|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Uncommon|
|2012 Core Set||Uncommon|
Combos Browse all
Creature — Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Stormblood Berserker can't be blocked except by two or more creatures.
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Stormblood Berserker Discussion
1 month ago
For cheap mana fixing (<$1):
Gift of Paradise
Pyramid of the Pantheon
Cuts I'd suggest:
Gideon's Lawkeeper for Journey to Nowhere
Manaplasm for Managorger Hydra or Forgotten Ancient
Ondu Giant for Wood Elves
Rhox War MonkSengir Vampire for Archfiend of Depravity or Desecration Demon
Serra Angel for Serra Avenger
Stormblood Berserker for Sulfuric Vortex
Circle of Flame for Mizzium Mortars
Glory of Warfare for Chromatic Lantern
Honor of the Pure for Spear of Heliod, if you really want an anthem effect.
Frost Breath for Mana Leak
Guardians' Pledge for Sakura-Tribe Elder (you really dont have enough white creatures for this effect)
Incinerate & Lightning Bolt for Terminate and Murder
Plummet for Oblivion Ring
Titanic Growth for Harmonize
War Report for Day of Judgment
Exploding Borders for Burnished Hart
Traveler's Amulet for Wayfarer's Bauble
I suggest choosing a theme for your deck. Right now it seems to be pulling in too many directions.
Want to cast and swing with Progenitus? Include cards that grant haste like Temur Ascendancy.
Want to play fun multicolored shenanigans? Include whatever value you like.
Want to use overcosted enchantment cycles? Include the Shrines.
Focusing will allow you to better determine what your deck wants. Regardless, I recommend playing heavy green to maximize your ability to mana ramp.
1 month ago
@WrathofCod So, after 3 weeks I finally have the time and energy to actually read and write letters and words and have them make some amount of sense. Hopefully. SO. Getting a board early was indeed rather difficult. I felt like Kari Zev, Skyship Raider and Dragon Fodder didn't really fit what the deck was going for and therefore got replaced by Stormblood Berserkers and Monastery Swiftspears , which provide pretty solid early pressure. Although Soul-Scar Mage might be superior to the swiftspears since I prefer to aim my bolts at creatures and the wither effect seems quite delicious. As for Kiln Fiend, I don't think I like it very much right now. Especially now that I am (as much as it breaks my heart) slowly drifting away from the Flamewake Phoenix being the center of attention plan, and with only 13 ways to trigger the buff and no way of providing evasion, I would rather go with the less phoenix-friendly berserker. At least for now.
Browbeat is a great suggestion and I thank you from the bottom of my heart for bringing it up, since I had no idea it was reprinted as timeshifted. It's much better than tormenting voice, especially if the opponent chooses poorly out of fear of further burn.
With the loss of token generation, Purphoros became even worse than before, and since the deck didn't have a great source of red devotion, he and the fanatics got replaced by Thunderbreak Regents, as big enough and potentially very painful to remove dudes in the air. I'm going to try to trade for koth, but he seems rather rare in these parts.
Finally the sideboard - I like the tips, but I think other than Sowing Salt and graveyard hate, they don't have much application in the local meta from what I've seen so far (= 1FNM). Although to be honest, my original sideboard didn't do much either since I thought I was going to be beset on all sides by affinity and the occasional burn and ended up using the artifact hate only against eldrazi tron and the claw never left the bench.
TL;DR - Thank you again for your suggestions and help and even though I didn't necessarily use as many of them this time around, I think they helped me look for flaws in the right spots and might get used later. Have a glorious day.
4 months ago
First, let me start with I think you have some cool ideas going here. I like your angel theme.Is this meant to be a casual or competitive deck? If you're playing this deck as a casual "have fun with" deck, then great. If you are looking at making this more competitive, then we need to drop your mana curve, focus on more beatdown and get more removal.
I agree with chaosumbreon87. Drop the green completely as it isn't doing much for you except making your mana base more difficult to manage and opening you up to some crappy draws. Making the deck red/white cleans up quite a bit and should smooth out your draws from one game to the next. For competitive you'll need more removal. Condemn, Cavern of Souls, Lightning Helix, and Path to Exile are all good choices.
