- 1x Field of Ruin
- 6x Forest
- 2x Mountain
- 2x Plains
- 4x Rootbound Crag
- 1x Scattered Groves
- 4x Sunpetal Grove
- 2x Unclaimed Territory
- 2x Carnage Tyrant
- 4x Drover of the Mighty
- 4x Kinjalli's Sunwing
- 3x Otepec Huntmaster
- 2x Ranging Raptors
- 3x Regisaur Alpha
- 4x Ripjaw Raptor
Comments View Archive
Shock will do really well in activating enrage abilities
September 17, 2017 3:05 p.m.
September 17, 2017 3:44 p.m.
thelostsandwich2 Haha no, cant say i have but i love it. I feel like that could be an entirely different deck to what this deck is trying to do, which is outlast with a midrange strategy. I might...brew up something though, you've inspired me. I'll tag you in it if i do!
September 17, 2017 9:28 p.m.
Tested this deck against Death and Taxes XLN Standard
Write up below!
Games 1 and 2 Show
I rolled 13, you rolled 20 (Nat!)
You're on the play.
T0:Me: Opening Hand: unclaimed territory, rootbound crag, kinjalli's caller, drover of the mighty, ripjaw raptor, ripjaw raptor, carnage tyrantYou: Opening Hand: Concealed courtyard, swamp,. mountain, duress, deadeye tracker, harsh mentor, kitesail freebooter
T1.You: Concealed courtyard, Duress. Taking nothing. Pass.Me: Drew Ranging Raptors. Play Unclaimed Territory naming Human, play Kinjalli's caller. Pass.
T2.You: Drew Cast Out. Play Mountain, play Harsh Mentor. Pass.Me: Drew Forest. Play Forest. Play Ranging Raptors (2 cost due to discount). Pass.
T3.You: Drew Concealed Courtyard. Play courtyard. Play Deadeye Tracker. I dont think there is much point in casting the Kitesail freebooter as you saw my hand earlier and it was full of land and creatures, maybe in a few more turns when my hand is refreshed or at least after the ripjaws are played. You know theres a Carnage Tyrant coming. No attacks. Pass.Me: Drew Otepec Huntmaster. Play Rootbound Crag untapped. Play Drover of the Mighty who is a 3/3 due to having ranging raptors out. Attack with Ranging Raptors.You: If you block you'd lose either creature and ranging raptors would survive and fetch me a land. Best play would probably be to take the 2 life. No blocks.
You: 18 life. Me: 20 life.
T4. You: Drew Harsh Mentor. Play swamp. You have a Cast out, you could remove the Ranging Raptors, but Ripjaw Raptor might be a bigger headache to deal with, exiling that would be nice. Or exiling the Drover to reduce their mana... We'll keep the mana up incase something is played and given haste thats scary. There is a 3/3 blocker so no point attacking. Pass.Me: drew Ranging Raptors. Play Optepec Huntmaster. Play Ripjaw Raptor for 2 mana. Tap Huntmaster to give Ripjaw haste. Take 2 damage from Harsh Mentor. Swing with Ripjaw and Ranging Raptors for 6 damage. You: Play Castout on Ripjaw Raptor. Take 2 damage.
You: 16 life. Me 18 life.
t5. You: Drew kitesail freebooter. Hm. You still know 2 cards in my hand and 1 mystery card. Is it worth the risk? Play a second Harsh Mentor. Pass. Me: Drew Kinjalli's Caller. Argh two harsh mentors? 4 life for haste though... I could cast Carnage Tyrant, i dont think the opponent can do much about it, and 4 life to give it haste seems good. Might proc a board wipe... Cast Carnage Tyrant. Tap Huntmaster to give it haste and take 4 damage. Swing with Carnage Tyrant and Ranging Raptors for 9 damage.You: We have 5 power on the board, not enough to trade with. Chump with deadeye navigator and take 8 damage. (trample)
You: 8 life. Me: 14 life.
Gonna need some removal soon pls.t6. You: Drew Abrade. Okay, thats gonna remove something at least. I think the mana dork is the best choice to Abrade. Cast Kitesail freeblade and exile....nothing. All creatures. We have a chump blocker now. Abrade the Drover. Pass.Me: Drew Settle the Wreckage. Hm not like they're attacking.. Still expecting a board wipe soon so, attack with carnage tyrant and ranging raptors for 9 again. You: Chump with 1 harsh mentor and the freekite, take 6 damage. Top deck mode! cmon!
You: 2 life Me: 14 life.
t7. You: Drew Swamp. Scoop.
You: + 2 Settle the Wreckage- 2 Duress
I mean, im a very heavy creature deck, duress will mostly flop. Bring in the big removal!!
Me: + 2 Deathgorger Scavenger- 2 Settle the Wreckage
Where as you're on the other scale, your creatures are small, so i dont need this removal spell, though the gorger could give me some lifegain since there will be noncreatures to eat from your yard to help me sustain later game.
You lost so you get to go first.
T0.You: Opening Hand: 2 concealed courtyard, 1 field of ruin, 1 abrade, 1 fatal push, 1 cast out, 1 kitesail freebooter.Me: Opening hand: plains, forest, kinjalli's caller, ranging raptors, deathgorge scavenger, regisaur alpha, vanquisher's banner.
T1: You: Courtyard and pass. Keeping up that Fatal Push yo!Me: Draw Abrade. Play plains, play Caller.EOT: Fatal Push Caller.
T2: Drew Deadeye Tracker. Play Courtyard. Play Kitesail Freebooter. Exiling.... Abrade. Pass.Me: Drew Abrade (lol!), play forest, pass.
t3:You: Drew Plains, play plains. Play Deadeye Tracker, swing with Kitesail for 1.Me: Drew Sheltered Thicket. Play Thicket tapped. Pass.
You: 20 life Me: 19 life.
t4:Y: drew settle the wreckage. play field of ruin. swing for 2. pass.M: drew drover the mighty. Play ranging raptors. pass.
t5:Y: drew dusk/dawn. swing for 1 flying. pass.M: drew plains. play plains. play drover. swing with raptors. Y: no blockers. take 2.
