Scouting Trek


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Uncommon

Combos Browse all

Scouting Trek


Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.

Scouting Trek Discussion

Whitehamma on Ghave, Guru of Spores Because F' em

8 months ago

multimedia Thank you for the tips. To answer some of your questions

Land/ Ramp- people have told me i have to few lands, with too few ramps, I get that a lot. In playing people I actually haven't had any trouble with mana surprisingly. I do have 13 ramps, and 4 that turn all my lands into multiple colors... Chromatic Lantern , Riftstone Portal , Urborg, Tomb of Yawgmoth , and Mycosynth Lattice (Mycosynth lattice is a funny one that allows me to destroy everyones lands). I should still probably add Sol Ring like you said, it seems to be a staple and pretty good. There is mostly basics because well not just blood moon but i have a combo in the deck Scouting Trek + Animist's Awakening that allows me to pull all my basic lands out at once, and untapped. Could be a good combo or not it really is up to personal perspective i guess?

I like the idea of mana dorks, I just sac everything so i don't use them. Mostly i try to have every card in the deck have a double use.. at least trying.

Deathrite Shaman I just like this card and should add it you are right. Eladamri's Call I am not actually aware of why i haven't included this in the Deck its a cheap tutor. Scavenging Ooze I don't know why this isn't in the deck. Procrastination i guess? ha it's a killer card.

These are just some reasonings behind what i do if you have any feedback on the reasonings i am more than happy to have an open mind. Im all eyes. I would like to know also what you would have cut.

the__odysseus on Borby's Fit

8 months ago

Library of Leng combos infinitely with Keen Sense or Snake Umbra . I think Scouting Trek is a mainboard, especially with the two cards listed above. Also, Grafted Exoskeleton and Triumph of the Hordes can kill out of nowhere. I built a similar deck which you can check out here:

dangerdiabolik on Ya' Basic - Temur EDH

10 months ago

I think you would probably be better off running Plasm Capture than Brass's Bounty since it let's you interact with your opponents and doesn't eat up your whole turn.

You might have some luck with Treasure Cruise but it seems like it might be awkward to play since the deck doesn't have any ways to fill up the graveyard other than just playing cards. I don't know what your planning for Scouting Trek but I don't see what it would add to the deck.

scumbling1 on Ya' Basic - Temur EDH

10 months ago

It’s funny, but I want to go Kydele / Ludevic myself, just because I like each card. But I agree with you that Riku is probably a stronger choice. These are the quandaries that make Commander fun...

Brass’s Bounty is expensive, but I like the redundancy to fight counter magic and speed the search for a combo. I was also thinking of running Rude Awakening for similar benefit.

I was also thinking of using the colors to use Treasure Cruise and Scouting Trek to get some synergies going... perhaps you had tried the same?

Weekend_Magic_NC on I can....but should I

1 year ago

kamelyan thanks for the suggestions. I've applied them; in my head Scouting Trek seemed like a good idea because you would know you'd be hitting those land drops the next handful of turns. Didn't really think about it stalling out the drawing of other solid cards. Kodama's Reach is a better fit.

kamelyan on I can....but should I

1 year ago

I don't see the deck's connection to Scouting Trek. Maybe just switch it out with a Kodama's Reach?

And if you want to make this deck a little bit more competitive, swap Zacama, Primal Calamity into the command zone, take out Territorial Hammerskull, throw in Temur Sabertooth, and let the shenanigans of infinite ETBs ensue (Cost Reducers and Mana Doublers not included).

Load more

No data for this card yet.