Now for the cards. Thundersong Trumpeter and Gideon's Lawkeeper are really weak "tap that dude" creatures that just don't provide enough use to really be effective. They don't have haste so you can't use them as anything other than blockers on the turn they enter the battlefield.
Both Chandra, Torch of Defiance and Nahiri, the Harbinger are good card, but you aren't getting that much out of them. You don't have any graveyard recursion, so anything you discard to Nahiri's +2 ability is wasted. Chandra's +1 ability is nice but I think you would get more use out of other cards. I think you would get more use out of mana artifacts or more low cost creatures than you do from the planeswalkers.
So, depending on your collection and budget, here's some cards to look at in no particular order. Cathedral Sanctifier, Champion of the Parish, Soul's Attendant, Knight of the White Orchid, Kor Outfitter, Nearheath Pilgrim, Stonewright, Stormblood Berserker, Ranger of Eos, Boros Signet, Mind Stone, Clifftop Retreat, Sacred Foundry, Slayers' Stronghold, Archangel of Tithes, Masako the Humorless, Azorius Arrester, Lyev Decree, Devil's Play, Magma Spray, Boros Charm, Volcanic Geyser, Staggershock, Electrickery and other low-cost cards that provide more utility.
I use Weathered Wayfarer for mana fixing and accelleration in my angel deck. I'll post my casual angel deck build here in the next day or so.
As for your sideboard. I would add a least one more Leyline of Sanctity. I think 4 Runed Halo is too many. Maybe two or three. Consider Vandalblast, Disenchant, Oblivion Ring and some other artifact and enchantment removal spells.
8 months ago
Neat deck. Grim Lavamancer, Town Gossipmonger Flip, Lightning Berserker, Thraben Inspector, Mentor of the Meek, Stormblood Berserker, and Aegis of the Gods could be good. Lightning Berserker would be better than Monastery Swiftspear since it can repeatedly add counters to Champion of the Parish and Thalia's Lieutenant, has haste, and can be huge late game.
9 months ago
I would see Radha, Heir to Keld fit well into the group.
Let's talk 3-drops. It's clear that there's a strict limit on 3-drops because they're slow but still... Yasova Dragonclaw Seems solid and pretty budget. Pyreheart Wolf also seems not bad to me. What would be your alternatives to the 3drop satyr-centaur?
There's a world of 4- and 5- drops you could try in 1 or max. 2 copies in your deck. Just to name a couple : Fangren Firstborn, Stonebrow, Krosan Hero. Have you ever tried? Are these bad because of a too high cmc?
9 months ago
Since you're new to MTG, you're likely on a budget, but I think there's a lot you could do with around $10 worth of cheap stuff you could get online. For instance, I'd look into buying some of these, as they are all really solid and powerful Black and/or Red cards that would fit into your aggressive gameplan:
4x Doom Blade (15c each = $0.6) 3x Blightning (75c each = $2.25) 4x Hellrider (50c each = $2.00) 4x Stormblood Berserker (25c each = $1.00) 4x Tormented Hero (15c each = $0.60) 2x Stormbreath Dragon ($2.00 each = $4.00)
Also, I would remove Foul Orchard, Stone Quarry, and Submerged Boneyard if you aren't playing any Green, White, or Blue. There's really no upside to them since and they'll enter the battlefield tapped. It's probably best to replace them with a mix of Swamps and Mountains.
10 months ago
The problem is, it ony provides hexproof once Odric's trigger resolves at the beginning of combat, and then lasts until end of turn. So unless your opponent uses something obscure like Condemn as removal, the Bogle is basically useless. What you really want from your creatures is haste, double strike and evasion (flying is the most important one, trample and menace are decent, skulk doesn't do much). Those are the abilities that help you win quickly. Deathtouch and lifelink are both occasionally useful, but not essential, whereas everything else (vigilance, reach, first strike, hexproof, and even indestructible) is mostly irrelevant and should not influence your choice of creatures.
Given those criteria, Prophetic Flamespeaker is another decent option, as well as Stormblood Berserker (errata gave him menace). Judge's Familiar or Mausoleum Wanderer are cheap fliers with utility, they might also be interesting.
10 months ago
Consider it done. Was also looking at possible Stormblood Berserker devotion does help though.