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Lowenstein - I honestly have only been able to use Halimar Depths if it's in my opening hand, in which case it's very good, because I'm not really doing much but setting up my hand anyway in the early turns, and it's nice to be able to set up natural draws or a cantrip draw, and it helps inform which cantrip is best at a given juncture. But I probably would never want more than 1. Evermind is weird. It's a nice thing to have in hand as an insurance policy to avoid fizzling by assuring a lot of draw power, let's me take an extra draw if I see something with Serum Visions I don't want to chuck to Sleight of Hand, and as long as you're making plenty of mana through Psychic Puppetry, the high cost just isn't relevant that often, but the extra draws are. I still haven't gotten when to use Evermind down to a science though, and have certainly spent mana on it when it probably wasn't needed, and have been hesitant to use it, then fizzled. I am thinking of splitting between Tolaria West and Sylvan Scrying though. Tolaria's speed is too often an issue, and forces me to survive by Twiddling opposing creatures more than I'd like. I also think Sylvan Scrying would make Peer Through Depths a lot more useful for setting up early, and would probably run it as a 4-of with Scrying in the mix.
Just made some updates to test.
September 17, 2020 2:46 p.m. Edited.
Nice. I run Tolaria West in my list, 2-3. I'm a fan because it's harder to interact with than Sylvan Scrying, and can find my 1-of Pact of Negation. Just food for thought. Sea Gate Stormcaller is interesting, will have to play around with that one.
September 13, 2020 6:07 p.m.
Love it. Consider Void Snare, AEtherize and Displacement Wave, or maybe some red board wipes like Pyroclasm or Anger of the Gods to slow things down. You could also run Thing in the Ice Flip as both a board wipe and alternate win condition, but I would recommend it as a sideboard gag. After game 1, your opponent will pull creature removal, maybe hanging on to bolts for your face. Game 2 you shouldn't have to protect Thing much. Curious how this deck does, as I'm thinking about running this for fun: Bouncy Castle Reverse Rack (Budget). +1.
September 2, 2020 2:18 p.m.
Love this archetype, think it's better than it may get credit for. Ran a deck very close to this a while back (Dig for Fire (Twiddle Storm)), then got into Gifts Storm, then didn't play Modern for more than a year. Now I'm thinking of running something like this again for fun (Dig for Fire 2.0 (Twiddle Storm)), same idea just based on Lotus Field instead of enchanted lands. Would love to hear how you do with this list. Curious though why you find it more interactive than Gifts Storm of older Storm decks. +1 in any case.
September 2, 2020 12:09 a.m.
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|Playing since||Unlimited Edition|
|Avg. deck rating||3.92|
|Helper Rank||None yet|
|Favorite formats||Modern, Pauper|
|Good Card Suggestions||276|
|Venues||Twenty Sided Store|
|Last activity||3 days|