Maybeboard

Enchantment (1)

Artifact (1)

Planeswalker (1)


This is my variation on a very interesting deck that I stumbled upon yesterday, check it out... deck:animar-soul-of-tiny. I have simply added a few cards which I feel are options toenable either more consistency or alternate win conditions. Ex: Kessig Wolf Run, Umbral Mantle, Freed from the Real, Bloom Tender, Sensei's Divining Top. I also replaced a few lands for what I consider to be strictly better for combo oriented decks. Almost every tapped land was replaced with it's big brother Ex: Gruul Guildgate swapped out for Temple of Abandon . I realize that this reduces the targets for Gatecreeper Vine but scrying is super important for comboing off and gatecreeper still fetches our basics so its all good! Bottom line, thanks to teslamon for providing such a great deck to get into the format with as I have just recently found out about the Tiny Leaders outbreak!

DECK BREAKDOWN

Combo Set up:

---Sensei's Divining Top eaily the best card in magic for finding combo pieces fast, enjoy.

---Preordain Ponder Brainstorm allows to set up early draws and bottom cards that are not immediately relevant. Don't be afraid to put a win con on the bottom, there is lots of deck manipulation. You will likely see it again or just draw into another.

---Think Twice just good card draw to thin deck and the flashback is killer later on after you have a Sensei's Divining Top online. You can fix the top three cards then draw what you need.

--- Explore its explore...

---Green Sun's Zenith for when you have a piece in hand, just put the creature you need into play.

---Genesis Wave lol

---Dictate of Kruphix for extra card draw. In a 50 card deck with this much manipulation, it is almost guaranteed that this card will get you where you need to be within a turn or two... At least very close.

Combo Pieces:

---Umbral Mantle is a infinite 5c mana combo with Axebane Guardian and a few defenders.

---Freed from the Real with either Axebane Guardian or Bloom Tender is another infinite.

--- Galvanic Alchemist with Axebane Guardian and a few defendersnis another infinite.

---Drift of Phantasms is almost always used to transmute for an Umbral Mantle or Freed from the Real

---Bloom Tender and Axebane Guardian are the key combo creatures

---Nin, the Pain Artist alows for massive card draw since we will have tons of mana (even before we go infinite). Just direct a few points of damage per turn to one of your defenders and rofl.

Win Conditions (take your pick):

---Blue Sun's Zenith can be used earlier in the game as card draw that you may see later, but can finish a game with infinite mill.

--- Increasing Confusion vanilla mill spell when infinite mana is accrued.

---Banefire my favorite red burn spell in magic... cant be countered? haha most solid win con in the deck!!!

---Kessig Wolf Run for when you have excess mana or after you have gone infinite.. just swing with a massive Animar, Soul of Elements

The rest is all creatures that contribute to the defender synergy, draw cards, fetch lands, and provide overall board presence.

Please let me know if you have any suggestions, I know some of you may have some awesome ideas and I would love to see this deck thrive in the format. Thanks and +1s apreciated

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Revision 1 See all

(9 years ago)

-1 Beast Within main
+1 Brainstorm main
-1 Comet Storm main
-1 Cyclonic Rift main
+1 Dictate of Kruphix main
-1 Dragonshift main
+1 Electrolyze maybe
-1 Faithless Looting main
+1 Howling Mine maybe
-1 Hull Breach main
+1 Invoke the Firemind main
-1 Island main
-1 Izzet Charm main
+1 Jace Beleren maybe
+1 Lightning Greaves main
+1 Muddle the Mixture maybe
+1 Mystic Speculation maybe
+1 Pact of Negation maybe
+1 Ponder main
+1 Swiftfoot Boots main
and 26 other change(s)
Date added 9 years
Last updated 9 years
Legality

This deck is Tiny Leaders legal.

Rarity (main - side)

1 - 0 Mythic Rares

21 - 0 Rares

11 - 0 Uncommons

13 - 0 Commons

Cards 50
Avg. CMC 2.19
Folders Tiny Leaders
Votes
Ignored suggestions
Shared with
Views