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Enchantment (1)

Sorcery (1)


Gameplan: Make a lot of tokens to get in that combat damage so we can draw cards based on our commander. Follow up with a ton of Enter the battlefield triggers and death triggers to close out the game.

(In progress: In the progress of trying to tune the deck to be even more low to the ground, we want to be even faster so we can get a good first activation out of out commander)

(we may want to cut more of our mana rocks, we really never want to waste an early turn tapping out playing a mana rock that isn't a body, we really only NEED 5 mana on turn 4 (at the latest turn 5) so I think rituals might be our answer, once the deck gets some games in, in paper we will have a better view on how this work)

(doing some testing with an extra land and mana rituals instead of mana rocks)

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94% Casual

Competitive