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Infinite Combo EDH

Commander / EDH

rt29

Instant (2)

Sorcery (3)

Commander (1)

Commander: altered Zedruu the Greathearted

individually, many of the cards in the deck are EDH worthy in their own right, but every single non-land card is also part of some infinite loop with one or more other cards in the deck.

the game plan is to screw around in the early game, trying to survive using the random unmatched combo pieces. zedruu can help draw into more cards by donating lost or difficult combo pieces to opponents. note that you can also play the political game here. eventually by mid-late game, with the amount of cards you've drawn you will in all likelihood have drawn one of the 30+ instant win combos in the deck.

the following is an incomplete list of the interactions i've thought of so far:

infinite damage:

  • Niv-Mizzet, the Firemind + Curiosity/Ophidian Eye (preudo-infinite)
  • Coalhauler Swine + Pariah/Pariah's Shield + Darksteel Plate/Shield of Kaldra
  • Triskelion + Scythe of the Wretched + sacrifice outlet
  • Blasting Station + Grinding Station + Summoning Station + Salvaging Station + Ancient Den/Seat of the Synod/Great Furnace/Chimeric Coils
  • infinite creatures:

  • Kiki-Jiki, Mirror Breaker/Splinter Twin + Deceiver Exarch/Pestermite/Sky Hussar/Intruder Alarm/Breath of Fury
  • Training Grounds + Paradise Mantle + Patrol Signaler)
  • Summoning Station + Clock of Omens + Battered Golem/Intruder Alarm
  • infinite milling:

  • Training Grounds + Paradise Mantle + Knacksaw Clique
  • infinite attack phases:

  • Hellkite Charger + Sword of Feast and Famine
  • infinite mana (abusable with Fireball/Invoke the Firemind/Spawnsire of Ulamog/Mirror Entity)

  • Mana Geyser + Reiterate
  • Filigree Sages + Doubling Cube
  • Filigree Sages + Training Grounds + Gilded Lotus/Khalni Gem
  • Echo Mage + Reality Spasm
  • Tidewater Minion + Freed From the Real + Izzet Boilerworks/Azorius Chancery/Gilded Lotus/Khalni Gem
  • Vedalken Engineer + Freed from the Real + Mycosynth Lattice
  • Summoning Station + Mycosynth Lattice + Krark-Clan Ironworks
  • Pentavus + Dross Scorpion + Gilded Lotus
  • Salvaging Station + Chimeric Coils + Dross Scorpion + Gilded Lotus/Khalni Gem
  • Sword of Kaldra + Shield of Kaldra + Helm of Kaldra + Dross Scorpion + Gilded Lotus/Khlani Gem
  • infinite creatures entering the battlefield (abusable with Soul Warden and/or Warstorm Surge)

  • Leonin Relic-Warder + Phyrexian Metamorph
  • Reveillark + Body Double + Mirror Entity
  • Triskelion + Scythe of the Wretched
  • Academy Researchers + Fool's Demise + sacrifice outlet (infinite damage with Blasting Station)
  • Training Grounds + Spawnsire of Ulamog
  • Salvaging Station + March of the Machines + Ancient Den/Seat of the Synod/Great Furnace
  • instant death

  • Blightsteel Colossus + Warstorm Surge
  • miscellaneous:

  • Ceaseless Searblades allows any infinite loop involving activated abilities (which is many of the listed combos and more) to create an arbitrarily large creature
  • Wake Thrasher allows any infinite loop involving anything untapping to create an arbitrarily large creature
  • Tidewater Minion can indefinitely tap to untap itself to combo with both of the above pieces
  • Spawning Pit and Krark-Clan Ironworks are both sacrifice outlets that can be used in some of the above combos
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