Metalspinner's Puzzleknot

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh Common

Combos Browse all

Metalspinner's Puzzleknot

Artifact

When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.

, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.

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Metalspinner's Puzzleknot Discussion

Argy on budget~ monoblack zombies

1 month ago

These are the cards that I have found not very helpful, in testing:

Plague Belcher - if it comes in when there are no other Creatures on the field, which happens a lot, it is not very useful

Battle at the Bridge - there aren't enough Artifacts to make this worthwhile and it is a dead early draw

Cradle of the Accursed - this should be dropped to two copies imo or, even better, one copy and move Mortuary Mire from the Sideboard to here

Keep the land count at 24. 22 Swamps and two Mortuary Mire, if you have them. If not, one Mortuary Mire and one Cradle of the Accursed.

Metalspinner's Puzzleknot - this is taking up space that could be better used for another Zombie spell or removal spell, like Fatal Push or Grasp of Darkness

Renegade Map - this helps you colour fix, but you have no need of that in this deck

More Zombies in the 2 drop spot is what this deck desperately needs.

bellz76 on

2 months ago

So I think this is a good idea, but I have some questions. And these are all meant to be constructive- I'm asking because I don't understand some of your card choices.

1- why are you playing Heart of Kiran? It seems to me it's in there as mana? The only creatures you have to crew it are ones that would be better attackers than it is... And you only have 5 walkers in the deck? That's a $14.00 mana rock and only when you have the Statuary out. And when you don't it's a $14 table ornament.

2- Why are you playing Bomat Courier? It dies to your own Sweltering Suns, or any removal your opponent is playing. Is the plan to use it as mana and then to maybe draw cards? It's too fragile for that many purposes. You could run any of the implements to tap for mana and then get you an effect and a card. Implement of Combustion, Implement of Examination or Implement of Malice all can tap for improvise and still be sacrificed for their benefit and a card if needed. Or even the Metalspinner's Puzzleknot- replaces itself in your hand when you play it, taps for improvise, sac for a another card.

3- What happens if you don't draw the Statuary? Or if gets blown up? Your other win conditions start at cmc 5. I think it's a mistake to have cut the lands. This is essentially a mid range deck with some expensive cmc cards that you want to cheat into play, but if you can't do that you're probably in trouble. And since you aren't drawing any real card draw, it could be find the lands if you aren't drawing them.

4- Why no card draw? With only 2 copies of Bolas, it's not likely you'll see him. Get some drawing going on so you can keep that hand full. You'll need the removal, but if you're all out, you need to reload. Reverse Engineer is the improvise card draw spell, or Glimmer of Genius to get deep.

I think this is a very cool. Just think it needs some polish.

Hope this helps.

NobleGhost117 on Metalwork Fling

2 months ago

Two things:

  1. If you want to use black, you may want to add some swamps. Your Prophetic Prisms won't be enough black mana for all Unlicensed Disintegration or Metalspinner's Puzzleknot.

  2. You could probably take a land out for something else. Based on basic playtesting, it seems like you draw too much mana and not enough other cards. Maybe replace three mountains with two swamps.

Garchomp98 on [PAUPER] BR Salivating Salvager (sacrifice combo)

2 months ago

Good deck idea! +1

I'd recommend putting in Implement of Ferocity instead of Metalspinner's Puzzleknot as you have mainl the same effect while not losing life and it costs 1 less mana.Also, instead of Uncaged Fury you could consider Borrowed Hostility, Rush of Adrenaline or Weapon Surge.

Jsu on R/B Midrange

2 months ago

Combustible Gearhulk for sure, Deadlock Trap perhaps, but the energy counters make it a bit limiting. Maybe also Metalspinner's Puzzleknot for disposable card draw and Renegade Map for some ramp that is usually difficult to bring in BR.

TheBaker_666 on Red_MetalworkColossus

3 months ago

I don't see the reason to have a Foundry Inspector when i have so much that gives me mana. I do like the idea with Scrapheap Scrounger it doesn't only give another option for the synergy. It gives you two spells you played with this turn. one Metalwork Colossus for free and then a Scrapheap Scrounger. The problem is "exile another creature".When i don't have that many creatures to exile, I can put Eternal Scourge, but i feel it becomes more complicated.I personally prefer Key to the City over Built to Smash because the key gives unblockable. But putting some Built to Smash in will work great if you attack first with Metalwork Colossus then Fling him.

Metalspinner's Puzzleknot and Cathartic Reunion is a good option that i have and will consider.Cathartic Reunion for the draw and to be able to discard Metalwork Colossus if you have to.Shock, Galvanic Bombardment and Fiery Temper is hard for me to decide but removal is definitely needed.

Scrap Trawler is very intesting, it basically gives other artifact's the ability of Scrapheap Scrounger. If you Sacrifice Prophetic Prism(or Key to the City), you can get them in the graveyard and take back Metalwork Colossus. Then you play Metalwork Colossus and Sacrifice another Prophetic Prism get pack you're old Prophetic Prism. Play both and then do it all over again. And if needed get back Paradox Engine or Aetherflux Reservoir.This all depends put that gives the spirit of the synergy more power.this also means you will draw cards for playing Prophetic Prism, if that is what you are Sacrificing and that's always good.