Y: 18 life M: 16life.
t6:Y: drew Kitesail freebooter. Play kitesail exiling.... Abrade again (lol). Swing for 1 flying.pass.M: drew mountain. Play mountain. play Regisaur Alpha. Create a 3/3 raptor token. swing for 5 with the token and the ranging raptors.Y: no blocks.
Y: 13 M: 15
t7:Y: Drew harsh mentor. Play Dusk destroying everything except the ranging raptors. Swing for 2 in the air.M: Drew Unclaimed Territory... Play territory naming Dinosaur. Play Vanquisher's Banner, swing for 3. Y: Block with Deadeye Tracker.M: Fetches a forest tapped.
Y: 13 M: 13
t8:Y: Drew Kinjalli's Sunwing. Play the sunwing. Swing for 2 in the air.M: drew ranging raptors. Play ranging raptors, draw a card off the Banner. Drew Drover of the Mighty. Play Deathgorge Scavenger. Banner trigger, drew Forest. Deathgorge ETB trigger: Exiling Dusk/Dawn to gain 2 life. Enters Tapped. Play Forest. Play Drover of the Mighty Tapped. Pass.
Y: 13 M: 13
T9:Y: Drew Swamp, play swamp. Swing for 4 in the air, keeping mana up for a Settle the Wreckage.M: Drew Ripjaw Raptor. Play Raptor tapped. Banner trigger, drew drover of the mighty. Swing with Deathgorge and both Ranging Raptors for 10. Deathgorge trigger, exiling Fatal Push to gain 2 life.Y: Cast Settle the Wreckage after attackers are declared.M: Fetch a forest, mountain and plains tapped.
Y: 13 M: 11
T10:Y: Drew Plains. Play Plains. Where the hell is this red mana? Swing for 3 in the air, leaving 1 kitesail untapped.M: Drew ranging Raptors. Play Raptors tapped, banner trigger drawing Abrade. Cast Abrade on Kinjalli's Sunwing. Swing for 5 with Ripjaw Raptor.Y: Cast Cast Out on Ripjaw Raptor.
Y: 13 M: 8 life
T11:Y: Drew COncealed Courtyard. Pass.M: Drew Savage Stomp. Cast Savage Stomp targetting Ranging Raptors and Kitesail Freebooter. Get Abrade back to hand. Swing for 3 with Drover.Y: No blocks.
Y: 10 M: 8
T12:Y: Drew Swamp. Pass.M: Drew Rootbound Crag, Swing for 3 with Drover and Ranging Raptors for 7. Cast Abrade on kitesail and add the exiled Abrade to hand.
Y: 6 life M: 8 life
t13: Y: Drew field of ruin. Scoop.
man that game was much longer, for some reason no red ever came through in that second game. You had good control earlier, if it had hit creatures. I got really worried with the dusk AND settle the wreckage, but the Banner gave me card draw which helped me to regain my board quickly.
September 18, 2017 10:57 a.m.
Isn't Kinjalli's Sunwing better than Territorial Hammerskull? It can have much more impact on your opponent and it's flying with 3 toughness. A flying Dino is kind of important because otherwise flying creatures, Pirates can just fly right over your Dinos and hit you. Sunwing takes away haste from your opponent while still being a Dino making it very good in the Ramunap Red matchup as well as the mirror match and not letting creatures crew the turn they're played.
I see no reason to not use Commune with Dinosaurs as a 4 of. It's only one mana making it excellent turn one or turn ten. Think of Commune as having the same utility as Attune with Aether does in green energy decks. It allows those decks to play a smaller amount of lands. Commune can find a Dino or a land in the top five which is a lot. Consider cutting 2x Prepare for two more Commune. I would choose between using Prepare or Savage Stomp you don't need both.
I would also choose between playing either Kinjalli's Caller, Otepec Huntmaster and Drover of the Mighty. I don't think you need all of them because I can foresee games where all you draw are these Dino rampers and not actual Dinos. This is another reason that Commune is good because it can help to find a Dino to use these rampers with. Currently the manabase only has six turn one possible lands to give you a white source for a turn one Caller. This is not ideal and is the reason I would cut it. Consider cutting 3x Caller for a fourth Huntmaster, a fourth Drover and a third Carnage Tyrant?
I would take a look at Shaper's Sanctuary, Mouth or Walking Ballista for some draw. Mouth gives you a creature although not a Dino and then Feed is good with quite a few Dinos especially Alpha. Sanctuary is going to surprise a lot of players, it's kind of broken in this format where creatures will rule because it's only one mana. Ramunap Red is relying on Earthshaker, Crasher or burn to kill or tap down you're Dino blockers all these interactions let you draw a card with Sanctuary.
September 19, 2017 12:25 a.m.
multimedia Thank you for writing and suggesting many cards! I appreciate it.
You raise a good point, i think i was overvaluing Territorial Hammerskull and the Sunwing is a flier, stops that haste and is the same CMC. Why WOULDNT i run it? I'm doing a direct swap 2:2 for the hammerskull. Expecially with Ramunap Red still rampant.
I see where you're coming from, and consistency is the key here, and t1 white is uncommon, maybe you're right. I'll test out dropping the caller entirely and increasing the Tyrant and the other two 'rampers'. Whats your thoughts on 1 or 2 Priest of the Wakening Sun?
Im not seeing how Walking Ballista can draw me cards, am i missing an interaction here? but Shaper's Sanctuary... Wow yeah, i didnt really think about those interactions when i first saw the card and dismissed it. Would you mainboard this or sideboard, and what would you drop (maybe 2 copies?)
September 19, 2017 4:40 a.m.
Glad my advice helped.
The problem with cutting Stomp instead of Prepare is Stomp will 90% of the time only cost one mana. That's the reason to play it because it's permanently growing with a counter, the Dino, you target and being a creature removal spell at the same time which is a lot for only one mana. If you're targeting Ripjaw with Stomp you also get to draw a card because opponent's creature you fight is doing damage to Ripjaw. The same can be said for Ranging Raptors they land ramp and get 4 toughness from Stomp.
