Unearth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Unearth

Sorcery

Return target creature card with mana value 3 or less from your graveyard to battlefield.

Cycling (, Discard this card: Draw a card.)

SaberTech on Dissident Storm

1 week ago

Alright. It's harder to pull off a storm deck in Commander but there are things you can do.

The easiest way to storm in Commander is with the Isochron Scepter + Dramatic Reversal combo. The Scepter copies the imprinted spell, but you cast the copy so it counts towards your storm count. Running this combo requires you to run a bunch more mana rocks though, because you need to be able to produce at least 2 mana off of the rocks just to get the engine going, plus more mana if you want to produce infinite mana off of the combo. I don't know what your budget is like or if your group allows proxies, but at higher level tables you'd be looking to run cards like Mana Vault and Grim Monolith since those produce 3 mana all on their own. Beyond that though, you would definitely want to be running the talismans like Talisman of Dominance. Everflowing Chalice is another good option for storm because it's on rate if you only kick it once or you can just play it for free un-kicked to increase your storm count. Whichever rocks you end up running, you'll need a good number in the deck to support the combo.

The Dramatic Scepter combo also works well with Wishclaw Talisman. Activate the Talisman, then with the ability on the stack you activate the Scepter to untap the Scepter, the Talisman, and your mana rocks. While the first ability is still on the stack, activate the Talisman again and repeat the cycle. You'll be able to use up all 3 wish counters yourself and in the end you just pass a useless Talisman to the opponent, although after tutoring three cards you should just be winning that turn. The combo also just kills if Guttersnipe is out.

Running a bunch of mana artifacts (that don't enter tapped) has another benefit in that you can run cards like Paradoxical Outcome, Hurkyl's Recall, and Retract. You get to tap your rocks for mana, bounce them back to hand, and then recast them to increase your storm count and hopefully even net extra mana, although that requires more artifacts that produce more mana than they cost like Sol Ring, Mana Vault, and Grim Monolith.

Another combo card you could be running is Chain of Smog, which combos with Professor Onyx as long as you keep targeting yourself with the Chain and its copies. The copies won't count towards your storm count, but they will get you a bunch of treasure tokens off of Storm-Kiln Artist. You would have an empty hand, but you would have the mana to cast Kess and then cast a card from your graveyard. Ideally, you would be running wheel effects like Wheel of Fortune to immediately refill your hand and keep your plays going. Storm decks typically like to run wheel effects. On the more budget end of things, you could at least be running Windfall and similar effects so that you can match your opponents' hand sizes after emptying your own.

Chain of Smog + Archmage Emeritus will basically let you mill through your deck at the cost of emptying your hand. You'll be forced to discard the cards that you draw off of Emeritus. However, If you run a copy of Unearth in the deck then you can draw and discard your deck, use Kess to cast Unearth from your graveyard, and bring back Thassa's Oracle for the win. It's a risky line though because you won't have access to any counterspells to protect it.

Unearth is still worth considering for the deck in general since it can get back several relevant creatures in case they are countered, it's a 1 mana spell for storm count, and at worst you can cycle it away to draw a card.

Another combo I can think of based off of cards already in your deck is God-Eternal Kefnet + Scroll Rack + Time Warp (or any other extra turn card that doesn't exile itself). You use Scroll Rack to make sure that Time Warp is the top card of your deck. When you draw, Kefnet sees it and copies it. You cast the copy, and then before the end of your turn you use Scroll Rack to put Time Warp from your hand back on top of your library. Rinse and repeat for infinite turns.

Beyond that is typical storm stuff:

If all of that is sounding really expensive, Stella Lee, Wild Card and Veyran, Voice of Duality are known commanders for their own unique storm decks. You can find lists at various budget point for them online. Zada, Hedron Grinder can also play as a budget, glass-cannon style goblin storm deck.

Ash_Karath on Meren Sacrifice Shenanigans

2 months ago

Hi! Thanks for the comments! :)

Got some new cards yesterday, updated the deck accordingly. Removed these cards: Izoni, Thousand-Eyed The Gitrog Monster Smothering Abomination Unearth

I put in these: Spore Frog Viscera Seer Braids, Arisen Nightmare Animate Dead

Birthing Pod and Attrition is under consideration.

My budget? Well, I can't really spend more than 50 Euros for a single card... Total direction? Hmm. Not really sure what you mean. Do you think the deck theme is too spread out? And yes, I'll gladly discuss more! :)

SniperFrog on Weeniemator Control

3 months ago

SufferFromEDHD

These are excellent suggestions. Unearth is already here, Return to the Ranks is an effect I've been looking into, but I feel like Raise the Past could be better value, at only four mana. These sorts of cards have always been tough for me to evaluate next to one another. Patch Up, Rally the Ancestors and Scout for Survivors might rank above Return for me as well, but that convoke is something I struggle to evaluate as well. I will have to test them out and see what feels best. Thanks for the suggestions.

SufferFromEDHD on Weeniemator Control

3 months ago

Unearth and Return to the Ranks were made for this

SniperFrog on The Reunion At Last - Sephiroth V1

5 months ago

Love the list. +1

Have you considered things like Reanimate and Unearth as ways to reset Ol' Sep-Daddy?

Also, cards like Marionette Apprentice, Reassembling Skeleton, Weaponcraft Enthusiast and Chthonian Nightmare have felt really good in playtesting for me so far.

Decks like this are my favorite. Sephiroth seems like he could be the best option for mono black in the architype, which has me very excited.

kamarupa on Rakdos Cult

7 months ago

I love creatures that have a way back to the battlefield built in. I went B/G with my brew for this theme. You might find something useful there (Priest of Fecundity)

If nothing else, I think I'd add a couple Unearths to your brew if it were mine.

SefTheReject on Bordello of Blood

7 months ago

Skysurfer agreed boardwipes are a headache, but that goes for pretty much any build unless you’re on blue and more than like;y running counter spells. Haven’t had many games where pulling land was an issue, plenty of 1 and 2 cost things to hold me a couple of turns early. I agree something to refill the field could be a good idea, maybe a couple Unearth in the side. The problem with awakening is I would need 6-9 to cast it and refill the board if targeting Ripper & Conquerer, easy enough pre wipe with nykthos, but impossible otherwise. Graveyard recursion is a very good suggestion, I’ll have to look into the options.

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