a possible answer to one of their plays.

  • Cast Torrential Gearhulk only on your Opponent's Turn, on their Combat step, or in response to a spell they have cast. No matter how tempting it may be to cast it earlier, you need to use it to cast an Instant that nerfs your Opponent, and/or as a blocker.

WIN CONDITIONS

LAND

Lands produce slightly more than , as that is what is needed in the early game.

Fetid Pools for colour fixing, or draw.

Field of Ruin lets you destroy any of the Legendary Lands, especially Azcanta, the Sunken Ruin, which can help your Opponent to draw. Additionally, it can force your Opponent to shuffle their deck after they have cast their first Approavh of the Second Sun, and can be sacced to trigger Revolt on Fatal Push.

Ifnir Deadlands don't slow the early game down, and can assist with nerfing or killing Creatures in the late game. Useful against Hazoret the Pervert. Can be sacced to trigger Revolt on Fatal Push.

Doomfall - lets you grab Approach of the Second Sun from hand, or can be used to force your Opponent to Exile Carnage Tyrant or an Indestructible Creature.

Negate - good for the mirror match, and to Counter the first Approach of the Second Sun.

Vizier of Many Faces - good against Hexproof Creatures such as Bristling Hydra or Carnage Tyrant. This is where the made by Glimmer of Genius can come in handy for activating the ability on Bristling Hydra.

Vraska's Contempt - is so versatile. Get rid of any Creature or Planeswalker. At Instant speed. Plus get 2 life. Ridiculous.

Yahenni's Expertise - an extra copy against decks that go wide.

Suggestions

Updates Add

This is kind of difficult to tweak because there are currently two distinct types of decks being played at my LGS:

  1. Aggro

  2. Control

Add to this the further complication that one player has a deck that is an Aggro/Control deck, if you can believe that. He's a slippery sucker as he has a few different decks, and switches them on a weekly basis.

As a result, I have made the following changes:

  1. Put board wipe cards back in,

  2. Removed Duress from the Mainboard for Negate.

  3. Put extra 1CMC cards in the Sideboard to help with early Creatures.

I have started to adjust my Sideboard notes to reflect these changes.

Some notes won't change for older decks that are no longer being played. I will keep them around just in case I ever make this a Frontier deck.

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Revision 19 See all

(6 years ago)

+2 Cast Down main
-1 Harsh Scrutiny side
-1 Negate main
-1 Walk the Plank side
Top Ranked
  • Achieved #1 position overall 7 years ago
Date added 7 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

18 - 8 Rares

26 - 4 Uncommons

0 - 3 Commons

Cards 60
Avg. CMC 2.77
Tokens Copy Clone, Energy Reserve
Folders Standard, nice, control, Control, Interesting Standard Decks, Other people's standard, Ixalan, potential EE, Inspiration, Decks to try
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