Walker of Secret Ways

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Walker of Secret Ways

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)

Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.

: Return target Ninja you control to its owner's hand. Active this ability only during your turn.

legendofa on [EDH] Gorion Adventure Deck Review

5 months ago

Kappa Tech-Wrecker is removal, Moonblade Shinobi is battlefield advantage, and Spring-Leaf Avenger is recursion. Sakashima's Student is the high-budget option, and Ninja of the Deep Hours, Mistblade Shinobi, Walker of Secret Ways and Mist-Syndicate Naga are also slightly more expensive.

Dana_in_Love845 on Ghosts N' Ninjas

11 months ago

Nice! I would probably replace Covert Technician with something else though, maybe Ingenious Infiltrator. Also Yuriko, the Tiger's Shadow is a very strong legend for ninjutsu. Walker of Secret Ways might also be helpful, letting you recast all the ninjas and trigger their effects. Hope I could help!

azja on Yuriko, the Tiger's Shadow (1st CEDH deck)

2 years ago

If I had to pick some creatures to cut, I'd potentially go with these:

Forsworn Paladin: menace is even less reliable than flying, and you generally won't have the mana to activate its abilities

Fourth Bridge Prowler: if your playgroup is heavy on mana dorks it can be really powerful, but otherwise it's pretty underwhelming

Phyrexian Walker/Ornithopter: good if your playgroup's decks are light on creatures, otherwise they cant get through often

Thassa's Oracle: not worth playing unless it's for the Demonic Consultation/Tainted Pact combo, since there's better topdeck manipulating enablers such as Augury Owl

Walker of Secret Ways: looking at someone's hand can provide useful info, but it's one of the weaker 2-drop ninjas in my opinion, it may not be necessary to include now that Kamigawa is out

Mist-Syndicate Naga: can definitely take over the game if someone doesn't have blockers, but making one non-evasive token can be underwhelming for 3 mana

Also I checked my list and I'm playing 29 creatures, so 32 isn't that far off!

Snake57 on Yuriko (Optimized) Primer

3 years ago

My playgroup agreed on not using permanent proxies to keep the power level as is, but I'll definitely grab the more expensive fetches, I'm just waiting for the reprint coming up in Modern Horizons 2 :) I'm also currently trying to grab a Mana Crypt and Mana Drain locally but it's proving harder than expected.

You are completly right about Song of the Dryads and Walker of Secret Ways I guess there are still some situations where it could be useful returning Yuriko to my hand but that realization admittedly made it a lot worse, makes me a bit unsure about committing to that switch.

Great to hear that we seem to agree on Abjure Mystic Reflection I'll try to find some space for those as soon as I can get my hands on them Varragoth, Bloodsky Sire may just be too slow, you are right. I often forget just how fast Yuriko can be, it may just be good in a lower powered Yuriko deck. Nether Traitor Is kind of in the same boat as well, and quite frankly I wouldn't be sure what to cut for it either.

I sometimes forget considering how important it is to have cards to pitch for Force of Will / Force of Negation / Commandeer , you are again absolutely right.

You seem to have a very firm grip on what to switch out for new cards, since my decklist is so close to yours it's super nice for you to let me pick your brain about it, again it really is much appreciated! Since this is probably my strongest deck by a pretty good margin and it's already very optimized I think I need to be careful about how I approach new inclusions.

I'm really hoping I'll be able to get some more games in soon, I miss flipping Dracos and Blinkmoth Infusions! Maybe I should finally figure out a setup to play some games online at some point.

azja on Yuriko (Optimized) Primer

3 years ago

@Snake57 Sounds like you've got a good plan!

Thanks again for the feedback and suggestions! I really appreciate talking Yuriko with someone else who's super invested!

Snake57 on Yuriko (Optimized) Primer

3 years ago

It's always a pleasure to read through your thoughts and what you've been testing, again thank you so much for the detailed response!

Unfortunately (and for obvious reasons) I haven't been able to play much paper magic recently but I have been playing around with some new ideas for inclusions, however my primary focus right now it to tune the manabase further, I'm still missing some of the new cards from recent sets like Agadeem's Awakening  Flip, Clearwater Pathway  Flip and Sea Gate Restoration  Flip in addition to some of the more expensive fetches you've recently added.

I'm also looking to add a Mana Crypt , and Mana Drain , with those additions I'm also feel pretty good about adding a Cyclonic Rift . In my playgroup "hate pieces" like Engineered Plague aren't very common so I will be swapping out Azra Smokeshaper for Walker of Secret Ways , also since it get's Yuriko out of Song of the Dryads like effects, which are more common in my case. I've also wanted to add more targeted removal so I will be trying out Dismember and Snuff Out (especially since there always seem to be plenty of targets for it in my playgroup). I'll also consider adding a Commandeer instead of Commit / Memory However I still haven't quite gone through finding out what to remove, so I'll be keeping an eye out for your final verdict! :D

I'm also really looking to add Abjure since the value of sacrificing one of the many small creatures we tend to play to counter any spell for one blue definitely seems to be worth it in my book.

Looking at more recent cards I'm also strongly considering Mystic Reflection for it's versatility and Varragoth, Bloodsky Sire which seems great considering you can use the boast ability in tandem with the Yuriko trigger, maybe Hullbreacher since there are a lot of wheel effects in my group. Maskwood Nexus also seems good, but I'm unsure if I'll end up with too many of those effects and if 4 mana may be a bit too slow. Nether Traitor seems like a surefire way to connect and similarly to Gingerbrood lets me start getting Yuriko back onto the board again as fast as possible after something like a boardwipe. I'm also considering to cut Karn's Temporal Sundering for Alrund's Epiphany , not too sure about that one though.

As always I'd love to hear your opinions! :)

Wishing you all the best!

P.S. Oh, and I'm still a big fan of Gingerbrood based on my play experience! Try giving the cookie monster a chance ;)

azja on Yuriko (Optimized) Primer

3 years ago

Hey @Snake57! It's great to hear from ya!

I haven't been able to play too many games with the new cards that I'm testing, but this is what I think so far:

There are also a few cards that I plan on trying out later on:

  • Gingerbrute is a card I've always been on the fence about, but I've heard nothing but good things from other Yuriko players.

  • Merfolk Windrobber is a classic 1/1 flyer for 1, and can replace itself in the late game.

  • Street Wraith deals 5 damage when you flip it with Yuriko, then you can immediately cycle it for another card that's more useful. It fills the graveyard for delve spells like Temporal Trespass and Dig Through Time too.

  • Gitaxian Probe is a cedh staple, and banned in both modern and legacy. For only 2 life, you get to look at your opponents hand and it replaces itself. It also fills the graveyard for delve spells.

  • Dismember is a 1 mana removal spell that kills most creatures, and hits for 3 damage with Yuriko.

I hope that all made sense! Let me know if you have any questions, or if you've found any hidden gems for Yuriko!

azja on Yuriko (Optimized) Primer

3 years ago

@Questionblock Good point! I think there's pros and cons to both ninjas:

Walker of Secret Ways has a more valuable ability than Azra Smokeshaper, and you can pitch it to Force of Will and other similar cards.

On the other hand, Azra Smokeshaper deals 1 more damage when revealed by Yuriko, and is more likely to connect with an opponent later on in the game (since it has a 3/3 body rather than 1/2).

I'm glad you mentioned Walker of Secret Ways! It's been in my binder for a while, and I'm tempted to test it out again.

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