A fun take on a chaos theft deck as my friends wont let me play Zedruu anymore...

Main theme is based around putting out a bunch of flying/unlockables to trigger Gonti. A great benefit of Gonti is that he is an accidental group hug, apparently people REALLY like drawing cards, and Gonti has a hidden Ward of your opponents not drawing many cards.

The only sudo-infinite in the deck is the Maralen/Oppo agent combo, which with a perfect draw can happen turn one, as well as Maralen can search Oppo agent on turn two with a sub-par hand. The deck handles nicely, is powerful when it needs to be, is quite fun for the whole table, and can be played to different effect/power level with the same hand if you want to pull this and not feel bad for smashing the table but still making on-curve plays.

The best endgame board looks like Gonti, treasure drain like Pactdoll or Mirkwood bats, mana ramp like Extraplaner lens or Lilliana, and just start casting other people's stuff. this can work great alongside a mill deck as the cards get exiled, but is flexible enough to utilize basically any deck's strategy. I often target one player to start, and adopt their strat, then partner with them to wipe the table. They trust you as the only way you would betray them would lose you all the stuff you've stolen.

There are a few alt win-cons like Revel in Riches, but it's more fun to steal a win-con, so go hog wild and beat down your enemies while saying "stop hitting yourself" the whole time. (Make sure everyone at the table has unique card sleeves before playing this as everyone will have tons of cards they don't own by the end.)

But the best thing ever is heisting a card off of an opponent's deck and hitting another player with it. Most games I've seen end up casting more from everyone's deck than normal, so this is honestly an extremely "feels-good" group hug/chaos.

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91% Casual

Competitive