Walking Ballista can be a draw engine with Ripjaw, that's why I suggested it. It's a very abusable interaction. You can remove a counter from Ballista and target Ripjaw thus doing damage to him and drawing a card. It also works with Raptors to land ramp or any other Dino with enrage.
Priest of the Wakening Sun has the same problem as Caller did because in the matchups where you want lifegain you want Priest turn one because you can only gain life at upkeep which makes it slow unless turn one. I also don't think you need his tutoring ability because of Commune.
Sunwing seems like a card you want more of because he's really pseudo gaining you life because he turns off haste. Haste is a big reason aggro decks can do so much damage so fast. Remember that crewing is pseudo haste because any creature the turn it's played can crew a Vehicle. Sunwing buys you time to get bigger Dinos into play. For these reasons I think he's better than Ranging Raptors because ramp is not a problem here with Commune, the Dino rampers and 23x lands.
You can take more advantage of Rootbound Crag and Sunpetal Grove because either of these lands only need a single Forest to enter untapped. You want a Forest more than any other land which is good with these check lands. Consider cutting some basic Mountains and Plains for more Crag, Grove and Forests.
I'm currently playing 3x Sanctuary main deck in green decks I'm playtesting with. The only reason I'm not playing it as a 4 of is deck space. It's ability to draw a card when one of my creatures is targeted by my opponent stacks. For example, if I have two Sanctuary in play I'm drawing two cards each interaction. The only problem with Sanctuary here is it does nothing against board wipes which for Dinos is the number one threat because they're the only way to kill Tyrant.
September 19, 2017 6:18 a.m.
I've dropped Ranging Raptors to 3 and increased Kinjalli's Sunwing to 3 and feel pretty good about that spread. Also tweaked the land base a bit, but since my sideboard is quite white heavy i dont want to lose more white sources for that reason. Swapped out Prepare / Fight for Savage Stomp , i just really liked being able to untap and lifelink as a combat trick, but the value is so good , its hard to ignore. I've found space for another Sanctuary and i think 2 is good. I'll do some more testing and see how this current list feels. Thank you so much for contributing and discussing these points with me!
September 19, 2017 8:04 a.m.
Hey, I'd suggest giving my brew a playtest - it's getting pretty tight. Huatli: The only dino gyno I know...
The planeswalker package of 1x Huatli, Warrior Poet, 1x Ajani Unyielding and 1x Samut, the Tested is very tight. Each have their own big upside. Huatli can enrage my guys, reduce blockers, heal... just a great tool card. Ajani is at the top of the mana curve, so his plus helps me only find action, he adds removal, and the ultimate with trample is game winning. Samut giving double strike to any trampler can be game winning - but even if it's not, it's a devistating same turn play. I generally don't ultimate her even if I can, the double strike is just better, and using the ultimate after a wrath is very strong. Note with samut that Regisaur Alpha is an ETB trigger not a cast trigger. I really wouldn't discount samut even if people look at you funny for playing a $4 planeswalker. She's quite good in the deck.
I now regret ever playing without 4 Savage Stomp, it's actually incredible. Super happy with the choice.
Still sorting out the sideboard, but I think Authority of the Consuls, Settle the Wreckage and Abrade will be 3 of. As much as I like Solemnity it's probably just not that relevant to hose a few strategies especially now that it would hose Savage Stomp's counters.
What you found in your playtesting you posted is very consistent to my findings. I would also add that in my experience I'm not too scared of wrath effects and things like settle the wreckage. So long as I'm ahead in card advantage and can dig in some way for dinos - I can stabalize and pose threats constantly.
I'm also still feeling very good about having extra 5 drops with Charging Monstrosaur.
Thanks for continuing to update your list and post findings. Happy stomping! ;-)
September 19, 2017 1:24 p.m.
Mirror Match test vs Dinos of the Perfect Curve
Games 1, 2 and 3! Show
I rolled a ...19, You rolled a... 16! Close. I'll go first.
T0:Me: Opening Hand: 1 mountain, 2 forest, otepec huntmaster, abrade, ranging raptors and cast out.You: Opening Hand: Mountain, Forest, Rootbound Crag, 2 otepec huntmaster, 1 drover of the mighty, 1 ripjaw raptor. (damn what a good hand!)
T1:M: Forest, Pass.Y: Drew ripjaw raptor. Play Forest, Pass.
T2:M: Drew forest. Play mountain, play otepec huntmaster, pass.Y: drew ripjaw raptor. Play rootbound crag, play drover of the mighty. Pass.
T3:Me: Drew commune with dinosaurs. Play forest. Play ranging raptors for 2, play commune with dinosaurs and picking... Regisaur Alpha. Swing for 2 with haste from Huntmaster.Y: Drew shaper's sanctuary. Play mountain. play ripjaw raptor. Drover becomes a 3/3. Pass.
Me: 20 life, You: 18 life.
t4:M: Drew ripjar raptor. Play forest. Play regisaur alpha for 4cmc, create a 3/3 with trample. Pass.Y: drew rootbound crag. play crag. Play huntmaster, then play ripjar raptor #2 for 3cmc. Swing with Ripjaw #1 for 4 damage.M: Block with ranging raptors, fetching a plains tapped. Ripjaw #1 engrage trigger....drew Beneath the Sands.
Me: 20 life, You: 18 life.
t5:M: Drew carnage tyrant. Play tyrant for 5 mana, has haste from alpha. Swing for 7 with tyrant. Y: Block with Ripjaw #2, trigger, drew...Carnage Tyrant. Take 2 trample damage.Y: Drew commune with dinosaurs. Cast huntmaster #2, cast ripjaw #3 for 2 mana, cast shaper's sanctuary. Could attack for 8, but if wait can block Tyrant and trade one.
M: 20, You: 16.
t6:M: drew regisaur alpha. play Cast Out targetting Ripjaw #3. Shaper trigger - Drew Carnage Tyrant #2. Swing for 7 with Tyrant.Y: no blockers.Y: Drew sunpetal grove. Play grove. Play carnage tyrant #1 for 4 mana, cycle away beneath the sands for....Regisaur Alpha. Give tyrant haste. Swing for 7.M: Double block with regisaur and its token. Tyrant kills both, everyone dies. Pass.
