Stormblood Berserker

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Uncommon
2012 Core Set Uncommon
Promo Set Uncommon

Combos Browse all

Stormblood Berserker

Creature — Human Berserker

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Stormblood Berserker can't be blocked except by two or more creatures.

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Stormblood Berserker Discussion

greatdevourer on The Final Crusade (Help needed)

2 months ago

First, let me start with I think you have some cool ideas going here. I like your angel theme.Is this meant to be a casual or competitive deck? If you're playing this deck as a casual "have fun with" deck, then great. If you are looking at making this more competitive, then we need to drop your mana curve, focus on more beatdown and get more removal.

I agree with chaosumbreon87. Drop the green completely as it isn't doing much for you except making your mana base more difficult to manage and opening you up to some crappy draws. Making the deck red/white cleans up quite a bit and should smooth out your draws from one game to the next. For competitive you'll need more removal. Condemn, Cavern of Souls, Lightning Helix, and Path to Exile are all good choices.

Now for the cards. Thundersong Trumpeter and Gideon's Lawkeeper are really weak "tap that dude" creatures that just don't provide enough use to really be effective. They don't have haste so you can't use them as anything other than blockers on the turn they enter the battlefield.

Both Chandra, Torch of Defiance and Nahiri, the Harbinger are good card, but you aren't getting that much out of them. You don't have any graveyard recursion, so anything you discard to Nahiri's +2 ability is wasted. Chandra's +1 ability is nice but I think you would get more use out of other cards. I think you would get more use out of mana artifacts or more low cost creatures than you do from the planeswalkers.

I would replace the two Glory of Warfare for two Spear of Heliod. The ++ bonus applies to all of your creatures all of the time and you get an additional removal effect as well.

So, depending on your collection and budget, here's some cards to look at in no particular order. Cathedral Sanctifier, Champion of the Parish, Soul's Attendant, Knight of the White Orchid, Kor Outfitter, Nearheath Pilgrim, Stonewright, Stormblood Berserker, Ranger of Eos, Boros Signet, Mind Stone, Clifftop Retreat, Sacred Foundry, Slayers' Stronghold, Archangel of Tithes, Masako the Humorless, Azorius Arrester, Lyev Decree, Devil's Play, Magma Spray, Boros Charm, Volcanic Geyser, Staggershock, Electrickery and other low-cost cards that provide more utility.

I use Weathered Wayfarer for mana fixing and accelleration in my angel deck. I'll post my casual angel deck build here in the next day or so.

As for your sideboard. I would add a least one more Leyline of Sanctity. I think 4 Runed Halo is too many. Maybe two or three. Consider Vandalblast, Disenchant, Oblivion Ring and some other artifact and enchantment removal spells.

The_Ninjurai on Human Ally Boros 2017

6 months ago

Neat deck. Grim Lavamancer, Town Gossipmonger  Flip, Lightning Berserker, Thraben Inspector, Mentor of the Meek, Stormblood Berserker, and Aegis of the Gods could be good. Lightning Berserker would be better than Monastery Swiftspear since it can repeatedly add counters to Champion of the Parish and Thalia's Lieutenant, has haste, and can be huge late game.

unos on

7 months ago
  1. I would see Radha, Heir to Keld fit well into the group.

  2. I would have tried suggesting Scab-Clan Mauler but I see it's strictly worse than Voltaic Brawler in almost every way. Stormblood Berserker is also a similar card. Maybe Strangleroot Geist?

  3. Let's talk equipments. Would Adventuring Gear be any good in your opinion? And Ring of Kalonia, Mage Slayer?

  4. Let's talk 3-drops. It's clear that there's a strict limit on 3-drops because they're slow but still... Yasova Dragonclaw Seems solid and pretty budget. Pyreheart Wolf also seems not bad to me. What would be your alternatives to the 3drop satyr-centaur?

  5. There's a world of 4- and 5- drops you could try in 1 or max. 2 copies in your deck. Just to name a couple : Fangren Firstborn, Stonebrow, Krosan Hero. Have you ever tried? Are these bad because of a too high cmc?

liquid_water on NecroFire

7 months ago

Since you're new to MTG, you're likely on a budget, but I think there's a lot you could do with around $10 worth of cheap stuff you could get online. For instance, I'd look into buying some of these, as they are all really solid and powerful Black and/or Red cards that would fit into your aggressive gameplan:

4x Doom Blade (15c each = $0.6) 3x Blightning (75c each = $2.25) 4x Hellrider (50c each = $2.00) 4x Stormblood Berserker (25c each = $1.00) 4x Tormented Hero (15c each = $0.60) 2x Stormbreath Dragon ($2.00 each = $4.00)

Also, I would remove Foul Orchard, Stone Quarry, and Submerged Boneyard if you aren't playing any Green, White, or Blue. There's really no upside to them since and they'll enter the battlefield tapped. It's probably best to replace them with a mix of Swamps and Mountains.

