Wizard_of_the_Broke (the struggle is real)
Please login to comment
Yeah, I'm playing around and seeing what works. A big plus of DHG is that he's a sac outlet, though you get no real benefit from that. It may end being a matter of putting him on the SB for matchups I know will go long.
March 22, 2017 4:41 p.m.
Also (independently) decided to name a deck Beetlejuice. Great minds think alike.
March 22, 2017 3:57 p.m.
True, I noticed that sometime after writing. Need to update description, maybe think about 2x Viscera Seer.
March 22, 2017 12:51 p.m.
Worked this up. Goes from Blitz game 1 to more of a tempo deck game 2 where needed: Pauper "Prowess"
March 21, 2017 10:59 p.m.
Gotcha. I want to say most Thopter Sword decks run 3X of each piece, with good ways to dig.
March 21, 2017 2:21 p.m.
You potentially drop it T2, and don't see a real payoff until T4, so yeah that says control deck. I've seen a few Skred lists with 4x Simian Spirit Guide, which helps you curve into a walker, dragon, pia and kiran, or a boardwipe a turn early, which is incidentally important because Skred usually doesn't run much at CMC=2, maybe a couple Roast or Magma Jet. Maybe Braid is worth experimenting with?
The issue is, for the effect to be reliable you probably want 4X, or to mix it up with SSG, and Braid is basically a dead card if you already have one in play, or even really if you draw it beyond T3 or so.
March 21, 2017 12:35 a.m.
Nice use of T-wrath and that Tandem/Thermo synergy.
Could be good: Pauper GB Combo?
March 20, 2017 9:45 p.m.
Especially given that you aren't trying to brew all-out competitive, I would think about running both Impact Tremors and Kiki-Jiki. One of the advantages of running a rogue deck is that the list won't be well known, and the same applies to your sideboard plan.
Let's say you win game 1 through Tremors. Opp might bring in Abrupt Decay or Natural State. So maybe board out 1 Tremors for one Kiki or vice-versa. You really have the opportunity to neutralize or mitigate your opp's plan, or at least keep them guessing.
Running the two also makes your curve flexible, and allows you to run more than 4X win cons. And the cards aren't totally redundant (though they're close); You might find it useful to grind an opponent down with Tremors and Norin on occasion. I'd maybe start with 3X Tremors and 2-3X Kiki, with an extra Kiki on the SB, and see how it goes?
I'd say whether or not to go Vial and speed, or sisters and value depends on how many wincons you run and if you have any cantrips or ways to dig for said wincons, i.e. it depends on how fast you expect to be. I'm thinking you might go value if you're depending on multiple cards with CMC of 4 or more.
Like the idea BTW! Good luck!
March 20, 2017 3:46 p.m.
Right, I wouldn't cut Serum Visions. I would consider cutting Day of Judgment if you wanted it in the mainboard. It also might be cool as a 2-of on the sideboard. Against aggro or decks that don't run much of anything with better than 3 toughness, 5X Wraths could be really good anyway, and Yehenni into Beck/Call is probably game over.
March 20, 2017 2:39 a.m.
Hey man, I just happened to take another look at that Primer I posted earlier in this thread. One minor quirk of that Esper Brain deck that I had not noticed previously was the interaction between Yahenni's Expertise and Beck/Call. You can cast both sides of the card fused for no mana using Yahenni, and the -3/-3 resolves before you can do anything with the other card, so your tokens hit the board just fine. In other words, YE acts as both a pretty strong board wipe and a way to cheat out B/C. Pretty nice touch.
March 19, 2017 11:36 p.m.
There were a couple of sac/recur decks that surfaced a couple years ago based on Abzan Ascendancy that were decent, you might also see them referred to as Abzan Aristocrats. They usually packed a bunch of stuff like Doomed Traveler and Blisterpod, and a set of Blood Artist, then a few of something like Return to the Ranks. The card I think could make that idea a little stronger is Hidden Stockpile, so that might be something you consider building around, and don't forget that Lingering Souls is one of the best cards in the format, yet still dirt cheap.
All that said, I think one of the most important things you could to improve the concept is go with a 2-color build, because any kind of consistent 3-color landbase is gonna be expensive, assuming you don't want to make a waay more expensive deck. I also think free tokens are what you want to make a sac-based deck run smoothly. So you could do something along the lines of what I mentioned above (but probably in BW), or you could build around something like Goblin Assault (though the other red token spells you have are decent), or Nissa, Voice of Zendikar or Awakening Zone.
As is, I'd say that deck is pretty slow, and needs more 1-drops and 2-drops, and a lot fewer 3-drops and 4-drops, and more ways to disrupt your opponent, whether that's Lightning Bolt, Fatal Push, etc..
March 19, 2017 6:09 p.m.
Nice that list looks pretty good. The only other suggestion I would have is running 1X Muddle the Mixture, which could really help you out if you don't find a Brain or a Beck. You could put it in place of Negate and not lose much.
March 18, 2017 2:02 a.m.
Not all Pauper cards are Modern legal, so you probably can't play most popular Pauper decks at a Modern FNM. The main criteria for Pauper is essentially that the cards are printed at common rarity, so many of the best cards predate Modern by many years.
That said, you can definitely do okay at an FNM with a Modern-legal budget deck, depending on how competitive you local FNM is. Some people will tell you otherwise, but I think there's always an advantage to having something totally rogue and unexpected. And you can certainly play and have fun with a cheap deck in any case.