M: 20 life, You: 9 life.
t7:M: drew regisaur alpha. play ripjaw raptor. Swing with tyrant and ripjaw for 11 damage.Y: Block tyrant with Ripjaw #1, chump ripjaw with huntmaster. Ripjaw #1 trigger drawing..Carnage Tyrant (so many at once???) , my ripjaw triggers and draws sunpetal grove. You take 2 trample damage. I play sunpetal grove. EOT i abrade the drover. Shaper triggers and you draw... Forest.Y: Drew commune with dinosaurs. play forest. Play carnage tyrant for 4 mana. Cast commune with dinosaurs.....taking Ranging Raptors. Play Ranging raptors for 1. Pass.
M: 20 you: 7
t8:Me: Drew unclaimed territory. Play territory naming dinosaur. Casy regisaur and make a 3/3 token. Swing with everything except the huntmaster for 18 damage.You: tyrant blocks tyrant and trades, Ranging raptors blocks the Alpha, 1 huntmaster chumps the token, taking 1 trample damage and no blocks for the ripjaw taking 5 damage total. Ranging raptor fetches Sheltered Thicket. Y: drew drover of the mighty. Play commune with dinosaurs....take Forest. Play forest. Play tyrant and drover of the mighty. pass. can we live one more turn!?
M: 20 you: 2
t9:Me: drew sunpetal, play petal, play regisayr alpha. make a token. swing with everything for 19.Y: cant block 6 creatures... scooooop.
- 3 deathgorge scavenger+1 Fumigate
2 Settle the Wreckage
- 1 carnage tyrant
- 1 otepec huntmaster
- 1 ranging raptors
- 2 shapers sanctuary
- 2 huatli, warrior poet
- 2 kinjalli's sunwing
1 Cast Out
2 shaper's sanctuary
- 3 Raptor Hatchling
You lost so you go first.
T0:You: Opening Hand: 2 Scattered Groves, 1 rootbound crag, 1 forest, 2 carnage tyrant, 1 beneath the sands.... MULL.1 forest, 1 sheltered thicket, 1 ranging raptors, 1 carnage tyrant 1 Gishath. Keep. Scry ripjaw at the top.Me: Opening Hand: 1 forest, 1 rootbound crag, 1 commune with dinosaurs, 1 drover of the mighty, 2 savage stomp 1 regisaur alpha. Keep.
T1:You: Play thicket tapped. Pass.Me: Drew otepec huntmaster. Play forest, play commune with dinosaurs, taking....Ranging Raptors. Pass.
t2: You: draw ripjaw raptor, play forest, pass.Me: Drew settle the wreckage. Play rootbound crag, play drover of the mighty, pass.
t3:You: drew huntmaster, play huntmaster, pass.me: drew kinjalli's sunwing, play sunwing tapping drover for white, pass.
t4: You: drew regisaur alpha. play ranging raptors tapped. pass.Me: drew scattered groves, play groves tapped. play huntmaster and swing for 2 in the air.
Y: 18 M: 20
t5: Y: Drew carnage tyrant. Play ranging raptors #2 tapped and swing with ranging #1. M: no blocks. M: drew sunpetal grove, play grove, play regisaur for 4 making a token. Give alpha haste with huntmaster and swing for 9 total.Y: no blocks.
Y: 9 M: 18
t6:Y: drew rootbound crag (yes finally some land!) play crag, play ripjaw raptor tapped. Pass.M: drew forest. play forest. cast Savage stomp targetting Sunwing and Ranging #1, killing the Ranging. Ranging triggers and fetches a scattered groves tapped. Play a second savage stomp targetting regisaur alpha, and the remaining ranging raptors, killing it. Fetches a plains tapped. Swing with everything for lethal.Y: chump the alpha and take the rest which is 10 damage.
Man rough luck with that mana screw! Gonna play one more since that was kind of one sided.
You can start.
t0: Opening Hands.You: 3 forest, 1 plains, 1 sunwing, 1 tyrant and 1 alpha. Not...bad. Could try digging for something more early game but the Sunwing is really good and you have the mana for it. Keep.Me: 2 forest, 1 sunpetal, 1 unclaimed territory, 1 ripjaw and 1 drover. Snapkeep.
t1:Y: Play forest, pass.M: Drew huntmaster. play forest, pass.
t2: Y: Drew drover, play plains, play drover, pass.M: drew drover, play sunpetal, play drover, pass.
t3:Y: Drew drover, play forest, play Sunwing. (aha! You won the race!) Swing for 3 with drover.M: no blocks, take 3.M: Drew plains, play territory naming humans, tap for red and play huntmaster tapped. Play Drover tapped. pass.
Y: 20 M: 18
t4:Y: Drew sheltered thicket, play forest, play alpha and make a token. swing for 5.M: no blocks take 5.M: drew sunpetal, play sunpetal, play ripjaw tapped for 3. pass.
Y: 20 M: 12
t5:Y: drew ranging raptors, play thicket tapped, swing for 6 with alpha and sunwing.M: double block alpha with drover and huntmaster, everyone dies. take 2 from sunwing.M: Drew huntmaster. Play forest, play huntmaster tapped. pass.
Y: 20 M: 10
t6:Y: drew drover, play Carnage Tyrant. swing for 2 with sunwing.M: Drew deathgorger scavenger, play plains, play scavenger tapped - etb trigger. Eats the opponents Alpha and gain 2 life. Pass.
Y: 20 M: 12
t7:Y: draw rootbound crag, play crag, swing with sunwing and tyrant for 9 damage.M: double block tyrant with ripjaw and drover. Take 2 from sunwing and ripjaw trigger - drawing Huntmaster.M: Drew Mountain (Owch..) play mountain, play huntmaster tapped. swing with Scavenger , attack trigger - eating ripjaw raptor from my own graveyard to gain 2 life. Y: block with token, trading.
