|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|Promo Set (000)||Uncommon|
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Creature — Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Stormblood Berserker can't be blocked except by two or more creatures.
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|Have (4)||ironax , TheDuggernaught , gildan_bladeborn , richardmv|
|Want (5)||mlouden03 , LuckMisesack , Falco101 , Syram , Dragonsound|
Stormblood Berserker Discussion
5 months ago
Thanks for your time
Kari Zev, Skyship RaiderIts a good idea especially since it has a low mana cost.
I could swap it in with 2 Stormblood Berserker
7 months ago
I agree Firebreathing should go because I never have the mana free to use it, so that's gone. Sengir Vampire was there for his ability to keep getting stronger and cheaper CMC than the dragons, but I'm probably better off removing him and Furnace Whelp for Thunderbreak Regent (which I tend to do when sideboarding) and more removal for the cheaper cards. I do have Blightning and Slaughter Games but I took them out when I was adding creatures. They're probably going back in.The reason I have Archetype of Finality is to give the dragons deathtouch for their abilities that can hit opponent's creatures. Stormblood Berserker also hasn't been that useful but I thought he could be able to protect me earlier with Lightning Bolt and Tormented Soul to get damage in for his Bloodthirst. Are there better lower cost cards I can replace it with?
xyr0s on BR Dragons
7 months ago
This is very... confusing. Is it two decks, mashed into one? Or 3?
What is the cards, you really want to play? I mean, everytime every game? Bump those up to 4. Anything that's more situational, you can remove or put in the sideboard. For example: Archetype of Finality, is that really a good card? 6 mana for a 2/3 body and some text about deathtouch? Do you want to draw this card in every game? Or Stormblood Berserker - it's a good card, if you play it on turn 2 with bloodthirst, but just a couple of turns later and a 3/3 creature isnt impressive. How often can you both deal a point of damage, and have 2 mana to spare in turn 2? Firebreathing is something many of your cretures have. It's only useful in a deck with piles of surplus mana. How many turns do you end with several untapped lands? Dragonmaster Outcast - how fast can you play 6 lands? And so on and on... you have a lot of dragons, and then a lot of 1-ofs, that perhaps have some kind of synergy. But you'll never see that, because you never draw them at the same time.
Also, you need a lot more mana to play those big creatures.
You need to pick out a couple of dragons (if you want to play a tribal dragon deck), bump their number up, remove all the clutter (Sengir Vampire - what's that supposed to do here?), and put in some ways to make the game long enough to play big creatures - removal, discard, sweepers, that kind of thing. Giving your opponent 8-10 turns while you play lands is not the way to win.
7 months ago
Hi. I'll comment assuming this is not meant to be a standard legal deck.
Me and my friend came back to magic in the first innistrad block as a form of gathering again. We established some rules: each one choses a pre-constructed deck from the innistrad block and we could buy 2-3 booster por month and only use those cards to build our decks and we could only trade with each other. That aside, I choose the WR agressive humans deck and my all-star card was (4 copies, of course) Brimstone Volley.
The deck objective was to aggro early on and put my friend down to 10 life or less. After that it was pretty easy to close the games since I would have 3-4 week creatures and they would have 1-2 bigger ones, allowing me to attack with all and putting them in the spot where they needed to block but knew I would have Brimstone Volley with morbid online! (I actually won a game dealing 13 damage with 3 Volleys. Wasn't 15 because I didn't need the morbid in the last one :P)
If you manage to have tons of humans, then Champion of the Parish is your men. Boros Elite, Wojek Halberdiers, Ash Zealot, Thalia's Lieutenant, Stormblood Berserker, Glory-Bound Initiate, Unruly Mob, Lightning Mauler, Silverblade Paladin, Nearheath Pilgrim.
Legion Loyalist, Goblin Guide, Thalia, Guardian of Thraben and Thalia, Heretic Cathar (yeah, I know what you said about budget, but I'm just listing), Bomat Courier, Skyknight Legionnaire is nice (and actually remembers me about the new dude from Ixalan Sky Terror). I love Hellrider, especially if you can get wide. Maybe build around Oketra's Monument? Charging Monstrosaur could be the top end of the deck's curve. In my deck back in the day, Zealous Conscripts was the top end. Speaking of 5-drops and top end of curve Glorybringer, Urabrask the Hidden, Thundermaw Hellkite and Stormbreath Dragon.
You need to change your mana base cause there are too many taplands. Some Sacred Foundry would be nice, there is Kaladesh's Inspiring Vantage. Otherwise I would say to use a few taplands, like 2-3 and get some Evolving Wilds. If the land is going to be tapped, at least Evolving Wilds will thin your deck so you have more chance to draw spells rather than lands.
10 months ago
Ash Zealot is IMHO sideboard-only card. There will be no point in her trigger against most of your opponents. I'd suggest Kari Zev, Skyship Raider or Stormblood Berserker as alternative -drops or Village Messenger if you really want Haste'r
Cut 1 or 2 Hazorets. She's legendary so you don't want to draw 2 copies at the same time
Don't see any reasonable usage of Elixir of Immortality. Could you please explain?
It's good idea to run 4-8 fetches even in mono-colored Modern deck
P.S. What happened to your deck's description?
10 months ago
I would add Hellkite Charger, probably cutting Stormblood Berserker. Unfortunately it doesn't go infinite like Aggravated Assault, but if you have enough mana and enough power on board, it can technically let you push through a lot of extra damage.
11 months ago
For cheap mana fixing (<$1):
Gift of Paradise
Pyramid of the Pantheon
Cuts I'd suggest:
Gideon's Lawkeeper for Journey to Nowhere
Manaplasm for Managorger Hydra or Forgotten Ancient
Ondu Giant for Wood Elves
Rhox War MonkSengir Vampire for Archfiend of Depravity or Desecration Demon
Serra Angel for Serra Avenger
Stormblood Berserker for Sulfuric Vortex
Circle of Flame for Mizzium Mortars
Glory of Warfare for Chromatic Lantern
Honor of the Pure for Spear of Heliod, if you really want an anthem effect.
Frost Breath for Mana Leak
Guardians' Pledge for Sakura-Tribe Elder (you really dont have enough white creatures for this effect)
Incinerate & Lightning Bolt for Terminate and Murder
Plummet for Oblivion Ring
Titanic Growth for Harmonize
War Report for Day of Judgment
Exploding Borders for Burnished Hart
Traveler's Amulet for Wayfarer's Bauble
I suggest choosing a theme for your deck. Right now it seems to be pulling in too many directions.
Want to cast and swing with Progenitus? Include cards that grant haste like Temur Ascendancy.
Want to play fun multicolored shenanigans? Include whatever value you like.
Want to use overcosted enchantment cycles? Include the Shrines.
Focusing will allow you to better determine what your deck wants. Regardless, I recommend playing heavy green to maximize your ability to mana ramp.