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I Drink Your Milkshake

Standard Control U/B (Dimir)




You got yourself a nice milkshake.

I drink your milkshake.


Now you have no milkshake, you have no Creatures, and you have no hope.

is appreciated if you like this deck.

C'mon, show some love.

This deck has a very specific purpose, which is to beat the Approach of the Second Sun and Dinosaur decks which are dominating my local meta.

All suggestions made for this deck will be considered. That doesn't mean they will automatically be adopted, no matter how special you think they/you are.

I see decks very differently than most people. I know what suits my play style, and my local meta.

I don't follow deck building "formulas".

Think before making a suggestion. If you are going to insist up front that it is the ONLY thing that can make this deck better, or make snide comments about my choice of cards/theme, or if you are going to be a jerk in general, then save us both the trouble and just go away.

Do some research before pointing out that my cards aren't Standard legal.
I usually know What's In Standard

This plays like every other Control deck, so I'm not going to write lots of specific notes for it.

Here are some general principles:

  • Look at your Opponent's hand as often as you can, so you can play in accordance with the spells they are holding.

  • Play spells on your Opponent's Turn, as much as possible.

  • Anticipate what your Opponent might play. Keep spells in hand that can address that.

  • Harsh Scrutiny can be used to smooth out your draw, even if the Opponent has no cards in hand. Sometimes that is necessary.

  • Use Glimmer of Genius only on your Opponent's end step, or to dig for a possible answer to one of their plays.

  • Cast Torrential Gearhulk only on your Opponent's Turn, on their Combat step, or in response to a spell they have cast. No matter how tempting it may be to cast it earlier, you need to use it to cast an Instant that nerfs your Opponent, and/or as a blocker.



Lands produce slightly more than , as that is what is needed in the early game.

Fetid Pools for colour fixing, or draw.

Field of Ruin lets you destroy any of the Legendary Lands, especially Azcanta, the Sunken Ruin, which can help your Opponent to draw. Additionally, it can force your Opponent to shuffle their deck after they have cast their first Approavh of the Second Sun, and can be sacced to trigger Revolt on Fatal Push.

Ifnir Deadlands don't slow the early game down, and can assist with nerfing or killing Creatures in the late game. Useful against Hazoret the Pervert. Can be sacced to trigger Revolt on Fatal Push.

Doomfall - lets you grab Approach of the Second Sun from hand, or can be used to force your Opponent to Exile Carnage Tyrant or an Indestructible Creature.

Negate - good for the mirror match, and to Counter the first Approach of the Second Sun.

Vizier of Many Faces - good against Hexproof Creatures such as Bristling Hydra or Carnage Tyrant. This is where the made by Glimmer of Genius can come in handy for activating the ability on Bristling Hydra.

Vraska's Contempt - is so versatile. Get rid of any Creature or Planeswalker. At Instant speed. Plus get 2 life. Ridiculous.

Yahenni's Expertise - an extra copy against decks that go wide.


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98% Competitive

Compare to inventory
Date added 4 months
Last updated 1 week

This deck is Standard legal.

Cards 60
Avg. CMC 2.89
Folders 3. Ixalan, Standard, nice, control, Control, Interesting Standard Decks, Other people's standard, copy deck, Ixalan, potential EE, See all 13
Top rank #1 on 2017-10-16
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Revision 17 See all

1 week ago)

+4 Harsh Scrutiny main
+1 Walk the Plank main
-1 Disallow main
-4 Duress main
+4 Duress maybe