Y: 20 M: 12
t8:Y: drew raning raptors, play ranging raptors. Swing for 2 with sunwing for 2.M: drew regisaur alpha. Play alpha tapped and make a token tapped. Pass.
Y: 20 M: 10
t9y: drew unclaimed territory, play territory naming dinosaurs, play ranging raptors swing with sunwing for 2. m: drew rootbound crag. Swing with Alpha. y: chump with a ranging and fetches a scattered grove tapped.
Y: 20 M: 8
t10y: drew rootbound crag, play crag, play both drover of the mighty in your hand, they are 3/3s. swing for 2 with sunwing pass.M: drew commune with dinosaurs. Play commune and take.... regisaur alpha. . Play alpha tapped and make a token tapped. Pass.
Y: 20 M: 6
t11:Y: drew beneath the sands. Cycle it. drew huntmaster. Swing with sunwing for 2.M: drew drover. play drover. (gosh im gonna die to sunwing. I need my ow sun wing or removal!) swing with everything except the huntmasters for 14.Y: Trade tokens with drovers and chump 1 alpha with ranging, take 4. Rangers triggers fetches a forest tapped.
Y: 16 M: 4
t11.Y: draw ripjaw. swing for 2 with sunwing.M: drew mountain. Scoop.
Well that game went much better!
September 19, 2017 8:30 p.m.
Alright i'll give our decks a test run! I'll post it on your deck when im done.
I cannot agree more, these Savage Stomps are amazing, I too want to find room for 1 more in my list, just tweaking stages now.
Sideboard talk tho, its so hard to predict, and i guess it iwll always change based on our own personal metas but i think its a good call to not run Solemnity since you do have a bit of a counter theme going on with the +1/+1s, the planeswalkers (is that something solemnity stops?) and the energy production. And to hose one strat feels a bit bad, its why i dropped Ashes of the Abhorrent to a 1 of.
These dino decks can recover so quickly!! So long as you dont completely commit to the board i think, we're good. Also casting that Carnage Tyrant really provokes a board wipe anyway if the opponent is able heheh. Im glad you're still tweaking too and sharing your thoughts!
September 19, 2017 8:35 p.m.
Solemnity doesn't stop planeswalkers luckily. But now that I'm on the aether hub plan it just takes too much from me, your're right.
Totally agree with the sideboard note. I'll put in some safe picks at first and tune from there.
Looking forward to your thoughts on my brew later. Cheers.
September 19, 2017 10:29 p.m.
Match against Huatli: The only dino gyno I know...
Games 1, 2 and 3 Mirror Match! Show
I got... ah yes, 8. You rolled... 19. Okay, you go first.
T0Opening Hands:Y: Aether Hub, Rootbound Crag, Commune with Dinosaurs, Huntmaster, Savage Stomp, Charging Monstrosaur and Carnage Tyrant. Well if we use Hub's energy t1 to play commune we can fix for another land. KEEP.M: Forest, Sunpetal, Plains, Commune with Dinosaurs, Drover, Ranging Raptors and Ripjaw Raptor. Keep!
t1Y: Aether hub into commune...... taking aether hub. Pass.M: Drew Scattered Groves. Play Groves tapped. Pass.
t2Y: drew sunpetal grove, play rootbound tapped, pass.M: drew kinjalli sunwing, play sunpetal grove, play drover of the mighty, pass.
t3:Y: Drew rhonas, play sunpetal tapped, play Huntmaster for 2. Pass.M: drew rootbound crag, play crag, play Sunwing. Drover becomes a 3/3. Swing with drover for 3.Y: No blocks.
Y: 17 M: 20
t4:Y: Drew Savage Stomp. Play Aether Hub. get 1 energy, play Charging Monstrosaur tapped. (darn!) pass.M: Drew Abrade. Play forest, Play ranging raptors, swing for 2 with sunwing.
Y: 15 M: 20
t5:Y: drew forest, play forest, cast Savage stomp targetting Monstrosaur and Sunwing.M: In response, i cast abrade on the Huntmaster, killing it.Y: monstrosuar gets a +1/+1 counter and fights sunwing. Play Rhonas, swing for 6 with monstrosaur.M: Block with Ranging Raptors, fetching a rootbound crag tapped, take 3 trample damage.M: drew forest. Play forest. Cast commune....... take regisaur alpha. play the alpha and make a 3/3.
Y: 15 M: 17
t6Y: drew regisaur alpha. Play alpha. swing for 9 with monstrosaur and the token.M: block token with token, double block monstrosaur with alpha and drover, monstrosaur kills the alpha. M: drew commune. cast commune........ taking Sunwing. (Damn it cast out was revealed.... needed that for rhonas.) Play plains, play ripjaw and sunwing. Pass.
t7:Y: drew Huntmaster. Play Savage stomp on alpha, targeting sunwing. gets a +1/+1 and kills sunwing. play huntmaster untapped. Swing for 5 with alpha. M: blocks with ripjaw and draws a card from enrage. drew drover. M: drew drover. play both drovers. pass.
t8:Y: Drew monstrosaur. (dayum) play carnage tyrant, has haste from alpha, swing with rhonas, alpha and tyrant for 17. (!)M: chumps all 3 with a drover each. Take 6 trample damage from tyrant.M: drew ranging raptors. scoop.
====================Wowie that later game was scary!!
o-oh, you dont have a sideboard for this deck yet. Erm. Well im gonna sideboard then.
added : 2 settle the wreckage and 1 fumigate, removed: 2 shaper's scantuary and a huntmaster.
I lost so i'll go first.
M: 1 mountain 1 plains 2 rootbound crag 1 cast out 1 drover and 1 alpha. Hmm. Keep.Y: 1 forest, 1 attune with aether, 1 rootbound crag, 1 commune with dinosaurs, 2 alphas and a carnage tyrant. Seems decent. Keep!
t1:M: Mountain, pass.Y: drew forest. play forest, play attune, fetching a plains. get 2 energy, pass.
t2:M: drew forest, play rootbound, play drover. pass.Y: drew rootbound, play rootbound, cast commune.....taking monstrosaur. pass.
t3:M: drew forest (ugh flood....), play plains. Pass. Y: drew Rhonas. Play rootbound, play rhonas. pass.M: EOT i play Cast Out targetting Rhonas.
t4: M: drew drover. Play forest, play alpha making a token. swing for 3.Y: Drew rootbound crag, play plains, pass.
