Metalspinner's Puzzleknot


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Metalspinner's Puzzleknot


When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.

, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.

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Metalspinner's Puzzleknot Discussion

Rex_JB24 on Curse of the Aztec Gold

3 weeks ago

Marionette Master list should focus on generating artifacts and staying alive. That way when you resolve Master, with 5 or 6 cheap to sac artifacts, you can retain priority and kill your opponent. This deck does a good job generating TONS of artifacts, but I feel that it is lacking in the "not dying" department because counterspells won't stop everything.

I don't really like Unsummon in this list as I feel more permanent removal is necessary to stay alive for until you resolve Marionette Master. To that end, I would remove the three Unsummon and add 2Walk the Plank and 1 more Fatal Push. In the same vein, staying alive is important and creatures with "ETB make treasure" abilities are well and good but I don't see any game where you would want to attach equipment to Sailor of Means and attack with it. I think you equipment, and non Marionette creatures should become some combination of draw, removal, and other easy to sacrifice artifacts. Both Prying Blade and one Mirage Mirror could become Metalspinner's Puzzleknot which draws you cards but could also sit out and be more power for Master.

In the event Master dies, things get crummy, but with The Scarab God you have not only a potent threat but also the potential to reanimate Master as a 7/7! Three treasures in play and it's game over.

For other cards I think would improve the list, but I'm not sure where to slot, Fetid Pools and Censor.

BrenoSulz on Curse of the Aztec Gold

3 weeks ago

Hey, just comment one a treasure deck with Revel in Riches as win con. I really prefer Marionette Master to build around. I would suggest Metallic Rebuke instead of Cancel. Since a 4 power Marionette kills with 5 treasures, adding Inventor's Goggles can reduce that need to 4 treasures (and helps with improvise costs). Metalspinner's Puzzleknot helps you find your artificer and only requires 3 treasures to be lethal, since you'll be sacrificing 3 treasures for mana to sac the Puzzleknot.

I really thing this can be a legit deck, since your opponent tapping out and getting Spell Swindle can be gg as you'll simply cast the Marionette for the win.

BrenoSulz on Treasures B/U

3 weeks ago

Have you consider Marionette Master as a win con? It only takes 5 treasures to kill. Your opponent tapping out for a spell and getting counter with Spell Swindle can be devastating. And it only takes a Inventor's Goggles to be able to kill with 4 treasures right away. Even an early Metalspinner's Puzzleknot can reduce your need for treasures to 3 (sac 3 treasures for mana and sac the puzzleknot), which is very duable.

I think Mechanized Production is a very slow and predictable win con. Your opponent can always Abrade your enchanted artifact. Revel in Riches seems slow too, but at least it rewards you for killing stuff. I don't know, I want to make a treasure deck as well, but I'll build around Marionette Master, probably with some control or tempo cards.

If you want a more controlish position I suggest Metallic Rebuke main deck.

jetsfanforever14 on Red White and Blue Approach.

3 weeks ago

I was talking about the comment that mentioned Aetherworks Marvel which is banned. The next comment i mentioned i prefer Metalspinner's Puzzleknot because it gets me that draw plus late game i can crack it to draw another card to get closer to Approach of the Second Sun.

soikkam on Hidden Treasuret - UB/x Midrange/Combo

1 month ago

I would love to see your build as soon as you have it ready, it sounds interesting.

Firstly, I went with Metalspinner's Puzzleknot because the loss of life is negligible with so many ways to gain life (and for pretty big amounts) in the deck and we would rather have the card than the Servos.

The synergy with Contraband Kingpin and treasure map also make me feel that Scry/Draw is a lot better for the deck than Scry/Make a 1/1.

The deck used to have 20 lands in it actually! However, with as much as the deck Scrys, Draws, and Scry/Draws, and with as much Treasure/Etherium Cell generation as the deck does, and how fast Improvise costs can come online, I think that 22 lands are the sweet spot. It feels as though as long we are hitting our early drops and efficiently scrying, we can actually play on curve quite consistently. Of course, variance is a bitch and maybe Ive just been getting exceedingly lucky with my opening 7s.

Furthermore, Prophetic Prism doesnt solve the problem of "Lack of Mana", it would only fix our colors if we were running into problems with colorless lands such as Inventors' Fair. The card draw is nice, but this deck draws plenty of cards and the engines that make that possible also have other uses.

Lastly, Ive since tested Herald of Anguish and he just doesnt live or do enough to warrant him a spot. I would likely just play The Scarab God over him if I had the option. Marionette Master has been an amazing bomb, and can win the game the turn we play her. She is synergistic with almost every card we are playing and thats all the deck could ask for.

Once Ixalan arrives, cards like Scarab God, Hazoret the Fervent, and Glorybringer wont have much of a leg to stand on once Vraska's Contempt, Hostage Taker, and Cast Out make overwhelming results. We are aiming to dodge that hate by simply not playing those cards (although, nobody would be wrong for playing those cards, theyll just have to grind it out).

Carnage Tyrant is the only card I can think of that dodges the hate. But thats why we have Bontu's Last Reckoning and Doomfall out of the board.

reztahs on Hidden Treasuret - UB/x Midrange/Combo

1 month ago

I've been thinking about trying to figure out red/black improvise with the new treasure stuff and came across this while looking around. I really like it a lot. A couple of questions I had...

  • Why did you go with Metalspinner's Puzzleknot rather than Cogworker's Puzzleknot? I feel like it's close, wouldn't having the extra artifact/creature be more useful than losing life for a card with what you're deck is trying to do?
  • With so few lands, I feel like mana screwed is one of the big issues that you could run into. Have you given any thought to Prophetic Prism for help with mana fixing?
  • Also, do you think Herald of Anguish could fit in here?

jetsfanforever14 on Red White and Blue Approach.

1 month ago

I just prefer Metalspinner's Puzzleknot because it still gets me that card. Plus later on I can crack it for another one. Also its good for revolting Fatal Push.

Marcus_Licinius_Crassus on Metal Friends

1 month ago

I have a couple of questions.

Why are the cards organized by common? Pauper is all cards that were printed in common (paper) and released at common online.

Bastion Inventor is a cool idea, but if you make these adjustments you can improve the aggro curve and artificer value:

-2 [2] Bastion Inventor

+1 [4] Aether Chaser

+1 [4] Aether Swooper

-1 [2] Metalspinner's Puzzleknot

+1 [4] Pyrite Spellbomb

-1 [2] Sweatworks Brawler

+1 [4] Inventor's Goggles **This card works very well in your deck.

-3 [0] Bonesplitter

-1 [0] Welding Sparks This is great for the SB.

+4 [4] Thoughtcast YOU NEED CARD DRAW

I hope this redesign helps.

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