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When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control.
Some red humans to also consider if you go that route:
Prophetic Flamespeaker is amazing if you have some way to boost his power
Also, Silverblade Paladin is a beast in white humans.
pie108 I'm probably going to keep it mono white. If I were to splash red, I'd probably throw in a couple Tajic, Blade of the Legion , but I really like the idea of Kessig Malcontents .Boros wouls add a lot more options to this deck, but it would require changing the whole deck.
Path of Bravery Fits oddly in. You have almost no life gain. You should swap it with Honor of the Pure to get the better part of the card. Have you thought about splashing red for cards like Assemble the Legion or Kessig Malcontents . Oh, assemble the legion doesn't give you human soldiers :o
Hehe I suddenly miss my Mono-White-Humans back in the day of Innistrad Standard. Here are some cards that I recommend:
Ash Zealot First Strike, Haste and a 2/2 that also pumps the champion. Her grave-hate ability is icing on the cake. I'd play 4 of these.
Grim Lavamancer Just a 1-or-2-of in case the game drags on too long. You've got lots of Instants that can still help even after you've used them all up, thanks to this guy. Also, he still pumps the champion.
Keldon Marauders 3/3 for 2-cmc, pumps the champion and keeps the damage going with it's enter / leave the battlefield ability.
Kessig Malcontents A very strong finisher if your opponent let's you amass your humans too long. Obviously will only drop him when the enemy is in burning range. There really isn't any reason why you shouldn't play this in a Human deck.
Norin the Wary Comboes well with your champion. Take note that his ability activates constantly for both YOU and your OPPONENT should either of you cast a spell.
Reckless Waif Flip Alternate and very nice turn-1 drop in case you don't draw the champ. At best she's a 3/2 for 1-cmc by the 2nd turn (if she flips). At worst, she's a chump blocker that pumps the champion.
Stormblood Berserker Awesome 2-drop that essentially becomes a 3/3 due to Bloodthirst. His ability is nothing to scoff at at the early parts of the game. Helps get the needed damage in for long-term advantage.
Zealous Conscripts 1-or-2-of only and in the side-board. Helps against fatty match-ups that your Humans can't handle. "Oh hey, is that a titan? Thank you very much!"
Auriok Champion Side-board hate. Pumps champ and also helps you stay alive. Even more so against creature heavy decks.
Crusader of Odric Nice finisher in case you're able to build your forces. She can get fat real quick if your humans are left unchecked. Makes a late-game 1/1 champ be still of some use.
Ethersworn Canonist I'd main 4 of these if you can afford them (yeah I know your deck is budget but this girl is THAT useful). Helps you stall the game until you're able to build an army.
Geist-Honored Monk Finisher similar to Crusader of Odric . Unless your opponent is running "destroy" or "exile" effects, she's nigh untouchable by the time you drop her (assuming that you have a lot of humans on the field already).
Intrepid Hero Nice removal on a stick for creatures that are too big for your humans to handle.
Knight of Sursi The only reason you'll play her is for her Suspend 3 - W ability. 2/2 Flying with Flanking for W is a great deal. Also, her suspend acts a distraction for your opponent. Something for them to think about.
Mirran Crusader I'd replace your Silverblade Paladin with this guy. Silverblade was awesome in Standard. But come Modern, Mirran Crusader is undoubtedly better. Crusader has protection from a removal heavy color (Black) and a color were most of it's creatures are too fat for your humans (Green). Really, you can never go wrong with the crusader as your 3-drop. Lastly, he has Double Strike even if he's all alone on the field.
Riders of Gavony These pretty much near-nullify other themed decks that strictly stick to their themes. Sideboard card for elves, knights, ninjas, beasts, etc. Any deck that has all of it's creature the same type or two.
Student of Warfare I'd definitely replace your Soldier of the Pantheon with this guy (girl?). Unless the meta at the place you play at are multi-colored heavy; the student is a better choice for your alternate 1-drop. He's essentially a 3/3 First Strike for W turn-2. Level 7 is just icing, almost always you'll leave him at Level 2.
Thraben Doomsayer I'm surprised you didn't add him. Yes, he's a bit slow and has a big target on his forehead but that's his purpose. Makes an opponent think twice on either using removal on him or your 7/7 champion. Oh and don't forget about Fateful Hour. Don't try aiming to activate it. It'll activate when the situation presents itself. The reason you'll play this guy is for his ability to s**t HUMAN tokens like there's no tomorrow.
Honor of the Pure Yeah, I know you'd like to stick to just your humans but I couldn't help but suggest this too. It's that useful for weenie decks like yours.
Nice deck +1... Maybe Kessig Malcontents would be a great adition becouse it would help you to deal some burn damage and finish your opponent faster :)
I put it on the side because it can double up on Kessig Malcontents ' ETB. Unfortunately, I don't think that tokens come back with Legion's Initiative , since they are tokens...unless of course I'm mistaken? Anyways, if it in fact allows exiled tokens to return to the battlefield, then I'd surely mainboard it.
Just looking at this deck I see a bit of a problem. You seem to be playing both Human and Soldier tokens, and trying to benefit from each. You need to pick one and go with it - playing things that don't work in the theme only if they give raw power (which not enough of your cards have). Looking at your deck, the Human supporting cards seem better than the soldier support so let's work with that. Personally I'd take every card that has the word Soldier in the text box out.
There don't seem to be many cards that create human tokens. Commander's Authority , Gather the Townsfolk , Increasing Devotion , Thatcher Revolt , Thraben Doomsayer and Voice of the Provinces (this may look like a lot but consider the number of cards that create Goblins or Zombies). Of those Gather the Townsfolk seems like the best - offering 2 power and toughness for 2 mana with the potential for more. You've already identified that though, so what else is there? Again I agree with 1 Increasing Devotion (maybe 2 or 1 + sideboard) and I'd look at Thatcher Revolt if the deck has a lot of "when human enters the battlefield" and maybe Thraben Doomsayer if the deck is slow enough to wait for his quite slow ability. We can also look at powerful non-token Humans (as you looked at), but I'm going to come back to this after we know what we want in regards to Human abilities.
Alright, now onto Human triggered abilities. Bonds of Faith is something to consider - doubles as both a bonus for your guys and a Pacifism for theirs. I should warn you though, that it's quite possible that you'll want to Pacifism one of their Human creatures and won't be able to. Cavalry Pegasus might be a nice win condition in a board stall, but you likely don't want too many of them. Devout Chaplain is a nice sideboard option. Hamlet Captain might be okay - personally I'd do some playtesting. Kessig Malcontents would be very good in an agro version of this deck. Agree with Mayor of Avabruck Flip . Riders of Gavony also can get you out of many board stalls and is probably a bit better than Cavalry Pegasus. Titan of Eternal Fire also viable in a long board state. Vigilante Justice maybe. That being said I wouldn't want to run more than 3 total between + + .
There are a lot of Humans in Magic. Currently 817 in Modern. I'm definitely going to miss some. Akroan Hoplite is good for the swarmy feel you want in your deck. Anax and Cymede depending on how many spells you have. Archetype of Courage , Crusader of Odric , Goldnight Commander , Sunhome Guildmage , Mikaeus, the Lunarch , Phalanx Leader and Rubblebelt Raiders are all choices to buff your large team or otherwise benefit from a large team.
|Power / Toughness||3/1|
|Avg. draft pick||4.43|
|Avg. cube pick||3.18|
|Commander / EDH||Legal|