M: 20 Y: 17
t5:M: drew cast out. Play forest, swing for 10 with drover, token and alpha.Y: drew forest, play alpha making a token. pass.
M: 20 Y: 7
t6: M:drew ranging raptors. Play raptors. play forest. Swing for 10.Y: block drover with token , trade. block alphas , trade. Take 3 from token.Y: drew a forest. play forest, play carnage tyrant. Pass.
M: 20 Y: 4
t7:M: drew Settle the Wreckage. Swing with raptors.Y: block, raptors fetch a scattered groves tapped. Y: Drew Huatli. Play forest. Play huatli and +2, gaining 7 life.
M: 20 Y: 11
t8:M: drew abrade. play drover, play cast out targeting Huatli. Pass,Y: drew inspiring vantage. Play Alpha. make a token. Swing with tyrant for 7. M: chumps with token and takes 4 trample damage.
M: 16 Y: 11
t9:m: drew sunpetal grove, play grove. pass.y: drew ripjaw raptor. Play rootbound crag, play monstrosaur. play ripjaw. Swing with Monstrosaur, Tyrant, Alpha and Ripjaw for 20.M: cast Settle the wreckage in response, exiling all attacking creatures. y: fetch a forest, 2 plains and a mountain tapped.
t10:m: drew savage stomp. pass.y: drew sunpetal grove, swing for 3.M: no blocks, take 3.
M: 13 Y: 11
t11:m: drew Sunwing. play sunwing, play savage stomp targeting token and sunwing, killing token. swing for 3 with drover.Y: drew Ajani, unyielding. play sunpetal grove. Play Ajani. +2 ajani revealling 2 kinjalli callers and a tyrant. Play all of them tapped.
M: 13 Y: 8
t12:M: Drew fumigate.... Swing for 6 with sunwing and drover to the face. second main, cast Fumigate, gaining 5 life.Y: drew savage stomp... +2 ajani. Hit all non permanants (aether, commune and savage stomp.) scoop.
Ajani was very powerful , so is huatli! I didnt get a chance to play with Samut.
Well its 1:1. So that means one more game!
You lost so you go first.
Opening Hands:Y: 1 forest 1 plains 2 commune 1 inspiring vantage 1 drover and 1 ripjaw.M: 1 sunpetal 1 plains 2 tyrant 1 alpha 1 drover 1 savage stomp. yeesh, thats... risky.
t1:Y: Forest, cast Commune taking a Kinjalli's Caller. Pass.M: Drew commune with dinos.play plains and pass.
t2:Y: drew sunpetal, play inspiring vantage. play drover, pass.M: drew ripjaw, play sunpetal, play drover, pass.
t3:y: drew ajani, play sunpetal, play caller, play ripjaw for 3. Drover becomes a 3/3.M: drew forest, play forest, play ripjaw, drover becomes 3/3. pass.
t4:y: drew ripjaw. play plains. play commune....... taking nothing. (revealed 2 savage stomp 2 kinjalli callers and a rhonas). Play another ripjaw for 3. swing for 4 with ripjaw #1.M: no blocks.M: drew huntmaster. play huntmaster. play savage stomp targetting my ripjaw and your ripjaw #2. Ripjaw #2 draws mountain, my ripjaw draws Abrade. Cas Commune with Dinosaurs taking....forest. Play forest. Swing for 5 with ripjaw. Y: no blocks. take 5.
Y: 15 M: 16
t5:Y: drew drover. play mountain, play Ajani. -2 exiling ripjaw, i gain 5 life. swing for 4 with ripjaw.M: no blocks. M: drew savage stomp. play alpha and make a token. Savage stomp targeting alpha and ripjaw. Ripjaw dies and draws alpha from its trigger. Swing for 5 at you and 3 at ajani with the token.Y: block the token with caller, take 5.
t6:Y: drew forest, play forest, +2 ajani revealing Tyrant and Aether hub and attune to aether, taking tyrant and hub. Play Tyrant. swing for 3 with drover.M: drew plains. Play plains. Play tyrant for 5. Swing for 5 at ajani with alpha and 7 to the face. Y: tyrant blocks tyrant, ajani dies to alpha.
Y 10 M 14
t7:Y: drew charging monstrosaur. Play aether hub.Play another drover and monstrosaur, swing for 5 with monstrosaur. M: blocks with drover. take 2 trample damage.M: draws savage stomp. Play tyrant and swing for 12.Y: double block the tyrant, everyone dies. Take 5 from alpha.
Y: 5 M 12
t8:Y: drew inspiring vantage, play alpha make a token. Swing 5 with monstrosaur.M: no blocks. M: drew settle the wreckage (omg that timing..) , savage stomp the alpha with my alpha. swing for 6 with alpha. Y: chump with token.
Y: 5 M 7
t9:Y: drew attune with aether. Pass.M: drew drover of the mighty. swing with alpha. Y: block with monstrosaur.
t10:Y: drew plains. Scoop.
That one was really close!!
September 19, 2017 10:45 p.m.
Well it looks like your build won the long game here
September 20, 2017 1:13 a.m.
Nice deck you've got here.
Dinos sure got a lot of support, this set.
