Creature — Human Knight
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Sky Hussar Discussion
6 months ago
Thank you zaneanderman, for the feedback and suggestions. As I have looked for cards to cut to make room for other cards, Warstorm Surge is definitely a card I keep eyeing. 6 Mana for a non-human can be a lot to pay at times. It can bring a "Frenzy" to an unceremonious and early end. And then, if you were unable to cast it from the top of the library, you draw it and it is stuck in your hand anyway. When I made the cut to get Eladamri's Call into the deck Seedborn Muse and Warstorm Surge were really the two cards I was considering. Neither are humans and both have relatively high CMC. I agree, I probably cut the wrong one, between the two. I'll get that fixed.
Another card I am iffy on at this point is Pious Evangel Flip. I got it into play recently and flipping it into the Wayward Disciple was easy enough. It did work for me but . . . I had thought this was exactly a beefier Zulaport Cutthroat. Like the Cutthroat, it triggers only when my own creatures die but rather than hitting each opponent, it targets just like Blood Artist. This is probably the only deck on earth that is running this card so that's fun but it's worse than I thought it was. Sky Hussar looks like a great card to try in this spot!
I've never considered Skyscribing before. What a unique effect. If it was in the Commander 2013 Derevi deck, I must have one. I'll see if I can find it!
6 months ago
My worry with Eladamri's Call was that it doesn't really do anything with Experimental Frenzy out because it tutors into hand, but I agree it seems quite powerful any other time. As for Seedborn Muse, it still seems very powerful, maybe you could cut one of your Warstorm Surge effects? I do like the tutors, and Mana Severance is incredibly powerful, you won't always have Chulane, Teller of Tales out, so probably keep Mystical Tutor.
As for other additions, maybe some cards that have abilities that can be used from hand? Sky Hussar and Skyscribing both seem like good ways to get lands off the top of your deck, and Sky Hussar is a good human in it's own right.
10 months ago
So white is a pretty under-powered color in both modern and pioneer and I want to build a deck focusing on white cards for either of those formats, likely modern, and would like card and/or strategy suggestions.
Here's a list of cards I'm thinking about to get started, I just really don't know how to fit them together: Porphyry Nodes , Flagstones of Trokair , Recruit the Worthy , Sky Hussar , Squadron Hawk , Battle Screech , Legion's Landing Flip, Gift of Estates , Restore Balance , Generous Gift
Edit: I know the meta decks for white (D&T, Soul Sisters, Martyr Proc) and want to find a new W or Wx deck that uses weird mechanics and synergies specific to white in a semi-competitive way.
1 year ago
1 year ago
I always love that Sky Hussar for these decks. Worst case, you cast it.
But usually tapping down Familiars and Whatever weak Faerie you got. Buries in CA.
How about Squawk?
1 year ago
Don't know if it's your style but I really like Sky Hussar , for both card draw and untap trigger.
2 years ago
I also wanted to comment on the choice for Hour of Need. Essentially the card is a 4/4 flyer with flash for 3 mana and the additional cost of exiling a creature. Way back in the day Sea Drake was a thing in Legacy because of its aggressive cost. Since then they have printed a few other 4/4 flyers (IE, Illusory Angel) but this one is the best IMHO. Hour of Need accelerates Angy Bird's clock (which was something it originally struggled with in older builds) and allows for some combat trickery. The ability to play it on the opponent's turn means you're often forcing the opponent to lose one of their attacking creatures as well. Instant speed also means we can hold mana open to cast other cards based on the opponent's turn. And because Angry Birds generates so much card advantage and also a lot of expendable creatures, the cost of exiling a creature is typically pretty minimal--especially since Hour of Need is only a 2x of.
The fact that Hour of Need can actually generate 2x 4/4 flyers at instant speed in the late game and can double as really bad removal in really dire situations is just gravy. In my experience Hour of Need has been the card that has changed the tides of an otherwise losing game.
That said, I think a great argument can also be made for Spell Queller in the 3-drop slot. The great thing about Angry Birds are that we have several viable cards in the 2-drop and 3-drop slots to build the deck to the player's tastes and meta.
Since Sky Hussar is not typically a card I cast (but mainly make use of its forecast ability for card advantage, I felt that 3x was the right amount over 4x. Again, it could be a matter of taste but it really is a card I want to see in game but not in multiples. On the other hand, Judge's Familiar is a fantastic card that deserves to be a 4-of IMHO because of its excellent value. Having 4 of it and 3 Mother of Runes pretty much ensures we have a strong turn one play.