Snapping Drake

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Snapping Drake

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Zehro on Da. Ba de

5 years ago

As nice as some cards are, I would recommend to stick around the 60 card minimum. With each card that you add, it decreases the odds that you'll draw it.

It might be nice to focus on a single win condition that can frequently happen, instead of splitting priorities and being mediocre at multiple objectives.

For personal suggestions, I would take out...

  • Air Elemental: You already have better fliers for one mana more.
  • Aven Wind Mage: There's not enough instants/sorceries to justify running this.
  • One with the Machine: It's not a consistent draw card. Also sorcery speed holds it back a lot compared to cards like Chemister's Insight.
  • Meteor Golem: Super expensive. You probably don't want to rely on it too heavily.
  • Take Vengeance: Adding an extra color complicates its use. You have only Islands so don't try to rely on Manaliths that are less 3% of your deck.
  • Manalith: Speaking of which, you probably don't need this. If you're encountering mana drought, you can add an extra land or two.
  • Field Creeper: You have better cards already.
  • Tolarian Scholar: You have better cards already.
  • Scholar of Stars: Doesn't consistently perform its ability. You would need a lot more artifacts in my opinion.
  • Snapping Drake: Just one of them.

JWiley129 on Let's talk about Community

8 years ago

So I spent some more time looking at what this guy has written, and he's completely on the opposite side of the consensus. (NOTE: He's talking about Limited here folks, not Standard)

1.) He thinks that self-mill is bad and that, essentially, Tome Scour is a 5-for-1.

2.) Cloud Manta, or it's previous incarnation Snapping Drake, is essentially unplayable in Limited.

3.) Declaration in Stone is terrible because it's "never good to help ur opponent, this is almost as bad as Devour Flesh."

4.) In OGW, that Boulder Salvo was terrible if cast for .

I want to take him seriously, but I just can't...I just can't.

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