September 21, 2017 4:38 a.m.
ok here is dinos VS UB Tempo Pirates
games 1 and 2 Show
t0:Y: 2 island 1 spell pierce 1 ruin raider 1 kitesail freebooter 1 lookouts dispersal and 1 hostage taker. Hmmmmmm i feel like you'd want better mana than that, gonna Mulligan.Y: 1 island 1 swamp 2 opt 2 spell pierce with a swamp on the top. We'll keep it there. Keep.M: 1 mountain 2 sunpetal groves 1 drover of the mighty 1 otepec huntmaster 1 ripjaw raptor and 1 regisaur alpha. Bit slow but workable. Keep.
t1:Y: Island, pass.M: drew commune with dinosaurs. Play sunpetal tapped, pass.
t2:Y: drew swamp, play swamp, pass.M: drew savage stomp, play mountain, play drover of the mighty. Pass. Y: EOT play Opt. Scrys a Scarab God. Keep on top and draw scarab god.
t3:Y: drew opt. Play swamp, pass.M: drew cast out. Play commune with dinosaurs and take an Unclaimed Territory. Play Unclaimed Territory naming dinosaur. Play otepec huntmaster , swing for 1 with drover.Y: no blocks, take 1.
Y: 19 M: 20
t4:Y: drew swamp. Play swamp, pass. M: drew mountain, play mountain, play regisaur alpha and make a 3/3 token.Y: response, cast Opt, scrys a Ruin Raider. Drew Ruin Raider.M: Tap Huntmaster to give alpha haste, swing for 7.Y: No blocks. Take 7.
Y: 12 M: 20
t5:Y: Drew Kitesail Freebooter. Play Kitesail Freebooter and takes a Cast out. Pass.M: Drew another Alpha. Play sunpetal tapped. Play Ripjaw Raptor for 3. Give it haste from Huntmaster, swing for 11.Y: before blockers, cast Opt and scry a Chart the Course. Scry to the bottom. Drew Siren Stormtamer. block alpha with freebooter, take 7. Freebooter dies and cast out goes back to my hand.
Y: 5 M: 20
t6: Y: Drew Drowned Catacombs , play catacombs, play Ruin Raider and Siren. pass. (since you are aware of that Cast Out and Savage Stomp in my hand. Keep mana up for Spell Pierce.)M: drew carnage tyrant. Cast tyrant for 5, give it haste and swing for lethal.
Drew a lot of opts but not much removal, i guess that was just RNG as your list has quite a bit of disruption. Maybe sideboard will help here.
add in : 1 fatal push, 2 vraska's contempt 3 walk the plank, 4 gifted aetherborn.Take out: 1 spell pierce, 2 cryptic serpent, 2 freebooters, 1 hostage taker , 2 opt, 1 lookout's dispersal and 1 siren stormtamer.
add in: 3 deathgorge scavenger, 2 heroic intervention, 2 glorybringer.take out: 1 carnage tyrant, 1 kinjalli's sunwing, 2 ranging raptors, 1 regisaur alpha, 2 savage stomp.
You lost so you can go first.
Y: 2 swamp 1 island 1 catacombs, 1 fatal push, 1 walk the plank 1 scarab god. Yeah okay this looks good. Keep.M: 1 scattered groves, 1 unclaimed territory, 1 rootbound crag, 1 abrade, 1 heroic intervention 1 sunwing and 1 ripjaw raptor. Keep.
t1:Y: Swamp, pass.M: drew regisaur alpha. Play scattered groves tapped. Pass.
t2:Y: drew gifted aetherborn, play catacomb, play gifted aetherborn.M: drew another alpha. Play rootbound crag and play Abrade on the aetherborn. pass.
t3:Y: drew vraska's contempt. Play island, pass.M: drew rootbound crag, play crag, play kinjalli's sunwing. pass.
t4:Y: drew hostage taker. Play swamp, walk the plank on the sunwing. pass,M: drew plains, play plains, play ripjaw raptor, pass.
t5:Y: drew vraska's contempt, cast Hostage Taker targetting Ripjaw Raptor. Exile raptor under her. Pass.M: drew plains, play plains, play regisaur alpha and make a 3/3 token. swing for 3.Y: no blocks. take 3.
Y: 17 M: 20
t6:Y: drew swamp, play swamp, play ripjaw raptor. pass.M: drew ripjaw raptor. Play territory naming dinosaur. play ripjaw raptor. pass.
t7: Y: drew ruin raider, play scarab god. swing with ripjaw raptor.M: block with raptor. Your ripjaw triggers and draws a ruin raider. My raptor triggers and draws heroic intervention.M: drew alpha. Play alpha #2, make another 3/3 token. pass.
t8:Y: drew island. play island. activate scarab gods ability, reanimating my kinjalli sunwing. pass.M: drew carnage tyrant. Swing with ripjaw.Y: block with own ripjaw. Both draw a card, You draw another ruin raider and i drew drover of the mighty. Pass.
t9:Y Upkeep: I lose 1 life and you scry 1.Y: scry gifted aetherborn. keep on top. Draw gifted aetherborn. Play aetherborn. Swing for 6 with sunwing and raptor.M: no blocks. take 6.M: drew Cast Out. Play cast out on scarab god. swing with both alphas and a ripjaw for 12.Y: aetherborn blocks raptor, chump an alpha with hostage taker. I cast Heroic Intervention before damage is resolved, you take 4 and gain 2 and the raptor doesnt die. Triggers, draw Drover of the mighty.
Y: 15 M: 13
t10:Y: Draw Hostage Taker. Play Ruin Raider. swing with ripjaw raptor.M: chump with a token. Raptor trigger: draws a swamp.Y: Plays swamp and ends turn. Y EOT: Ruin Raider trigger; revealed gifted aetherborn. Draw and take 2. M: Draw abrade. Play drover of the mighty, its a 3/3. cast abrade on the sunwing.Y: in response, Vraska's Contempt on my ripjaw raptor. Gain 2 life.M: swing fro 8 with both alphas.Y: chump with Ruin Raider, take 4.
Y: 11 M: 13
t11: Y: draw perilous voyage. play gifted aetherborn and pass.M: draw carnage tyrant. play tyrant. Swing for 15 with alphas and tyrant.Y: double block tyrant with raptor and aetherborn, cast vraska's contempt on one alpha and take 4, gain 2 from aetherborn and 2 from vraska's contempt. Ripjaw trigger draws you a siren stormtamer.
t12:Y: drew drowned catacomb. Play catacomb. cast hostage taker, taking regisaur alpha, then cast it, making a 3/3 token. pass.M: drew unclaimed territory, play it naming humans. Play another carnage tyrant. Swing for 11 with alpha and tyrant.Y: Double block tyrant with alpha and token. I cast heroic intervention. The alpha and token die, tyrant survives and you take 4.
