Unearth

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Unearth

Sorcery

Return target creature card with mana value 3 or less from your graveyard to battlefield.

Cycling (, Discard this card: Draw a card.)

legendofa on Rat deck circa 2013

1 month ago

Balaam__ I don't win the Revive the Fallen clash enough to rely on it, but it happens once in a while. There are two reasons I run it. One, Unearth wasn't Modern-legal when I made this deck, and two, I didn't own any Unearth when I made it. No deep strategic reasons for using it over Unearth, just availability.

Balaam__ on Rat deck circa 2013

1 month ago

How often do you win the clash when you cast Revive the Fallen? There has to be a reason you’re running it over Unearth, and repeatability is the only thing I can think of.

poulak on Black Moon Lightning

2 months ago

I guess that could be a sideboard option against creature-heavy decks, but it didn't feel necessary while playing the Jund version (the fast tempo and the playset of Unearth probably already cover that angle well).

poulak on JUNK

2 months ago

Exiled_soul Thanks. I should be able to bring this list to a RCQ next week, we'll see how well it performs. Collected Company is definitely something that looked tempting, but I think it doesn’t actually work with this list’s gameplan. This is a burst‑damage combo shell that only wins when it assembles threat + recursion + mana. CoCo doesn’t hit Unearth, doesn’t help the recursion plan, and doesn’t advance the “kill on turn 3/4” strategy. Casting CoCo on my turn is just a 4‑mana version of what Unearth already does for 1 mana, and its usual value pattern (flash in two creatures, untap with them) doesn’t exist with my main elementals.

Your list is better built for CoCo: greener manabase, more creatures (birds)/fewer non-creature spells, more board‑presence cards, and a midrange/value plan. Mine is built to be "explosive". CoCo is great in a creature‑dense grindy shell, but I think it would pull this deck away from its core plan and ends up making it less consistent.

Similarly, I also didn't add some Birds of Paradise despite how valuable casting an elemental on turn 2 is, because they don't help me assemble my combo, dilutes my opening hands, and pushes the deck toward a slower midrange plan.

Unlife on Jank Jund

3 months ago

poulak, Not when I was designing this, I'd had the manabase from EDH decks, but Thoughtseize was still pretty expensive at the time. Also, I wanted to be more aggressive, so I preferred removal over hand disruption.

That being said, you could run a hand disruption package over removal as you could also target yourself if needed, and bring back the elemental cheaper with Unearth and Thunderkin Awakener

poulak on JUNK

3 months ago

capwner I don't think the deck needs more recursion because the gameplan is to win fast, not grind, Unearth costs 1 and fits the deck's tempo, while Grim Harvest costing 2+3 mana is too slow and pulls the deck into a midrange plan it isn't built to support.

Loowiz on Phyrexian Nightmare

6 months ago

Thanks for the feedback and the idea, DreadKhan! I considered including Dark Ritualfoil, since both Illusionary Mask and Eldrazi Mimic can enable a turn-1 Phyrexian Dreadnought. That would make the deck more prone to aggressive mulligans, but it’s a double-edged sword. The only reason the deck runs black is to cast Lazav, the Multifarious and, situationally, Unearth (to be honest, the deck is mostly mono-blue at this point). I think it’s a very valid strategy—perhaps cutting Standstill, Unearth, and two Trickbind for a set of Dark Ritualfoil? Tezzeret also loses some value if we’re aiming for an explosive start, though if Phyrexian Dreadnought isn’t found after mulligans, the game is essentially lost.

Scion of Primal Hunter on Pauper Boggarts

6 months ago

Your creatures' CMC is max 3, have you thought about using Unearth instead of Boggart Birth Rite?

Load more
Have (1) gildan_bladeborn
Want (0)