Our ghosties
•Mausoleum Wanderer makes for a fine one drop and retains value over time, receiving potential buffs from both anthem effects as well as a built in temporary ETB bolster. At best it’s a Miscast hiding in plain sight; at worst a Disrupt minus the card draw.
•Unsettled Mariner is our first line of defense. Play him early to hinder most decks that rely on a healthy amount of interaction, creating a perpetual thorn in the side of the opponent. White Weenie and Aggro decks are worth keeping an eye on, but any variety of Spellslinger deck is in for a slow trudge through the mud to gain any sort of ground against us.
Of great benefit is that this Shapeshifter counts as a Spirit, thereby able to take advantage of the various buffs our other creatures will generate.
•Selfless Spirit is great at preserving our side of the table in the event of a boardwipe; as for the dubious proposition of ‘What happens to a spirit when it dies, considering it’s supposedly already in some sort of afterlife to begin with?’, well...it seems some things just weren’t thought out far enough ahead. File that next to ’If the doors were meant to keep King Kong out, why did they make them so big?’.
•Supreme Phantom is here to give that great locker room pep talk and get everyone pumped. A decent Flyer that buffs everyone else for +1/+1 is always welcome.
•Drogskol Captain offers enchantments of a different sort; for an extra we get an arguably more effective iteration of the previous card—this time, with the bonus of granting Hexproof to the rest of our spectral menagerie.
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Skyclave Apparition hits the board
hard. Is that problematic Planeswalker giving you grief? Exile it. How about that comminatory Enchantment? Exile it. Any non-land, non-token permanent with cmc 4 or less is banished to the void once this revenant hits the table.
•Spell Queller requires more situational awareness to use effectively, so be mindful what your opponent is likely to attempt to cast and try to catch it on the stack. Your reward is the expulsion of their spell, replaced with a 2/3 Flyer boasting some exceptional artwork.
•Geist of Saint Traft is here to amplify our board presence and produce 4/4 tokens to administer the beat down. These 4/4’s won’t receive any buffs, although they’re tuff enuff to endure a Virulent Plague or even a bolt.