What happens if i play Rite of Replication kicked on a Master Biomancer how it resolves? How many counters +1/+1 have each creature

Asked by Facu-Rocha 6 months ago

I'm playing a deck that copy kicked spells, with rite of replication i dont understand how it revolves on master biomancer, the first enters like a 4/4 the second like a 8/8? Or all enters Like a 4/4? (I have 1 master biomancer on battlefield), i can stablish an order? Or the cretures entering only are beeing afect for the first one biomancer?

DreadKhan says... #1

When I was digging online, most people seem to feel that the Rite of Replication resolves by giving you 5 copies of Master Biomancer that each enter with 2 +1/+1 counters. From more digging it seems the issue is that the replacement effect is a Static Ability, which uses different rules than a Triggered Ability. TBH this seems unnecessarily confusing, if simultaneous creatures ETBing can 'see' one another for triggered abilities it seems weird to not have static abilities work that way, oh well I guess?

Anyways, in short, from what I found a kicked Rite results in 5 tokens with 2 +1 counters each. If you copied the kicked Rite, you'd have 5 copies with 4 power each already out from the first Rite, meaning a second would make 5 that have 22 counters each, a 3rd kicked Rite coughs up 5 copies with 142 counters each if my math is correct (2 for the OG, 20 for the first copies, and 5*24=120 for the second copies). Hope some of this helps!

October 11, 2023 11:59 a.m.

Rhadamanthus says... Accepted answer #2

The reason it works the way DreadKhan found in their research is because Master Biomancer's ability generates a replacement effect (usually indicated by the use of "as", "with", "instead" or "prevent" in the rules text). A replacement effect modifies an event as it happens, so it needs to exist before the event starts in order to be applied. In this example there's only one Master Biomancer on the battlefield while the first group of token copies is being created, so they'll only get 2 +1/+1 counters.

The reason triggered abilities (indicated by starting with "when", "whenever" or "at") work differently is because a triggered ability triggers right after the triggering event happens. In order to work properly, they are able to briefly look "back in time" to see what just happened to determine if and how they trigger. This is why objects with ETB triggers that enter the battlefield simultaneously can trigger off of each other.

October 11, 2023 12:26 p.m.

Caerwyn says... #3

In the future, please remember to hit the green "Mark as Answer" button to indicate your question has been resolved. Since this question has been answered for several days, I have marked an answer on your behalf.

October 17, 2023 6:35 p.m.

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