|Commander / EDH||Legal|
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Creature — Thrull
B: Regenerate Dutiful Thrull.
Dutiful Thrull Discussion
5 months ago
You’ve been a great help!
A few of things:
For when I play proper matches I have some cards in other decks currently that I’d consider adding Elspeth, Sun's Champion , Intangible Virtue , Nomads' Assembly , Increasing Devotion and Mikaeus, the Lunarch are all cards I am using for a selesnya token build but could switch in. Along with a Swords to Plowshares as well.
Lich's Mastery has hexproof, so it would only be board wipes I’d have to be scared of.
Aegis of the Gods felt like a buffer between some really annoying triggers that opponents have in an annoying format like commander.
Dutiful Thrull is simply an ultimate chump blocker.
I have some cards like On Serra's Wings that could have situational benefits like making Krav super scary.
Lastly I’ll be adding a sort of maybe board soon to consolidate all of the cards on the radar.
5 months ago
Yes, the second ability stacks. The ruling from Gatherer "Each time Vizkopa Guildmage’s second ability resolves, a delayed triggered ability is created. Whenever you gain life that turn, each of those abilities will trigger. For example, if you activate the second ability twice, let those abilities resolve, then gain 2 life, each opponent will lose a total of 4 life."
I like your additions. Endrek Sahr, Master Breeder is great, just make sure to sac those thrulls before they kill him. Thrilling Encore is a budget version of Rise of the Dark Realms and is a good placeholder until you decide you want to make that investment for your black commander decks.
There are a few other cards that that aren't on theme like: Aegis of the Gods , hexproof is good, but the creature is easy to kill. High Priest of Penance is a sold card but you want to give it indestructible or at least more toughness so you can abuse the damage trigger.
Also I would look at your high casting cost spells, if you don't see them making a big impact on the game you may want to switch them out. Lich's Mastery means you die to any type of Disenchant , which is a big risk. Gravewaker takes 13 mana to reanimate a creature Debtors' Knell is right at the edge of your budget, but is a better card. Plea for Guidance can only find 8 cards in your deck, and black has so many other tutor options.
7 months ago
To elaborate, the color of a spell is not the same thing as a card's color identity.
A spell's color is determined by the colored mana symbols (if any) in its casting cost, as well as any color-defining text in the rules text box such as Ghostfire or Abstruse Interference, and color indicators such as on Kobolds of Kher Keep and Pact of Negation (color indicators also show the color of permanents that don't have a casting cost that defines the color, such as the back side of double-faced cards).
A color identity, on the other hand, as Boza said, is specifically for Commander and is used only for deck construction and a select few cards that care about a commander's color identity such as Command Tower. It has no other MtG-related rules use at this time, and doesn't factor into cards that care about a spell's color.
Similarly to how Dutiful Thrull is a white card with a BW color identity, while Ramos, Dragon Engine has a 5-color identity, it won't trigger any colors-matter cards like Nightsky Mimic because it's actually colorless.
8 months ago
No, color identity was invented for Commander legality only. The top right corner of the card (or color pip in the type line) are what determine actual color of the card. Dutiful Thrull is a mono white card with and BW color identity, so it will not trigger mimic.
8 months ago
2 years ago
Debt of Loyalty has specifically been errata'd to read "You gain control of that creature if it regenerates this way this turn." because of this. Frankly it was just worded poorly in the first place.
And I agree with GobboE. My biggest fear with the gradual phasing out of Regeneration is simply that Indestructible is magnitudes more powerful, and I seriously doubt we'll see it thrown around as haphazardly as Regeneration can be. Cards like Dutiful Thrull would fall entirely out of design space if it was just passively indestructible. Even if it read "B: Dutiful Thrull is indestructible until end of turn." it would still be more powerful than Regeneration. It wouldn't have to tap, it wouldn't be susceptible to additional kills in the same turn, and it wouldn't be removed from combat.
The whole point of Regeneration's mechanics was to balance out the creature's resilience, and I thought it did a good job at it. If that goes out the window, they have to find other ways to "balance out" indestructible, and we'll get more stuff like Darksteel Gargoyle, where the "balancing factor" is a prohibitive mana cost that makes the card unusable.
2 years ago
This is the first deck in version 2.0. I first removed from the generic pool of guild cards the worst in a multiplayer environment: Dutiful Thrull, Mourning Thrull, Syndicate Enforcer, Blind Hunter, Beckon Apparition, Cry of Contrition, Conjurer's Ban, Purge the Profane, Shadow Lance, Gift of Orzhova and Moratorium Stone were simply too weak; Sin Collector and Castigate are great in 1v1, but not very much here. And I'm still dubious about Alms Beast. Then I tryed to improve the deck adding Droning Bureaucrats, Loxodon Gatekeeper, Sandsower, Spelltithe Enforcer, Ghosts of the Innocent Faith's Fetters and Sphere of Safety to slow down the opponents and take time to build a stable board so is possible to take advantage of all the life drain the deck offer. Then Moonlight Bargain and Underworld Connections for card draw, and finally some bombs: Skeletal Vampire, Angel of Serenity, Luminate Primordial, Sepulchral Primordial and Grave Betrayal. The deck now perform as a strong wall against enemies, stopping them while slowly draining their life.
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