Reckless Fireweaver is the one i been thinking about. I have not seen Quicksmith Rebel but it feels like I can do more damage overtime with Reckless Fireweaver. Quicksmith Rebel is a option i will look in to and I do like it.

Reckless Bushwhacker doesn't seem needed but it can give hast and that can be necessary but im not sure here tho.

Aetherworks Marvel feels like a compliment to Aetherflux Reservoir were you can do many effects with Consulate Turret, Dynavolt Tower, Architect of the Untamed and so on. Tho that might be fun and interesting, put a Woodweaver's Puzzleknot, for example and then other things to eat it like Gonti's Aether Heart.There could be some sort of green/red token deck out of this and it sounds fun. But i think if we should go energy then we should go fool energy. I don't feel like mixing to many effects together but it sounds tempting the more you think about it.

I did thought of bringing in improvise with Enraged Giant and Sweatworks Brawler.But then there are better thinks like Gearseeker Serpent.It would give a new purpose to Aetherflux Reservoir and Paradox Engine for example witch is good.

Harsh Mentor and Watchers of the Dead is a must for comeback. But more of a sideboard option it think.

Inventors' Fair and Sanctum of Ugin is something i am considering to but in two of especially if Cathartic Reunion joins the gang.

I thank you fore you're suggestion's and i will consider and ponder on them some more.Have a nice day Falte and i hope you comeback with more to discuss.

TheBaker_666 on Red_MetalworkColossus

3 months ago

I don't see the reason to have a Foundry Inspector when i have so much that gives me mana. I do like the idea with Scrapheap Scrounger it doesn't only give another option for the synergy. It gives you two spells you played with this turn. one Metalwork Colossus for free and then a Scrapheap Scrounger. The problem is "exile another creature".When i don't have that many creatures to exile, I can put Eternal Scourge, but i feel it becomes more complicated.I personally prefer Key to the City over Built to Smash because the key gives unblockable. But putting some Built to Smash in will work great if you attack first with Metalwork Colossus then Fling him.

Metalspinner's Puzzleknot and Cathartic Reunion is a good option that i have and will consider.Cathartic Reunion for the draw and to be able to discard Metalwork Colossus if you have to.Shock, Galvanic Bombardment and Fiery Temper is hard for me to decide but removal is definitely needed.

Scrap Trawler is very intesting, it basically gives other artifact's the ability of Scrapheap Scrounger. If you Sacrifice Prophetic Prism(or Key to the City), you can get them in the graveyard and take back Metalwork Colossus. Then you play Metalwork Colossus and Sacrifice another Prophetic Prism get pack you're old Prophetic Prism. Play both and then do it all over again. And if needed get back Paradox Engine or Aetherflux Reservoir.This all depends put that gives the spirit of the synergy more power.this also means you will draw cards for playing Prophetic Prism, if that is what you are Sacrificing and that's always good.

Reckless Fireweaver is the one i been thinking about. I have not seen Quicksmith Rebel but it feels like I can do more damage overtime with Reckless Fireweaver. Quicksmith Rebel is a option i will look in to and I do like it.

Reckless Bushwhacker doesn't seem needed but it can give hast and that can be necessary but im not sure here tho.

Aetherworks Marvel feels like a compliment to Aetherflux Reservoir were you can do many effects with Consulate Turret, Dynavolt Tower, Architect of the Untamed and so on. Tho that might be fun and interesting, put a Woodweaver's Puzzleknot, for example and then other things to eat it like Gonti's Aether Heart.There could be some sort of green/red token deck out of this and it sounds fun. But i think if we should go energy then we should go fool energy. I don't feel like mixing to many effects together but it sounds tempting the more you think about it.

I did thought of bringing in improvise with Enraged Giant and Sweatworks Brawler.But then there are better thinks like Gearseeker Serpent.It would give a new purpose to Aetherflux Reservoir and Paradox Engine for example witch is good.

Harsh Mentor and Watchers of the Dead is a must for comeback. But more of a sideboard option it think.

Inventors' Fair and Sanctum of Ugin is something i am considering to but in two of especially if Cathartic Reunion joins the gang.

I thank you fore you're suggestion's and i will consider and ponder on them some more.Have a nice day Falte and i hope you comeback with more to discuss.

Falte on Red_MetalworkColossus

3 months ago

Have you considered Foundry Inspector for cheaper spells and getting out a blocker, Scrapheap Scrounger as a secondary sac outlet, Built to Smash instead of/in addition to Key to the City, Metalspinner's Puzzleknot for card draw, Cathartic Reunion for even more card draw, Shock or Galvanic Bombardment or Fiery Temper for removal, Scrap Trawler if they remove your Engine, Reckless Fireweaver for the extra damage, Quicksmith Rebel for 2 damage every untap from the Engine, Reckless Bushwhacker for swinging the same turn, Aetherworks Marvel if you would add more energy generators, Harsh Mentor against ability heavy decks and Watchers of the Dead for graveyard hate.

Because you already have access to multiple colours from your artifacts you could splash another colour or two. Adding a playset of Aether Hub would then be useful. But if you are splashing you could just add the blue cards from the video review, which will not make the deck mono red any longer.

Also, consider adding another Inventors' Fair.

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