Maybeboard


"To embrace the Rage was to embrace a splendor, a glory, a denial of all restraint but not of reason. It was pure, Elemental purpose, unencumbered by compassion or horror or pity, yet it was far more than mere frenzy."
David Weber

Like most any deck running green, we want to ramp. However, unlike other green decks, we want to start hitting multiple land drops after our commander is online. This is no secret with Omnath, Locus of Rage. The opposition does (or will) know what we're up to. The question is; did they predict an all-in approach? This deck runs a lovely 35 creatures (currently), 28 of which are Elementals. Ideally, an early Door of Destinies and/or Obelisk of Urd will help to beef the entire team, turning small spells like Molten Birth into actual threats. Horn of Greed , Seer's Sundial and Elemental Bond help to keep our hand full, while Azusa, Lost but Seeking, Mina and Denn, Wildborn and Into the Wilds help us to keep up the pressure by pumping our mana base. Remember, every land drop gives us enter image description herewhile Omnath, Locus of Rage is out, ensuring that lands and ramp spells like Explosive Vegetation are never dead draws!

Some fun things to do:

Drop a Flamekin Harbinger or Worldly Tutor to search up Maze Rusher to give those tokens haste or grab Maze Behemoth to give them trample.

+1 your Domri Rade or Garruk, Caller of Beasts to pull your tutored card to hand.

-3 your Garruk, Caller of Beasts to throw your creatures right onto the field, or use Incandescent Soulstoke 's ability. The creature gets sacrificed at end of turn... unless it trades in combat <-(Insert maniacal laugh here)

Turn up the heat with Chandra, Flamecaller and pump out more Elementals!

Transform Nissa, Vastwood Seer   into Nissa, Sage Animist   and +1 for lands or -2 for an elemental.

If the opposition has a difficult paneswalker, pop Devour in Flames to clear the way.

Need a particular creature, artifact, planeswalker or even land back from the yard? Gaea's Blessing has you covered for up to three of them.

Is there a particularly threatening enchantment or artifact on the other side of the table? Blow it up with Destructive Revelry.

Is your opponent comfortable in a pillow fort? Bypass the fort with Barrage of Expendables or set it ablaze with Cinder Elemental .

Too many targets to choose from? Give all your opponents a free body per turn that cannot attack you with Rite of the Raging Storm and let them whittle away at each other's life totals while you fill your elemental rage meter.

Need to reach a critical mass of creatures for defense or offense? Turn all your lands sideways for Animist's Awakening while your commander is out!

This deck is not foolproof; all-in strategies can be fatal when facing one or more opponents with ample answers. That being said, this deck is also simple to pilot, and can close out games without swinging, if necessary. Give it a playtest, leave a +1 if you enjoy the shenanigans herein, and leave those lovely recommendations that you've got for me. Also, please note that I am aware some of the creatures are suboptimal, but my intended additions are currently listed on the Maybe board so that they're visible to all. If you're kind enough to leave a recommendation, please list what you would cut to make room for said addition(s).
As always, thanks for any feedback, and happy brewing!

Suggestions

Updates Add

After pouring through a few hundred cards at my lgs, I managed to pick up some key additions, nine in total. I've added Tempt with Vengeance, Gaea's Blessing, Ingot Chewer, Flamekin Village, Forgotten Ancient, Rubblehulk, Cultivate, Amulet of Vigor and Rampant Growth. All great additions, but what got the axe? I cut Looming Spires, Hickory Woodlot, Reclaim, Zendikar's Roil, Zendikar Incarnate, Embodiment of Insight, Embodiment of Fury, Elemental Uprising and one Forest. Cutting lands is a tough call, but there are still more than enough to reliably draw and now there are even more ramp spells to pull more lands from the library!

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Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

23 - 0 Rares

18 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 3.73
Tokens Ashaya, the Awoken World, Elemental 1/1 R, Elemental 1/1 R w/ Haste, Elemental 3/1 R, Elemental 5/5 RG, Elemental */* G, Emblem Domri Rade, Emblem Garruk, Caller of Beasts, Elemental 5/1 R
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