Emzed on So many colors. Odric Double Strike

8 months ago

The problem is, it ony provides hexproof once Odric's trigger resolves at the beginning of combat, and then lasts until end of turn. So unless your opponent uses something obscure like Condemn as removal, the Bogle is basically useless. What you really want from your creatures is haste, double strike and evasion (flying is the most important one, trample and menace are decent, skulk doesn't do much). Those are the abilities that help you win quickly. Deathtouch and lifelink are both occasionally useful, but not essential, whereas everything else (vigilance, reach, first strike, hexproof, and even indestructible) is mostly irrelevant and should not influence your choice of creatures.
Given those criteria, Prophetic Flamespeaker is another decent option, as well as Stormblood Berserker (errata gave him menace). Judge's Familiar or Mausoleum Wanderer are cheap fliers with utility, they might also be interesting.

frogkill45 on

8 months ago

Consider it done. Was also looking at possible Stormblood Berserker devotion does help though.

AlexRuzhyo on EDH Kaalia

9 months ago

Hey there! I've been playing my Kaalia deck for a long time. I'd like to offer more specific advice, but first I must know, what's your budget, level of competition, and theme you're going for? They'll effect my specific card recommendations. Either way, consider looking at my list for a small primer and some inspiration. For now I'll offer thoughts based on a more typical Kaalia-centric build.

I think you're a bit creature heavy. A fair number of your creatures either can't be cheated out with Kaalia, offer little impact when played, or don't lend themselves well to Kaalia's overall goal. A typical build wants to cheat fatties out as quickly as possible. I can see a certain theme you're going for, soldiers and aggro, but again, I'd need to know your design goals before going too deeply into cuts/suggestions.

I will say, though, that I don't think that smaller creatures like Typhoid Rats, Vampire Nighthawk, Spike Jester, Mirran Crusader, Truefire Paladin, Stormblood Berserker, Loyal Sentry, Duty-Bound Dead pull their weight in EDH. Additionally, creatures with Battalion or Soulbond might prove difficult to trigger for their reward.

Planeswalkers can be a bit of an awkward include in Kaalia. Typically you're swinging all-out with witth way to protector them. Still, they lend themselves better to how you're currently built than a typical build.

You may look into mors selective wraths. Akroma's Vengeance over Planar Cleansing is not only cheaper but preserves your Planeswalkers. Austere Command and Merciless Eviction can answer certain threats while preserving your own.

Consider some more unconditional spot removal such as Path to Exile, Swords to Plowshares, or Anguished Unmaking. You might want more removal for non-creature threats as well.

Artifact wise, you may do well with some ramp and the "two boots", Lightning Greaves and Swiftfoot Boots. Kaalia has a lot of high-value-targets and is often one themselves. The ramp on the other hand helps you get your threats out faster should Kaalia be hated on, and helps color fixing in a color-greedy deck.

Ways to refill your hand will do you well. Phyrexian Arena's getting a reprint in Conspiracy, Necropotence is pretty cheap following EMA, Wheel of Fortune is a little expensive, but Dragon Mage is Kaalia playable and is under a couple bucks. There's other cards, such as Night's Whisper, Bloodgift Demon, or Read the Bones, but none as powerful as the aforementioned.

Lands can obviously be upgraded to their quicker, more expensive counterparts. I won't touch on those, but I advise looking at the Utility Lands that other decks use and find what's of value to you. Homeward Path, Vault of the Archangel, Volrath's Stronghold, Mystifying Maze are a few among many.

Yeah, just let me know where you want to go and I'll give you some more specific advice. I tend to be a hyper competitive player but i recognize someone who values fun more than playing something more ruthless. I do have to say, what you're tryign to accomplish with the lower part of your curve, the soldiers and aggro, may lend themselves well to a Queen Marchesa build. I'd take a look into building around her if you want to run too more stream-line decks.

Cheers.

Beyr on FASTEST EDH deck Sub $11

10 months ago

Yes you can cast it with it's dash cost from the command zone, but each time it dies it still costs you 2 more per death, plus the dash (Since the dash is STILL a cast, just giving haste on top of it)

I'm building myself a duel commander deck similar to yours, but I'm feeling that cards like Akroan Crusader and Firedrinker Satyr, even Jeering Instigator are a bit weak. (Akroan Crusader NEEDS to be a first turn drop, otherwise it's useless, Firedrinker Satyr deals damage to you and is not that good, and Jeering Instigator is quite demanding IMO if you plan to take control of something.). Maybe cards like Scab-Clan Berserker (0.49$), Borderland Marauder (0.17$) or Stormblood Berserker (0.22$) could do a better job. I also will run some nice burn that may interest you, like Thunderous Wrath (0.2$) even if it's not stable, and Brimstone Volley (0.15$) that can be quite awesome.

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