Metalspinner's Puzzleknot

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Metalspinner's Puzzleknot

Artifact

When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.

, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.

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Metalspinner's Puzzleknot Discussion

ClockGear on Mono-Black Artifacts (Dominaria Standard)

1 day ago

@Noriyatsu I think Metalspinner's Puzzleknot works better, since it is also an artifact (so it could get discounted by Foundry Inspector. Also I think Arguel's Blood Fast is a bit slow.

I think Treasure Keeper could be interesting, but I would need to cut a 4-drop and I think the current ones are better. But it could be a pretty good budget alternative to Karn, Scion of Urza.

WriteToLive on Great Gravetide!

1 week ago

You'll want Vessel of Nascency as it fills your graveyard, essentially letting you draw 4. Also, Tezzeret's Touch is ridiculous in this deck as you constantly can cast the artifact and the enchantment each turn, giving you recursion effects for Metalspinner's Puzzleknot or even Implement of Malice

Booch138 on The Lifemare Pastures (STD W/B Midrange)

2 weeks ago

Smalls2004 Thanks for the comment! That's not terrible at all, and the life is negligible. I really dig Costly Plunder and Arguel's Blood Fast  Flip. I like to use a Costly Plunder to answer removal spells from opponent (Oh you think you're going to kill it huh?! Hahaha) or burying an Embalmer before opponent turn ends. Arguel's is more for attrition stages because the lifegain in this deck is so large that you can pretty much draw for as much mana as you wanna spend. This deck plays patiently and has no problem doing so, and this setup seems to do okay with draw in it's current form. Stoked as all heck for Dominaria though, going to add in some yummy knight action going like Danitha Capashen, Paragon.

That being said I might throw one of the Metalspinner's Puzzleknot in my U/G artifact deck. I use Costly Plunder in that too.


Tezz's Death Metal Show 2018 (STD B/U Artifacts)

Standard Booch138

SCORE: 3 | 2 COMMENTS | 744 VIEWS


Argy on Snatchin' your people up

2 weeks ago

"Help me Argy-won, you're my only hope"


I have looked at decks like this before.

As you have identified, they don't fare well against Aggro, as they take too long to get up and running in comparison - the game is over before their pieces come together, or Control, as there aren't enough Opponent Creatures for them to grab.

We played around with Kitesail Freebooter in Ahoy, Me Hearties! and ended up replacing it with Duress. It is too easy to just kill it, and get back the card it stole. With Duress the card is gone forever.

The way forward here, I believe, is more Creatures to give you time to play your snatching cards, and to let more things die to buff Yahenni, Undying Partisan, which I believe you should have a full playset of. At least three copies.

Early stuff like Earthshaker Khenra would be the way to go. Things you are willing to trade for Opponent Creatures.

Here are some cards you could think about including:

I would also think about Glint-Sleeve Siphoner for early draw, or maybe even Metalspinner's Puzzleknot, which has worked for me. Your draw is happening far too late with Treasure Map  Flip.

Most people have one Arch of Orazca in their deck, these days.

I know that is a LOT to think about. Tag me in these Comments if you want to discuss things a bit more.

Smalls2004 on The Lifemare Pastures (STD W/B Midrange)

2 weeks ago

I run the Metalspinner's Puzzleknot in my lifegain deck for additional card draw. Easy to get out, and can get one card now and one later. Also doesn't cost a creature or artifact, and the life is negligible in this type of deck.

Legendary_penguin_of_death on Swindled

3 weeks ago

This looks scary to play against. Good job!

I think the deck needs a tiny bit more artifacts for Tezzeret to be good. Torrential Gearhulk seems like it could be pretty sweet. Grabbing a Spell Swindle seems like so much value that it would be hard to lose. In addition its an artifact so it makes Tezzeret better. Id consider dropping Tezzeret to a one of and adding 2 torrential gearhulk. Maybe drop Dusk Legion Zealot for 1 Hornswoggle, 2 copies of Metalspinner's Puzzleknot and 1 copy of Bontu's Last Reckoning?

Argy on Esper GPG

1 month ago

I can see a lot of issues with this deck.

I'm not surprised that you are being overrun by Aggro decks. You don't have much of an early game. Just lots of early Creatures that aren't particularly effective, and hardly any removal.

Fatal Push should be four copies.

You are in some of the best colours here, and your spells should reflect that.

Things like Essence Scatter, and Thopter Arrest will slow your Aggro Opponents down.

Put Fumigate in the Sideboard rather than Bontu's Last Reckoning.

Take out all but two Gate to the Afterlife and put at least another two God-Pharaoh's Gift in the deck.

If you only have one God-Pharaoh's Gift then all your Opponent has to do is put it in your Graveyard, then Exile your Graveyard, and you can kiss that sucker goodbye.

With so many copies of Abrade, and so much Graveyard hate running around, that isn't hard to do.

Some copies of Refurbish would also help.

I'd like to see Dusk Legion Zealot replaced with the woefully underused Metalspinner's Puzzleknot. It gives better draw options, and you can sac it to turn Revolt on for Fatal Push.

I don't think Seekers' Squire or Trophy Mage are that good. You need less Creatures in a Gift deck. Replace them with removal, or just plain old counter spells like Disallow.

I do understand that you are using Creatures that are nice for God-Pharaoh's Gift to bring back from the Graveyard, but if you run out of time to cast the Gift, they won't be very effective.

You need more Non-Creature spells to let you make it to the late game.

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