
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Play with Fire
Instant
This deals 2 damage to any target (creature, player, planeswalker or battle). If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
VladMarkov on
First
1 week ago
I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry
mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile.
You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor.
The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft
mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.
Must have: Path to Exile, Cyclonic Rift
Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash
Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,
Icbrgr on
Boros Skalds
2 weeks ago
Mainboard Modern format transfer Suggestions:
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2x Battlefield Forge + 2x Mountain < 4x Arid Mesa
maybe cut Showdown of the Skalds for Manamorphose... maybe a 2-2 split?
legendofa on Rules Committee Gives Up Managing …
7 months ago
Caerwyn My take on that angle is that this is the first time when WotC has directly stated that one card may be more competitive or less fun than another. Sure, nobody's going to use Shock in a match when Lightning Bolt, Play with Fire, and so many other cards exist. And WotC has also freely said that some cards are strictly better than others. But this is the first time that direct measures and comparisons of competitiveness have been made between cards and decks.
As far as I know, WotC has never sat down with a bunch of Modern decks or whatever, ran them against each other, then specifically said that for the next six months, Boros Energy will be a high Tier 1 deck because it has Amped Raptor, Gruul Hardened Scales will be low Tier 1, Dredge is Tier 2, and Dinosaurs is Tier 3. In fact, they've kind of done the opposite with bans and counterplay tech to reduce the amount of striation. They've collected and reported tournament results, but this is the first time that they've openly planned to set a boundary between "competitive" and "casual", or "high power" and "low power" or however it's ultimately going to be broken down. Modern, Standard, Pioneer, Brawl, Vintage, none of those formats have attempted to give cards an objective score from one to four stars on competitve and fun axes. And that's what they're about to do with (how many?) cards.
At this point, I think it's at least worth trying and seeing what happens, but I think it's not entirely accurate to say that this isn't a new reality. The new reality isn't the striations themselves, it's trying to objectively rank (a few? some? lots of?) cards within those striations.
wallisface on burn deck help to refurbish
1 year ago
9-lives well, you know my opinion on the competitiveness of either option already based on my above comments ;)
This new version is at least closer to 60 cards, so that's one bonus going for it. However, none of the cards you've added in are particularly useful for the speed a burn deck is hoping to acquire - if you're going down this direction it might be better trying to turn this into something more midrange.
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Play with Fire only deals 2 damage, making it unplayable at any level above the absolute most-casual of play. There's zero reason playing it when you're not even playing the full playset of Lightning Bolt
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Atarka's Command is a decent card, but typically better as a sideboard option as a lot of the time it's not going to give you enough value to warrant its inclusion. It's effectively a slightly better Skullcrack, but considering that card already doesn't make it into current burn lists, i'm not sure how useful it is running 8 copies of this effect. This card is much stronger in builds tending-towards midrange (or straddling between aggro-and-midrange)
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Yavimaya Iconoclast... I'm really not sure what you're hoping to achieve with this card... it's neither fast nor powerful? Just a vanilla creature??
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I'm also not sure what the purpose of Black Market Tycoon is... you don't need mana, and this card is actively hurting you while also not helping to kill the opponent.
Personally I think you're previously rendition was better, in that the cards at least slightly-more resembled traditional burn. This version seems slower but for no apparent gain.
9-lives on burn deck help to refurbish
1 year ago
I replaced Boros Charm, Lightning Helix, and Deflecting Palm. Switched them out with Atarka's Command, and Play with Fire. Removed Risk Factor and Light Up the Stage. Put into play Yavimaya Iconoclast and Black Market Tycoon. Got rid of Satyr Firedancer. I'm not asking if it looks fun, haha. I'm wondering if it's so-called competitive.
plakjekaas on looking to upgrade a standard …
2 years ago
The best thing to do is probably to lower the curve a bit:
Kumano Faces Kakkazan Flip is a cheap card that works wonders for the strategy
Play with Fire is a better Shock, and Lightning Strike is a better Roil Eruption
Monastery Swiftspear is probably one of the best red 1-drops ever, and pretty cheap with the BRO reprint. Soul-Scar Mage is pretty similar, no haste, but a chance to progressively kill problematic creatures or mess up combat math with the -1/-1 counters is great.
Den of the Bugbear and Ramunap Ruins can be considered to have some utility in your lands without giving up any colored sources.
Eidolon of the Great Revel is the most expensive card that mono red plays in pioneer right now, that might be a step too far if you're worrying about the budget. But that's probably where you'd want to end up being serious about the deck. In the meantime you could consider cards like Khenra Spellspear Flip, Kari Zev, Skyship Raider or Bloodfeather Phoenix to make sure chapter 2 of Kumano Faces Kakkazan Flip goes to use.
You could look up some lists on MTGGoldfish or MTGTop8 to see what's generally played in the mono red decks, and work your way there bit by bit. I think my suggestions should give you plenty inspiration to get started though.
Icbrgr on How many board wipes?
2 years ago
@Argy so in combination between your main and sideboard you also have a total of 7 board wipes available to you? I'm not really familiar with Orzov control lists but I figured that having access to would give premium instant speed removal so if any list could get away with less mainboard wipes that color combo could.
Daveslab2022 yeah in particular the 1 mana spot removal options in Jeskai are just meh... Portable Hole/Lay Down Arms... Play with Fire/Lightning Axe... not terrible but can feel frustrating at times; especially when wanting instant speed removal.
Icbrgr on How many board wipes?
2 years ago
Is it just me or do Control lists in the Pioneer format NEED to run a seemingly high amount of board wipes in the Main Deck? (Between 4-6 seems to be what I'm seeing as the trend)
Honorable Mentions
I have been tinkering with a Jeskai Control list and I thought splashing for Play with Fire/Lightning Strike would reduce the need for running 4-6 mass removal spells and running typicall Good stuff toolbox spot removal via Fateful Absence/March of Otherworldly Light in combination with a countermagic suite would be enough... but holy cow was I wrong.
I did a lot of playtesting against what I thought to be a simple/straightforward Deck on MTG Top 8 and sheesh... if you dont have a boardwipe you just lose lol
I guess what I'm getting at here from my learning experience is that coming from Modern I felt having 3 Supreme Verdict effects was kinda obnoxious... and seeing decklists in Pioneer with 6 just seemed crazy to me... but yup you just need that many and a way to draw into them as consistently as possible too... aggro is just really strong imo.