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Looks like you're building with only the cards you already own. I can respect that.
Have you considered running a couple less counters for 2 more Opt? I really think the slight extra draw power would really help you out in a mid game stall.
You could also try Glimmer of Genius instead of upping the Opt count. Double the draw power and more. Gives a little energy back. Could use that energy for a better mana base, exchanging 2 basic lands for 2 Aether Hub.
If the Aether Hub isn't kicking it for you on the energy side of things then you can try out a couple Shielded Aether Thief for more draw power as well. Its a big booty on that body. Built to block. I think it has potential.
I tried to make sure I kept things fairly budget friendly since it looks like you're sticking budgetish over all.
January 17, 2018 9:41 p.m.
Coming from a control player's view point is all. For over 2 years I haven't played a deck without blue control. I build them but never get around to playing them.
I would hate having a game 2 match up where serpopard is a new threat. My friends runs a set in his Sideboard just for games with me.
January 17, 2018 9:30 p.m.
Prowling Serpopard is a great side board creature to help in control match ups.
You could drop Longtusk Cub for a couple Drover of the Mighty . There isn't a lot of energy production and the drover is more reliable usually. Gets bigger when you get a dino. Taps to add one of any. Good card.
January 17, 2018 4:43 p.m.
The Jadelight Ranger doesn't really fit. I get why you play it though. Filter land or potentially have a 4/3 for 3. But I think you could drop it and 1 copy of Rishkar, Peema Renegade. Add in 1 more Kumena, Tyrant of Orazca and then either put in more spells, counter spells specifically or more draw spells. Or you can run Deeproot Waters . Since you're already playing a Go wide type strategy it may be doable.
January 17, 2018 7:59 a.m.
Oh for sure I saw the addition of the shaman and Kumena. Great cards for it.
The Dino needs a deck for itself. Its built for an explore combo. Just wanted to see what you thought about the potential synergy.
January 11, 2018 10:49 p.m.
With the complete ROI set list out now , how will you change this deck around? If at all.
I like the explore mechanic a lot and I love the tribal theme. Why not splash in a couple dinos though? Specifically the 3 drop 5/5 that lets you play an extra land each turn. With your draw set up you could easily run 25-26 lands and have a potential game win using Nissa just with her ultimate.
Love the build. I may reciprocate it somewhat for my off hand standard deck. My main has gotta be my grixis control still. Lol
January 11, 2018 1:06 p.m.
I would add in better revolt triggers for your Fatal Push cards. Evolving Wilds of course being the most simple and multipurpose way of getting the trigger in most decks, it deserves a home in this one too.
I'm worried that Spell Dwindle being the only big counter spell will always be a little slow. Yes it ramps you once its out but its initial cost is pretty high and what if they counter it? Since there is a Period between countering and creating the tokens won't be made upon casting but instead upon resolution of the spell. A negate would wreck that card. You could run some cheaper counters in main and limit your curses a little or planeswalkers.
January 7, 2018 11:59 a.m.
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|Avg. deck rating||5.00|
|Favorite formats||Standard, Pre-release, Frontier|
|Good Card Suggestions||108|
|Last activity||15 hours|