March 17, 2017 8:04 p.m.
March 17, 2017 7:31 p.m.
Two things you might want to look at: Thing in the Ice Flip, and Mutagenic Growth. I just came back after not playing for a long time myself, and Thing is one of the more exciting new cards I've seen. It slots right into Delver builds.
March 17, 2017 3:42 p.m.
OK- I totally wasn't getting how the Brain/Beck thing worked, but I do now. I can't say it's gonna kill in Modern because there's a lot of artifact hate out there, but if you're running a few counterspells (and Dispel on the side at least), it seems perfectly playable, and pretty cool.
Check this out: Esper Gifted Brains *PRIMER*. I wouldn't run that exact list. I'd keep some counters to protect the combo, and cut Elspeth at least.
Regardless of whether you want to go back to running the Brain combo (note that in the deck I posted, it's still not usually part of a Gifts package), maybe throw a couple Collective Brutality into your build, and sideboard Iona, plus replace Detention Sphere with Anguished Unmaking.
March 17, 2017 3:33 p.m.
Note: The posted deck link isn't working for me at the moment for whatever reason. I can view "Gift it up" through your profile, though - not sure if that's the deck in question.
I'm not sure that Gifts package works. If I were playing against you, I think I'd put Noxious Revival and Thopter Foundry in the yard. Now you have to pay for Lingering Souls, and Sword of the Meek is either stuck in your hand, or gives a token +1/+2, and that's it. If you went with a 3-card Gifts package, and I gave you Foundry or Revival, you need an artifact on the board to sac to make your first token. If you went Souls-Foundry-Sword, Foundry is stuck in the yard. If you just went with Foundry and Sword, Foundry is stuck in the yard. Hence, you're back to needing Academy Ruins.
As far as the Brain in a Jar thing, I'm actually just getting back into Modern after a long hiatus, so I'm not very familiar with that card. It seems like it would allow you to drop some big spells at a big discount, but Beck doesn't necessarily win you the game, and it's unclear how Brain is part of a good Gifts pile (I could be missing something), if that's even the intention.
You're right that totally reactive Draw-Go control isn't typically the right idea in Modern. Essentially, I'd rather Thoughtseize the best card in your hand then try to Mana Leak it, because it costs 1 less mana and I get to see your hand. You also play around my Mana Leak if you're dropping a Tarmogoyf with 5 lands in play. And there are more "can't be countered" cards like Abrupt Decay in the format then there are things like Loxodon Smiter. That doesn't mean you should run 4x Thoughtseize and no Counterspells, but you get the idea. I would say that you can play somewhat more reactively if you know you can drop a Wrath on turn 4, but that's far from every game, and completely ineffective against a number of decks that aren't aggro or midrange.
March 17, 2017 5:18 a.m.
I've always kinda liked the Thopter combo, and I like Esper Gifts, but I agree that combining them is a bit of a problem. The only list I've seen that looks like what you're talking about is this, which looks really fun, to be fair. The big weakness there is that to get the Thopter combo going usually relies on drawing it naturally. If you were to try and grab the combo with Gifts, you rely on Academy Ruins, where you have to wait to draw, plus it costs you , and you have to tap the Academy itself - so it's not an awesome combo to use Gifts on. You'll also note that while that deck has some cool stuff going on, it doesn't really have as much countermagic and removal or discard as you'd ideally want.
So in most Gift control decks, Gifts is usually used to grab a creature plus Unburial Rites or something like Wrath of God, Supreme Verdict, Day of Judgment and Snapcaster Mage, depending on the situation. However, one of the most popular creatures to grab with Rites is Elesh Norn, Grand Cenobite, where you get a huge extra benefit by having some flying tokens in play. That said, it's not clear that Thopter/Sword is any better than running some Lingering Souls or even Bitterblossom (though note BB can be bad against certain decks, and in some control shells), plus maybe Timely Reinforcements on the sideboard to get the most out of Elesh.
March 17, 2017 2:25 a.m.
Nice update. That looks way faster and much more consistent.
March 15, 2017 6:47 p.m.
LOL $10.06. Niiiiiice. Will keep most of my suggestions under $1.
I'd say you only need 12 creatures, drop Niblis. I would also consider a small number of counters (at least on SB) like Mana Leak, Negate, Spell Pierce and especially Dispel to protect your creatures from removal. Lightning Bolt may break your cost ceiling (LOL) but I think 4x on the side at least. Vapor Snag is better than Void Snare, but keeping a couple Snare on the SB might be good.
March 15, 2017 12:31 a.m.
SCORE: 3 | 641 VIEWS | IN 1 FOLDER
SCORE: 2 | 504 VIEWS | IN 2 FOLDERS
SCORE: 4 | 14 COMMENTS | 1198 VIEWS | IN 3 FOLDERS
SCORE: 7 | 27 COMMENTS | 1835 VIEWS | IN 3 FOLDERS
SCORE: 2 | 1 COMMENT | 1189 VIEWS | IN 5 FOLDERS
SCORE: 8 | 2 COMMENTS | 910 VIEWS | IN 4 FOLDERS
122 VIEWS | IN 1 FOLDER
SCORE: 2 | 4 COMMENTS | 226 VIEWS | IN 1 FOLDER
|Playing since||Unlimited Edition|
|Avg. deck rating||3.78|
|Favorite formats||Modern, Pauper|
|Good Card Suggestions||271|
|Venues||Twenty Sided Store|
|Last activity||1 day|