Y: 7 M: 13
t13: Y: drew opt. Play siren and opt. Scry walk the plank, draw walk the plank. cast walk the plank on the alpha and fatal push on Drover. M: drew a forest, play forest, play alpha. swing with tyrant, and both tokens for 13.Y: cast perilous voyage on a token before blocks. scry 2, reveals two island. scry both to the bottom. double block the tyrant, take 4 trample and 3 from token.
Y: 1 M: 13
t14:Y: drew opt. cast opt, scry fatal push..... scry to bottom, draw siren stormtamer. Scoop.
September 21, 2017 6:29 a.m.
Argy Thanks! I'm hoping Enrage is a keyword they keep in the next set, I really like it.
September 21, 2017 6:29 a.m.
Honestly I think your better off playing a 4th Carnage Tyrant because that's the top of your curve and you have 13 ramp and it's only six mana so getting to it won't be a problem and it's super good!
September 22, 2017 3:12 p.m.
DINOSAURS!!!! I'm so happy Argy turned me onto this deck.
I pulled 1 Kinjalli's Sunwing at the pre-release and it was the MVP of my deck (only went 2-2, but I was happy just playing stompy dinosaurs). Somehow I got it out early and often and it just put the brakes on the pirates I was playing against. At least until they got rid of the sunwing.
I am ready for a dino EDH but this would be a great deck to pilot at FNM's and in my playgroup. I really like what Ixalan is offering and I haven't been this excited about a set in awhile.I look forward to your results in play tests. How is it holding up against those pesky pirates?
September 27, 2017 4:01 p.m.
brandonsperry25 oh! I'll have to thank them, thanks for checking my list out!
I got one at my pre-release too and agree, really helped stop the game and i won a few games because they didnt remove it and i kept attacking for 2 in the air!
In testing, pirates kept flopping when it came to targetting my hand with Duress type cards, due to the high content of creatures and land in this deck. But having said that, pirates feel quite even compared to dinosaurs, due to their access to black and Hostage Taker (feels so bad when i lose a ripjaw or alpha to them.) To the point where im not sure what kind of cards i should bring in game 2 and 3. Definately something to look out for. I cannot chump their flyers but they cannot trade favorably against my dinos.
September 27, 2017 9:29 p.m.
I think this is the best Naya Dino deck on TappedOut, and said so in a Comment.
Pirates have a WHOLE lot going on than just Hostage Taker, which can be flickered by the way, to grab more than one Dino.
Dreamcaller Siren causes issues for them, and can also be flickered.
You can check out my take on them here, if you want:
Ahoy, Me Hearties!
September 28, 2017 12:50 a.m.
If you lose you lose.
That's how #1 Ramunap Red wins, by squeezing the last bit of damage through.
September 30, 2017 5:50 p.m.
Congrats on the 3-1! That's a hell of a start on opening weekend.
September 30, 2017 7:06 p.m.
brandonsperry25 Argy youre right! a loss is a loss, just pumped at how close it was hehe. ive tweaked the deck again but the meta is likely to shift by next friday so we will see how it goes next week! thanks for the congrats and staying tuned! :)
September 30, 2017 10:48 p.m.
How would you Side against this?
Also, your Descrition is REALLY good.
Clearly spells out card choices and how the deck should be played.
October 8, 2017 10:38 p.m.
Argy Goodness thats a mean lookin' deck. With this list i would probably side in +2 Heroic Intervention and +2 Deathgorge Scavenger and i think removing -4 Kinjalli's Sunwing in that match up. I have a feeling this list would lose to your deck due to the fact that there isnt any burn style removal which my enrage can benefit from, just solid and flat removal/exile. If this kind of deck became more prominent in my LGS, i would be adding Prowling Serpopard or Sorcerous Spyglass to name Tezzeret? Hm, but those hostage takers.. Maybe Shapers' Sanctuary would be a good board in against this kind of deck..?
And thank you! I finally figured out how to compile them into little neat boxes and feel like the deck is easier to read, im glad you like my descriptions :)
October 8, 2017 11:52 p.m.
If you want each of the card names to stand out a bit more do this:
Put the usual [ [ ] ] (no spaces) around the Card Name.
October 9, 2017 1:05 a.m.
Another FNM, another 3-1. Congrats, and I'm really digging the updates. That gif has me cracking up.
My Temur Energy deck play tested really well against most decks. The speed is the reason I wanted to run it at SCG Fort Worth (Dallas, I know, but I'm from Fort Worth and that's where it was lol). Unfortunately for me, I ran into some buzz saws. I've loaned it to a friend to take so some standard showdowns at our LGS.
The only thing I can say for Temur after play testing is that when you don't get the land you need, other decks will have a shot. That and control. Control wrecked Temur. Forgive me if you have discussed these already, but have you considered Sweltering Suns and a few Magma Spray to help ping the early Longtusk Cub and Bristling Hydra before the energy resolves? This could also help trigger enrage. Maybe an additional Abrade in the sideboard? Abrade can take care of the Skysovereign, Consul Flagship easy enough and Ixalan's Binding to take out the Glorybringer's leaves you a huge opening to swing.
This may be adding too much for a matchup that is very likely a "one of" game. You may never face more than one Temur deck and that stuff may not even be viable for the rest of your matchups.
October 9, 2017 10:29 a.m.
What do you guys think about using Rile to set off enrage? Would it be good enough to try and include, maybe as a sideboard, in a deck like this? Using it on Ripjaw raptor seems like it would be awesome. You draw two cards and he gets trample, which should work pretty well.
October 19, 2017 3:33 a.m.
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|Date added||1 month|
|Last updated||1 week|
This deck is Standard legal.
|Folders||Dinos, Gotta build irl, STD, Ixalan Deck Concepts, Awesome Deck Ideas, Standard, Standard, Decks to Try, awesome decks, Standard Decks I Like, See all 25|
|Top rank||#2 on 2017-09-21|