Ghostfire

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ghostfire

Instant

Ghostfire is colorless.

Ghostfire deals 3 damage to target creature, player or planeswalker.

legendofa on The more I think about …

2 months ago

Optimator I assume you're referring to the flavor text on Crested Sunmare. As I understand it, story influences flavor text much more often than the other way around (this is where Ghostfire deserves mention), and it's easy enough to interpret this as desperate speculation on Djeru's part rather than an indicator of future events. It's possible that it's simply another desert monster, alongside the cerodons and sandwurms.

Sure, the big horse is there, and it's somewhat out of place both mechanically and flavorfully, but that is literally the only suggestion that anything else might exist on Amonkhet. Even if Djeru is right, and the Sunmare comes from somewhere else on the plane, it would still have the Phyrexian Invasion to contend with. And if this hypothetical horse-land of Amonkhet is isolated enough to survive two separate planar invasions with nobody on- or off-plane being aware of its existence, how much influence can it have?

Crested Sunmare, by itself, is too vague and undeveloped to offer anything more than a kernel of inspiration.

berryjon on How to kill a resolved …

1 year ago

Ghostfire and Introduction to Annihilation are both colourless removal spells. Ignore that there, the spell is still colourless.

Yesterday on Using colorless mana from creature

3 years ago

Aha, Erza421, don't forget Ghostfire ! =P

FauxFaux on Card creation challenge

3 years ago

I am taking this quite literally, and doing a Jeskai themed Jeskai card. (aka a card for the Jeskai clan)


Convergence of the Three Paths

Legendary Enchantment

Whenever you cast a colored spell, for each color of the spell, choose one:

  • Deal 3 Damage to any target
  • Gain 3 Life
  • Scry 2, then draw a card

At the beginning of each endstep, if all modes were used once, spells you cast become colorless until the end of the next turn. They cannot be countered.


It's honestly an off-beat card; in the lore, once a monk in the Jeskai masters all three "fires" of each of their colors, they gain access to Ghostfire . How neat.

I'd love to see a Legendary Enchantment for Abzan! (My favorite!)

Ziusdra on Card creation challenge

4 years ago

Wraithbind

Instant

Wraithbind is colorless.

Tap up to three target creatures with converted mana cost 2 or less.


So, you know how Ghostfire is colorless, but costs red mana? It seems to be alone among non-Eldrazi cards that are colorless but cost colored mana. Let's make this a cycle. is your mana cost--give me an instant representative of both colorless (non-Eldrazi) themes and the mechanics of the color it costs.

Kogarashi on Nightsky Mimic

5 years ago

To elaborate, the color of a spell is not the same thing as a card's color identity.

A spell's color is determined by the colored mana symbols (if any) in its casting cost, as well as any color-defining text in the rules text box such as Ghostfire or Abstruse Interference, and color indicators such as on Kobolds of Kher Keep and Pact of Negation (color indicators also show the color of permanents that don't have a casting cost that defines the color, such as the back side of double-faced cards).

A color identity, on the other hand, as Boza said, is specifically for Commander and is used only for deck construction and a select few cards that care about a commander's color identity such as Command Tower. It has no other MtG-related rules use at this time, and doesn't factor into cards that care about a spell's color.

Similarly to how Dutiful Thrull is a white card with a BW color identity, while Ramos, Dragon Engine has a 5-color identity, it won't trigger any colors-matter cards like Nightsky Mimic because it's actually colorless.

Boza on Card creation challenge

5 years ago

Niv-Mizzet, Unleashed UUURRR
Legendary Creature - Dragon Wizard

Flying
If ~'s power is greater than 10, it has trample.
Whenever you draw a card or cast an instant or sorcery spell, ~ gets +1/+1 until end of turn for each card drawn and each instant or sorcery spell cast this turn.

4/4

So if you cast Divination on your turn, you will get a 14/14 flying trample dragon headed your way, since the ability stacks with itself. Casting a second divination makes her a 32/32.

Create a colorless spell that is themed after Ugin, the Spirit Dragon, but do not do Ghostfire.

Neotrup on Bloom Tender

5 years ago

Some points of terminology. Every card and permanent has a converted mana cost or CMC, which is just a number (kind of an absolute value of sorts). It's calculated from the card's mana cost, which includes color. Not all cards have a mana cost, in which case their CMC is typically 0. Card color is typically derived from mana cost as well, unless it's a token (in which case it's defined by the effect that created it), has a color indicator (like Ancestral Vision), has a characteristic defining ability (like Ghostfire), or is otherwise having it's color altered (like with Swirling Spriggan).

Double-face cards are a big exception because while they don't have a mana cost, their CMC is defined by their front side (rather than being 0) and they usually have a color indicator (with the exception of the double-face and meld eldrazi from Eldritch Moon).

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