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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Muck Rats
Creature — Rat
Jordan_7890 on Triggered abilities on death?
3 years ago
I'm brand new to magic and I'm told that in the following example, Grim Haruspex still draws you a card:
--Grim Haruspex + Muck Rats die to Damnation--
See, in my mind, Grim Haruspex is dead before it's ability can draw you a card. Sure, another creature died, Grim Haruspex is also dead so how can it's ability go off?
Can a kind stranger help me understand why this is?
burferking on Moon art cards for Princess …
4 years ago
Portal expansion: Archangel Charging Bandits Feral Shadow Howling Fury Muck Rats
Debatable: Spiritual Guardian
WargRave on Rats all the way down
5 years ago
Needs more Rat Colony
With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.
Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).
Other suggestions
Tormod's Crypt -> Nihil Spellbomb, Bojuka Bog. You can run Crypt in addition if needed, but I would use these first.
Kitesail -> Bladed Pinions, Fleetfeather Sandals.
Geth's Grimoire -> remove. Only four or so cards in this deck actually cause an opponent to discard. Since you're running Ancient Craving, might as well slot in Ambition's Cost as well.
Nightmare Lash -> Lashwrithe. Or just run both, but Lashwrithe first.
Sword of the Paruns -> Bad Moon, Adaptive Automaton, Hall of Triumph, Vanquisher's Banner, and Obelisk of Urd are all more mana efficient and consistent ways to pump your rats.
Altar's Reap -> Costly Plunder, Night's Whisper, Sign in Blood.
I'm not sure how Shriveling Rot serves the deck.
There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.
Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.
Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.
I don't think there are enough graveyard synergies to make Living Death appropriate.
Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.
Curse of Death's Hold is a bit narrow for multiplayer; I'd prefer Ascendant Evincar which will hit more enemy creatures overall while buffing your own and being a 3/3 flier.
sylvannos on First deck you Built
6 years ago
Mine was built out of the Portal Starter Deck and some booster packs.
Behold!
6x Plains
6x Mountain
6x Forest
6x Swamp
6x Island
1x Armageddon
1x Ebon Dragon
1x Defiant Stand
1x Devoted Hero
1x Armored Pegasus
1x Regal Unicorn
1x Sacred Nectar
1x Deja Vu
1x Spotted Griffin
1x Venerable Monk
1x Warrior's Charge
1x Anaconda
1x Gorilla Warrior
1x Grizzly Bears
1x Untamed Wilds
2x Blaze
1x Fire Imp
2x Hill Giant
1x Hulking Goblin
2x Lava Axe
1x Lizard Warrior
3x Raging Goblin
1x Volcanic Hammer
1x Craven Knight
1x Feral Shadow
1x Gravedigger
1x Hand of Death
1x Mind Rot
1x Muck Rats
1x Summer Bloom
1x Thing from the Deep
4x Natural Spring
1x Skeletal Crocodile
1x Vampiric Touch
1x Cloak of Feathers
1x Command of Unsummoning
1x Coral Eel
1x Ingenious Thief
1x Snapping Drake
1x Storm Crow
3x Time Ebb
1x Touch of Brilliance
1x Elite Cat Warrior
2x Monstrous Growth
1x Panther Warriors
2x Rowan Treefolk
ClockworkSwordfish on Pattern Recognition #37 - Figure …
6 years ago
You've never heard of Willow Elf, Muck Rats, Mons's Goblin Raiders, Eager Cadet, Metallic Sliver, Merfolk of the Pearl Trident, Wandering Ones or Dwarven Trader?