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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
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Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sunlit Marsh
Land — Plains Swamp
(: Add or .)
Sunlit Marsh enters the battlefield tapped.
DemonDragonJ on 100 Shades of Gray
1 year ago
I have replaced a Plains and a Swamp with Sunlit Marsh and Tainted Field, for greater flexibility in this deck's manabase.
DreadKhan on "Spem Omnem Reliquite Qui Huc Intratis"
1 year ago
Since you're on a budget and have Sun Titan, you might like Bad River and Flood Plain, these can find non-Basics with Basic typing, like Prairie Stream, which can even come in untapped sometimes, if you're desperate for an untapped land you can always dig out a Basic, it's not really worse than Evolving Wilds, and they first came out in the 90s, so they have old school appeal fwiw. There are a bunch of duals that have Basic types in Allies colours (so WU and UB in your deck), Enemy colours are less printed, so the only budget options are Snowfield Sinkhole and Sunlit Marsh, and they enter tapped. When I use these older Fetch lands I like to include some ETB tapped duals because there are situations when you don't mind them, ymmv obviously.
I wonder if you shouldn't use some discard outlets like Putrid Imp, especially ones that you can use on your opponent's turn, this can dig your way through a dungeon extremely quickly I bet since you can trigger on opponent's turns more readily. Another option might be repeatable self-mill, Syr Konrad, the Grim can mill you as needed, and the opponents will be getting shaved for life while you're digging for Venture triggers.
I wonder if you should run more creatures? Sefris only cares about creatures going to the graveyard, 32 creatures isn't really a ton IMHO if your deck suffers a lot if you don't draw enough of them. If you want some decent budget creatures I could suggest some.
Oh, and you probably want a Street Wraith, and should look hard at any creature with Cycling, those would be pretty useful in here. Any looting (draw a card and then discard a card) or rummaging (discard a card and then draw a card) effects are probably very good too as a rule, but any you can use repeatedly or at instant speed allow triggers on opponent's turns.
nuperokaso on Orzhov Sacrifice Clerics
1 year ago
Don't play Karoo, Sunlit Marsh, Goldmire Bridge and The Fair Basilica.
Instead play Shambling Vent, Isolated Chapel, Caves of Koilos, Silverquill Campus, Shineshadow Snarl, Orzhov Basilica, Brightclimb Pathway Flip, Fetid Heath.
Shaile, Dean of Radiance Flip has no real synergy with your deck. Replace it with Bygone Bishop, which is a good Cleric
This type of decks is usually called "Aristocrats". If you really want to be a sacrifice deck, you should add additional cards that trigger whenever a creature dies, such as Sanguinary Priest, Rotlung Reanimator, Blood Artist or Cruel Celebrant.
Femme_Fatale on Official missing/incorrect card/token thread
2 years ago
GoldenSandslash15: Those all exist and have existed since Friday/Saturday. To test if a card exists, link it first in a preview before making a bug report. There may be a completely different bug that must be tackled or reported on.
Academy Loremaster, Aggressive Sabotage, Argivian Phalanx, Artillery Blast, Barkweave Crusher, Splatter Goblin, Sunbathing Rootwalla, Sunlit Marsh, Talas Lookout, Tangled Islet, The Cruelty of Gix, Tidepool Turtle, Vanquisher's Axe, Wooded Ridgeline, Yavimaya Sojourner
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